Survey
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Chapter 4 Methods Prerequisites for Part I Basic computer skills such as using Windows, Internet Explorer, and Microsoft Word Chapter 1 Introduction to Computers, Programs, and Java Chapter 2 Primitive Data Types and Operations Chapter 3 Control Statements 条条大路通罗马 Chapter 4 Methods Chapter 5 Arrays Liang,Introduction to Java Programming,revised by Dai-kaiyu 1 Objectives To create methods, invoke methods, and pass arguments to a method (§4.2-4.4). To use method overloading and know ambiguous overloading (§4.5). To determine the scope of local variables (§4.6). To learn the concept of method abstraction (§4.7). To know how to use the methods in the Math class (§4.8). To design and implement methods using stepwise refinement (§4.10). To write recursive methods (§4.11 Optional). To group classes into packages (§4.12 Optional). Liang,Introduction to Java Programming,revised by Dai-kaiyu 2 Introducing Methods Methods Allow programmers to modularize programs Makes program development more manageable Software reusability Avoid repeating code Local variables Declared in method definition Parameters Communicates information between methods via method calls Liang,Introduction to Java Programming,revised by Dai-kaiyu 3 Similar to a boss (caller) asking a worker (called method) to complete a task main worker1 worker4 worker2 worker3 worker5 Hierarchical boss-method/worker-method relationship. Liang,Introduction to Java Programming,revised by Dai-kaiyu 4 Introducing Methods General format of method: Can’t be omitted modifier return-value-type method-name( parameter-list ) { method body: declarations and statements } Method can also return values: return expression; Can’t define a method in another method Liang,Introduction to Java Programming,revised by Dai-kaiyu 5 Introducing Methods A method is a collection of statements that are grouped together to perform an operation. Define a method modifier method header return value type Invoke a method method name formal parameters public static int max(int num1, int num2) { int result; method body if (num1 > num2) result = num1; else result = num2; parameter list int z = max(x, y); actual parameters (arguments) return value return result; } Liang,Introduction to Java Programming,revised by Dai-kaiyu 6 Introducing Methods, cont. •Method signature is the combination of the method name and the parameter list. •The variables defined in the method header are known as formal parameters. •When a method is invoked, you pass a value to the parameter. This value is referred to as actual parameter or argument. Liang,Introduction to Java Programming,revised by Dai-kaiyu 7 Introducing Methods, cont. •A method may return a value. The returnValueType is the data type of the value the method returns. • If the method does not return a value, the returnValueType is the keyword void. the returnValueType in the main method is void. public static void main( String args[ ] { } Liang,Introduction to Java Programming,revised by Dai-kaiyu 8 Calling Methods Example 4.1 Testing the max method This program demonstrates calling a method max to return the largest of the int values TestMax Run Liang,Introduction to Java Programming,revised by Dai-kaiyu 9 Calling Methods, cont. pass the value of i pass the value of j public static void main(String[] args) { int i = 5; int j = 2; int k = max(i, j); public static int max(int num1, int num2) { int result; if (num1 > num2) result = num1; else result = num2; System.out.println( "The maximum between " + i + " and " + j + " is " + k); } return result; } Liang,Introduction to Java Programming,revised by Dai-kaiyu 10 Trace Method Invocation i is now 5 Liang,Introduction to Java Programming,revised by Dai-kaiyu 11 Trace Method Invocation j is now 2 Liang,Introduction to Java Programming,revised by Dai-kaiyu 12 Trace Method Invocation invoke max(i, j) Liang,Introduction to Java Programming,revised by Dai-kaiyu 13 Trace Method Invocation invoke max(i, j) Pass the value of i to num1 Pass the value of j to num2 Liang,Introduction to Java Programming,revised by Dai-kaiyu 14 Trace Method Invocation declare variable result Liang,Introduction to Java Programming,revised by Dai-kaiyu 15 Trace Method Invocation (num1 > num2) is true since num1 is 5 and num2 is 2 Liang,Introduction to Java Programming,revised by Dai-kaiyu 16 Trace Method Invocation result is now 5 Liang,Introduction to Java Programming,revised by Dai-kaiyu 17 Trace Method Invocation return result, which is 5 Liang,Introduction to Java Programming,revised by Dai-kaiyu 18 Trace Method Invocation return max(i, j) and assign the return value to k Liang,Introduction to Java Programming,revised by Dai-kaiyu 19 Trace Method Invocation Execute the print statement Liang,Introduction to Java Programming,revised by Dai-kaiyu 20 CAUTION A return statement is required for a nonvoid method. The following method is logically correct, but it has a compilation error, because the Java compiler thinks it possible that this method does not return any value. public static int sign(int n) { if (n > 0) return 1; else if (n == 0) return 0; else if (n < 0) return –1; } To fix this problem, delete if (n<0) in the code. Liang,Introduction to Java Programming,revised by Dai-kaiyu 21 Reuse Methods from Other Classes NOTE: One of the benefits of methods is for reuse. The max method can be invoked from any class besides TestMax. If you create a new class Test, you can invoke the max method using ClassName.methodName (i.e., TestMax.max). Liang,Introduction to Java Programming,revised by Dai-kaiyu 22 Call Stacks Space required for the max method result: 5 num2: 2 num1: 5 Space required for the main method k: j: 2 i: 5 The main method is invoked. Space required for the main method k: j: 2 i: 5 Space required for the main method k: 5 j: 2 i: 5 The max method is invoked. The max method is finished and the return value is sent to k. Liang,Introduction to Java Programming,revised by Dai-kaiyu Stack is empty The main method is finished. 23 Trace Call Stack i is declared and initialized i: 5 The main method is invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 24 Trace Call Stack j is declared and initialized j: 2 i: 5 The main method is invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 25 Trace Call Stack Declare k Space required for the main method k: j: 2 i: 5 The main method is invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 26 Trace Call Stack Invoke max(i, j) Space required for the main method k: j: 2 i: 5 The main method is invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 27 Trace Call Stack pass the values of i and j to num1 and num2 num2: 2 num1: 5 Space required for the main method k: j: 2 i: 5 The max method is invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 28 Trace Call Stack pass the values of i and j to num1 and num2 result: num2: 2 num1: 5 Space required for the main method k: j: 2 i: 5 The max method is invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 29 Trace Call Stack (num1 > num2) is true result: num2: 2 num1: 5 Space required for the main method k: j: 2 i: 5 The max method is invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 30 Trace Call Stack Assign num1 to result Space required for the max method result: 5 num2: 2 num1: 5 Space required for the main method k: j: 2 i: 5 The max method is invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 31 Trace Call Stack Return result and assign it to k Space required for the max method result: 5 num2: 2 num1: 5 Space required for the main method k:5 j: 2 i: 5 The max method is invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 32 Trace Call Stack Execute print statement Space required for the main method k:5 j: 2 i: 5 The main method is invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 33 JBuilder Optional Call Stack in JBuilder Debugger You can see the chain of method invocations in the stack view of the JBuilder debugger. Stack view Invoke max Invoke main Liang,Introduction to Java Programming,revised by Dai-kaiyu 34 Passing Parameters public static void nPrintln(String message, int n) { for (int i = 0; i < n; i++) System.out.println(message); } Suppose you invoke the method using nPrintln(“Welcome to Java”, 5); What is the output? Suppose you invoke the method using nPrintln(“Computer Science”, 15); What is the output? Liang,Introduction to Java Programming,revised by Dai-kaiyu 35 Pass by Value Example 4.2 Testing Pass by value This program demonstrates passing values to the methods. TestPassByValue Run Liang,Introduction to Java Programming,revised by Dai-kaiyu 36 Pass by Value, cont. The values of num1 and num2 are passed to n1 and n2. Executing swap does not affect num1 and num2. Space required for the swap method temp: n2: 2 n1: 1 Space required for the main method num2: 2 num1: 1 The main method is invoked Space required for the main method num2: 2 num1: 1 The swap method is invoked Space required for the main method num2: 2 num1: 1 The swap method is finished Liang,Introduction to Java Programming,revised by Dai-kaiyu Stack is empty The main method is finished 37 Overloading Methods Example 4.3 Overloading the max Method public static double max(double num1, double num2) { if (num1 > num2) return num1; else return num2; } TestMethodOverloading Liang,Introduction to Java Programming,revised by Dai-kaiyu Run 38 Ambiguous Invocation Sometimes there may be two or more possible matches for an invocation of a method, but the compiler cannot determine the most specific match. This is referred to as ambiguous invocation. Ambiguous invocation is a compilation error. Liang,Introduction to Java Programming,revised by Dai-kaiyu 39 Ambiguous Invocation public class AmbiguousOverloading { public static void main(String[] args) { System.out.println(max(1, 2)); } public static double max(int num1, double num2) { if (num1 > num2) return num1; else return num2; } public static double max(double num1, int num2) { if (num1 > num2) return num1; else return num2; } } Liang,Introduction to Java Programming,revised by Dai-kaiyu 40 Example 4.4 Computing Taxes with Methods Example 3.1, “Computing Taxes,” uses if statements to check the filing status and computes the tax based on the filing status. Simplify Example 3.1 using methods. Each filing status has six brackets. hint The code for computing taxes is nearly same for each filing status except that each filing status has different bracket ranges. For example, the single filer status has six brackets [0, 6000], (6000, 27950], (27950, 67700], (67700, 141250], (141250, 307050], (307050, ), and the married file jointly status has six brackets [0, 12000], (12000, 46700], (46700, 112850], (112850, 171950], (171950, 307050], (307050, ). Liang,Introduction to Java Programming,revised by Dai-kaiyu 41 Example 4.4 cont. The first bracket of each filing status is taxed at 10%, the second 15%, the third 27%, the fourth 30%, the fifth 35%, and the sixth 38.6%. So you can write a method with the brackets as arguments to compute the tax for the filing status. The signature of the method is: public static double computeTax(double income, int r1, int r2, int r3, int r4, int r5) 400000 [0, 6000], (6000, 27950], (27950, 67700], (67700, 141250], (141250, 307050], (307050, ) For example, you can invoke computeTax(400000, 6000, 27950, 67700, 141250, 307050) to compute the tax for single filers with $400,000 of taxable income: ComputeTaxWithMethod Liang,Introduction to Java Programming,revised by Dai-kaiyu Run 42 Scope of Local Variables A local variable: a variable defined inside a method. Scope: the part of the program where the variable can be referenced. The scope of a local variable starts from its declaration and continues to the end of the block that contains the variable. A local variable must be declared before it can be used. Liang,Introduction to Java Programming,revised by Dai-kaiyu 43 Scope of Local Variables, cont. You can declare a local variable with the same name multiple times in different non-nesting blocks in a method you cannot declare a local variable twice in nested blocks. It is fine to declare i in two non-nesting blocks public static void method1() { int x = 1; int y = 1; It is wrong to declare i in two nesting blocks public static void method2() { int i = 1; int sum = 0; for (int i = 1; i < 10; i++) { x += i; } for (int i = 1; i < 10; i++) { y += i; } for (int i = 1; i < 10; i++) { sum += i; } } } Wrong Liang,Introduction to Java Programming,revised by Dai-kaiyu 44 Scope of Local Variables, cont. A variable declared in the initial action part of a for loop header has its scope in the entire loop. a variable declared inside a for loop body has its scope limited in the loop body from its declaration and to the end of the block that contains the variable. The scope of i The scope of j public static void method1() { . . for (int i = 1; i < 10; i++) { . . int j; . . . } } Liang,Introduction to Java Programming,revised by Dai-kaiyu 45 Scope of Local Variables, cont. // Fine with no errors public static void correctMethod() { int x = 1; int y = 1; // i is declared for (int i = 1; i < 10; i++) { x += i; } // i is declared again for (int i = 1; i < 10; i++) { y += i; } } Liang,Introduction to Java Programming,revised by Dai-kaiyu 46 Scope of Local Variables, cont. // Wrong public static void incorrectMethod() { int x = 1; int y = 1; for (int i = 1; i < 10; i++) { int x = 0; x += i; } } TestVarInFor.java Liang,Introduction to Java Programming,revised by Dai-kaiyu 47 Method Abstraction You can think of the method body as a black box that contains the detailed implementation for the method. Optional arguments for Input Optional return value Method Signature Black Box Method body Liang,Introduction to Java Programming,revised by Dai-kaiyu 48 Benefits of Methods • Write a method once and reuse it anywhere. • Information hiding. Hide the implementation from the user. • Reduce complexity. Liang,Introduction to Java Programming,revised by Dai-kaiyu 49 The Math Class Class constants: PI E Class methods: Trigonometric Methods Exponent Methods Rounding Methods min, max, abs, and random Methods Liang,Introduction to Java Programming,revised by Dai-kaiyu 50 Trigonometric Methods sin(double a) cos(double a) tan(double a) acos(double a) asin(double a) atan(double a) Examples: Math.sin(0) returns 0.0 Math.sin(Math.PI / 6) returns 0.5 Math.sin(Math.PI / 2) returns 1.0 Math.cos(0) returns 1.0 Math.cos(Math.PI / 6) returns 0.866 Math.cos(Math.PI / 2) returns 0 Math class: static double toRadians(double angdeg) Math class: static double toDegrees(double angrad) Liang,Introduction to Java Programming,revised by Dai-kaiyu 51 Exponent Methods exp(double a) Examples: Returns e raised to the power of a. Math.pow(2, 3) returns log(double a) 8.0 Math.pow(3, 2) returns Returns the natural logarithm of a. 9.0 pow(double a, double b) Math.pow(3.5, 2.5) returns 22.91765 Returns a raised to the power of b. Math.sqrt(4) returns sqrt(double a) 2.0 Returns the square root of a. Math.sqrt(10.5) returns 3.24 Liang,Introduction to Java Programming,revised by Dai-kaiyu 52 Rounding Methods double ceil(double x) x rounded up to its nearest integer. This integer is returned as a double value. double floor(double x) x is rounded down to its nearest integer. This integer is returned as a double value. double rint(double x) x is rounded to its nearest integer. If x is equally close to two integers, the even one is returned as a double. int round(float x) Return (int)Math.floor(x+0.5). long round(double x) Return (long)Math.floor(x+0.5). Liang,Introduction to Java Programming,revised by Dai-kaiyu 53 Rounding Methods Examples Math.ceil(2.1) returns 3.0 Math.ceil(2.0) returns 2.0 Math.ceil(-2.0) returns –2.0 Math.ceil(-2.1) returns -2.0 Math.floor(2.1) returns 2.0 Math.floor(2.0) returns 2.0 Math.floor(-2.0) returns –2.0 Math.floor(-2.1) returns -3.0 Math.rint(2.1) returns 2.0 Math.rint(2.0) returns 2.0 Math.rint(-2.0) returns –2.0 Math.rint(-2.1) returns -2.0 Math.rint(2.5) returns 2.0 Math.rint(-2.5) returns -2.0 Math.round(2.6f) returns 3 Math.round(2.0) returns 2 Math.round(-2.0f) returns -2 Math.round(-2.6) returns -3 Liang,Introduction to Java Programming,revised by Dai-kaiyu 54 min, max, and abs max(a, b)and min(a, b) Returns the maximum or minimum of two parameters. abs(a) Returns the absolute value of the parameter. random() Examples: Math.max(2, 3) returns 3 Math.max(2.5, 3) returns 3.0 Math.min(2.5, 3.6) returns 2.5 Math.abs(-2) returns 2 Returns a random double value in the range [0.0, 1.0). Liang,Introduction to Java Programming,revised by Dai-kaiyu 55 The random Methods Generates a random double value greater than or equal to 0.0 and less than 1.0 (0 <= Math.random() < 1.0). Examples: (int)(Math.random() * 10) Returns a random integer between 0 and 9. 50 + (int)(Math.random() * 50) Returns a random integer between 50 and 99. In general, a + Math.random() * b Returns a random number between a and a + b, excluding a + b. Liang,Introduction to Java Programming,revised by Dai-kaiyu 56 JBuilder Optional View java.lang.Math Documentation You can view the complete documentation for the Math class online from http://java.sun.com/j2se/1.4. 2/docs/api/index.htm. Liang,Introduction to Java Programming,revised by Dai-kaiyu 57 Case Study: Generating Random Characters each character has a unique Unicode between 0 and FFFF in hexadecimal (65535 in decimal). To generate a random character is to generate a random integer between 0 and 65535 using the following expression: (note that since 0 <= Math.random() < 1.0, you have to add 1 to 65535.) (int)(Math.random() * (65535 + 1)) Liang,Introduction to Java Programming,revised by Dai-kaiyu 58 Case Study: Generating Random Characters, cont. generate a random lowercase letter. The Unicode for 'a' is (int)'a' a random integer between (int)'a' and (int)'z' is (int)((int)'a' + Math.random() * ((int)'z' - (int)'a' + 1) Liang,Introduction to Java Programming,revised by Dai-kaiyu 59 Case Study: Generating Random Characters, cont. The char operand is cast into a number if the other operand is a number or a character. So, the preceding expression can be simplified as follows: 'a' + Math.random() * ('z' - 'a' + 1) So a random lowercase letter is (char)('a' + Math.random() * ('z' - 'a' + 1)) Liang,Introduction to Java Programming,revised by Dai-kaiyu 60 Case Study: Generating Random Characters, cont. To generalize the foregoing discussion, a random character between any two characters ch1 and ch2 with ch1 < ch2 can be generated as follows: (char)(ch1 + Math.random() * (ch2 – ch1 + 1)) Liang,Introduction to Java Programming,revised by Dai-kaiyu 61 The RandomCharacter Class // RandomCharacter.java: Generate random characters public class RandomCharacter { /** Generate a random character between ch1 and ch2 */ public static char getRandomCharacter(char ch1, char ch2) { return (char)(ch1 + Math.random() * (ch2 - ch1 + 1)); } /** Generate a random lowercase letter */ public static char getRandomLowerCaseLetter() { return getRandomCharacter('a', 'z'); } /** Generate a random uppercase letter */ public static char getRandomUpperCaseLetter() { return getRandomCharacter('A', 'Z'); } /** Generate a random digit character */ public static char getRandomDigitCharacter() { return getRandomCharacter('0', '9'); } /** Generate a random character */ public static char getRandomCharacter() { return getRandomCharacter('\u0000', '\uFFFF'); } Liang,Introduction to Java Programming,revised by Dai-kaiyu } 62 Stepwise Refinement The concept of method abstraction can be applied to the process of developing programs. When writing a large program, you can use the “divide and conquer” strategy, also known as stepwise refinement, to decompose it into subproblems. The subproblems can be further decomposed into smaller, more manageable problems. PrintCalendar Run Liang,Introduction to Java Programming,revised by Dai-kaiyu 63 PrintCalender Example Let us use the PrintCalendar example demonstrate the stepwise refinement approach. Run Liang,Introduction to Java Programming,revised by Dai-kaiyu 64 Design Diagram printCalendar (main) printMonth readInput printMonthTitle getMonthName printMonthBody getStartDay getTotalNumOfDays getNumOfDaysInMonth isLeapYear Liang,Introduction to Java Programming,revised by Dai-kaiyu 65 Design Diagram 13 // Prompt the user to enter month 14 String monthString = JOptionPane.showInputDialog( 15 "Enter month in number between 1 and 12:"); // Print calendar for the whole year for (int month = 1 ; month <= 12 ; month ++) printMonth(year ,month); 17 // Convert string into integer 18 int month = Integer.parseInt(monthString); 20 // Print calendar for the month of the year 21 printMonth(year, month); Liang,Introduction to Java Programming,revised by Dai-kaiyu 66 Implementation: Top-Down Top-down approach is to implement one method in the structure chart at a time from the top to the bottom. Stubs can be used for the methods waiting to be implemented. A stub is a simple but incomplete version of a method. The use of stubs enables you to test invoking the method from a caller. Implement the main method first and then use a stub for the printMonth method. For example, let printMonth display the year and the month in the stub. Thus, your program may begin like this: A Skeleton for printCalendar Liang,Introduction to Java Programming,revised by Dai-kaiyu 67 Implementation: Bottom-Up Bottom-up approach is to implement one method in the structure chart at a time from the bottom to the top. For each method implemented, write a test program to test it. Both top-down and bottom-up methods are fine. Both approaches implement the methods incrementally and help to isolate programming errors and makes debugging easy. Sometimes, they can be used together. DEMO Calender component Liang,Introduction to Java Programming,revised by Dai-kaiyu 68 Recursion Example 4.5 Computing Factorial factorial(0) = 1; factorial(n) = n*factorial(n-1); Factorial(3) = 3 * factorial(2) = 3 * (2 * factorial(1)) = 3 * ( 2 * (1 * factorial(0))) = 3 * ( 2 * ( 1 * 1))) = 3 * ( 2 * 1) = 3 * 2 = 6 ComputeFactorial Run Liang,Introduction to Java Programming,revised by Dai-kaiyu 69 Example 4.5 Computing Factorial, cont. main method: factorial(4) Step 9: factorial(4) returns 24 (4*6) factorial(4) is called in the main factorial(4) = 4*factorial(3) Step 8: factorial(3) returns 6 (3*2) Step 1: factorial(4) calls factorial(3) factorial(3) = 3*factorial(2) Step 7: factorial(2) returns 2 (2*1) Step 2: factorial(3) calls factorial(2) factorial(2) = 2*factorial(1) Step 6: factorial(1) returns 1 (1*1) Step 3: factorial(2) calls factorial(1) factorial(1) = 1*factorial(0) Step 5: factorial(0) returns 1 Step 4: factorial(1) calls factorial(0) factorial(0) = 1 Liang,Introduction to Java Programming,revised by Dai-kaiyu 70 Example 4.5 Computing Factorial, cont. Required 5 Space for factorial(0) Required 1 Space for factorial(4) Required 4 Space for factorial(1) Space Required for factorial(1) Required 3 Space for factorial(2) Space Required for factorial(2) Space Required for factorial(2) Required 2 Space for factorial(3) Space Required for factorial(3) Space Required for factorial(3) Space Required for factorial(3) Space Required for factorial(4) Space Required for factorial(4) Space Required for factorial(4) Space Required for factorial(4) Required 6 Space for factorial(1) Space Required for factorial(2) Required 7 Space for factorial(2) Space Required for factorial(3) Space Required for factorial(3) Required 8 Space for factorial(3) Space Required for factorial(4) Space Required for factorial(4) Space Required for factorial(4) Required 9 Space for factorial(4) Liang,Introduction to Java Programming,revised by Dai-kaiyu 71 JBuilder Optional See Recursive Calls in JBuilder Debugger You can see the chain of recursive method invocations in the stack view of the JBuilder debugger. Stack view Invoke factorial(0) Invoke factorial(1) Invoke factorial(2) Invoke factorial(3) Invoke factorial(4) Invoke main method Liang,Introduction to Java Programming,revised by Dai-kaiyu 72 Fibonacci Numbers Example 4.6 Computing Finonacci Numbers Finonacci series: 0 1 1 2 3 5 8 13 21 34 55 89… indices: 0 1 2 3 4 5 6 7 8 9 10 11 fib(0) = 0; fib(1) = 1; fib(index) = fib(index -1) + fib(index -2); index >=2 fib(3) = fib(2) + fib(1) = (fib(1) + fib(0)) + fib(1) = (1 + 0) +fib(1) = 1 + fib(1) = 1 + 1 = 2 ComputeFibonacci Liang,Introduction to Java Programming,revised by Dai-kaiyu Run 73 Fibonnaci Numbers, cont. fib(4)= fib(3) + fib(2) 1: call fib(3) 16: return fib(2) 11: call fib(2) 10: return fib(3) fib(3)= fib(2) + fib(1) fib(2)= fib(1) + fib(0) 2: call fib(2) 9: return fib(1) 7: return fib(2) 5: call fib(0) 15: return fib(0) 14: return fib(0) 13: return fib(1) 8: call fib(1) fib(2)= fib(1) + fib(0) 3: call fib(1) 12: call fib(1) fib(1)= 1 fib(1)= 1 fib(0)= 0 6: return fib(0) 4: return fib(1) fib(1)= 1 fib(0)= 0 From left to right Depth first Liang,Introduction to Java Programming,revised by Dai-kaiyu 74 Towers of Hanoi, cont. A B C A Step 0: Starting status A B B C Step 4: Move disk 3 from A to B C A Step 1: Move disk 1 from A to B A B B C Step 5: Move disk 1 from C to A C A Step 2: Move disk 2 from A to C B C Step 6: Move disk 2 from C to B Demo Tower.java A B C A Step 3: Move disk 1 from B to C Liang,Introduction to Java Programming,revised by Dai-kaiyu B C Step 7: Mve disk 1 from A to B 75 a) Move n – 1 disks from peg 1 to peg 2, using peg 3 as a temporary holding area. b) Move the last disk (the largest) from peg 1 to peg 3. c) Move the n – 1 disks from peg 2 to peg 3, using peg 1 as a temporary holding area. 1 2 1 2 1 1 3 3 2 2 Liang,Introduction to Java Programming,revised by Dai-kaiyu 3 3 76 Use a recursive tower method with four parameters: a) the number of disks to be moved, b) the peg on which these disks are initially threaded, c) the peg to which this stack of disks is to be moved, and d) the peg to be used as a temporary holding area. The process ends when the last task involves moving n = 1 disk (i.e., the base case). This task is accomplished by simply moving the disk, without the need for a temporary holding area. Liang,Introduction to Java Programming,revised by Dai-kaiyu 77 Towers of Hanoi Example 4.7 Solving the Towers of Hanoi Problem Solve the towers of Hanoi problem. TowersOfHanoi Run Liang,Introduction to Java Programming,revised by Dai-kaiyu 78 Recursion vs. Iteration Iteration Uses repetition structures (for, while or do/while) Repetition through explicitly use of repetition structure Terminates when loop-continuation condition fails Controls repetition by using a counter Recursion Uses selection structures (if, if/else or switch) Repetition through repeated method calls Terminates when base case is satisfied Controls repetition by dividing problem into simpler one Liang,Introduction to Java Programming,revised by Dai-kaiyu 79 Recursion vs. Iteration (cont.) Recursion More overhead than iteration More memory intensive than iteration Can also be solved iteratively Often can be implemented with only a few lines of code All the Recursion method can be replaced by non-recursion method Can reflect the nature of the problem more naturely,more understandable and easier to debug Sometimes the interation method is not easy to find Liang,Introduction to Java Programming,revised by Dai-kaiyu 80 Package There are four reasons for using packages: 1. To locate classes 2. To avoid naming conflicts. 3. To distribute software conveniently. Packages group related classes so that they can be easily distributed. 4. To protect classes. Packages provide protection so that the protected members of the classes are accessible to the classes in the same package, but not to the external classes. Liang,Introduction to Java Programming,revised by Dai-kaiyu 81 Package-Naming Conventions Packages are hierarchical, For example, java.lang.Math indicates that Math is a class in the package lang and that lang is a package in the package java. Levels of nesting can be used to ensure the uniqueness of package names. Choosing a unique name is important because your package may be used on the Internet by other programs. Java designers recommend that you use your Internet domain name in reverse order as a package prefix. Suppose you want to create a package named mypackage on a host machine with the Internet domain name prenhall.com. To follow the naming convention, you would name the entire package com.prenhall.mypackage. By convention, package names are all in lowercase. Liang,Introduction to Java Programming,revised by Dai-kaiyu 82 Package Directories Java expects one-to-one mapping of the package name and the file system directory structure. For the package named com.prenhall.mypackage, you must create a directory, as shown in the figure. In other words, a package is actually a directory that contains the bytecode of the classes. com.prenhall.mypackage Liang,Introduction to Java Programming,revised by Dai-kaiyu 83 Setting classpath Environment The com directory does not have to be the root directory. In order for Java to know where your package is in the file system, you must modify the environment variable classpath so that it points to the directory in which your package resides. Suppose the com directory is under c:\book. The following line adds c:\book into the classpath: classpath=.;c:\book; The period (.) indicating the current directory is always in classpath. The directory c:\book is in classpath so that you can use the package com.prenhall.mypackage in the program. Liang,Introduction to Java Programming,revised by Dai-kaiyu 84 Setting class Paths in JCreator Liang,Introduction to Java Programming,revised by Dai-kaiyu Optional for JBuilder 85 Putting Classes into Packages Every class in Java belongs to a package. The class is added to the package when it is compiled. All the classes that you have used so far in this book were placed in the current directory (a default package) when the Java source programs were compiled. To put a class in a specific package, you need to add the following line as the first noncomment and nonblank statement in the program: package packagename; Liang,Introduction to Java Programming,revised by Dai-kaiyu 86 Example 4.8 Putting Classes into Packages Problem This example creates a class named Format and places it in the package com.prenhall.mypackage. The Format class contains the format(number, numOfDecimalDigits) method that returns a new number with the specified number of digits after the decimal point. For example, format(10.3422345, 2) returns 10.34, and format(-0.343434, 3) returns –0.343. Solution One file can have only one public class 1. Create Format.java as follows and save it into c:\book\com\prenhall\mypackage. // Format.java: Format number. package com.prenhall.mypackage; public class Format { public static double format( double number, int numOfDecimalDigits) { return Math.round(number * Math.pow(10, numOfDecimalDigits)) / Math.pow(10, numOfDecimalDigits); } } javac –d . Filename.java 2. Compile Format.java. Make sure Format.class is in c:\book\com\prenhall\mypackage. java package.Filename Liang,Introduction to Java Programming,revised by Dai-kaiyu 87 Using Classes from Packages There are two ways to use classes from a package. • One way is to use the fully qualified name of the class. For example, the fully qualified name for JOptionPane is javax.swing.JOptionPane. This is convenient if the class is used a few times in the program. • The other way is to use the import statement. For example, to import all the classes in the javax.swing package, you can use import javax.swing.*; An import that uses a * is called an import on demand declaration. You can also import a specific class. For example, this statement imports javax.swing.JOptionPane: import javax.swing.JOptionPane; The information for the classes in an imported package is not read in at compile time or runtime unless the class is used in the program. The import statement simply tells the compiler where to locate the classes. Liang,Introduction to Java Programming,revised by Dai-kaiyu 88 Example 4.9 Using Packages Problem This example shows a program that uses the Format class in the com.prenhall.mypackage.mypackage package. Solution 1. Create TestFormatClass.java as follows and save it into c:\book. The following code gives the solution to the problem. // TestFormatClass.java: Demonstrate using the Format class import com.prenhall.mypackage.Format; public class TestFormatClass { /** Main method */ public static void main(String[] args) { System.out.println(Format.format(10.3422345, 2)); System.out.println(Format.format(-0.343434, 3)); } } Liang,Introduction to Java Programming,revised by Dai-kaiyu 89 Java API packages Pa c ka ge De sc ription java.applet The Java Applet Package. This package contains the Applet class and several interfaces that enable the creation of applets, interaction of applets with the browser and playing audio clips. In Java 2, class javax.swing.JApplet is used to define an applet that uses the Swing GUI components. java.awt The Java Abstract Windowing Toolkit Package. This package contains the classes and interfaces required to create and manipulate graphical user interfaces in Java 1.0 and 1.1. In Java 2, these classes can still be used, but the Swing GUI components of the javax.swing packages are often used instead. java.awt.event The Java Abstract Windowing Toolkit Event Package. This package contains classes and interfaces that enable event handling for GUI components in both the java.awt and javax.swing packages. java.io The Java Input/Output Package. This package contains classes that enable programs to input and output data (see Chapter 16, Files and Streams). java.lang The Java Language Package. This package contains classes and interfaces required by many Java programs (many are discussed throughout this text) and is automatically imported by the compiler into all programs. Fig. 6.6 Pa c ka ge s of the Ja va API (Pa rt 1 of 2). Liang,Introduction to Java Programming,revised by Dai-kaiyu 90 Java API packages Pa c ka ge java.net De sc ription The Java Networking Package. This package contains classes that enable programs to communicate via networks (see Chapter 17, Networking). java.text The Java Text Package. This package contains classes and interfaces that enable a Java program to manipulate numbers, dates, characters and strings. It provides many of Java’s internationalization capabilities i.e., features that enable a program to be customized to a specific locale (e.g., an applet may display strings in different languages, based on the user’s country). java.util The Java Utilities Package. This package contains utility classes and interfaces, such as: date and time manipulations, random-number processing capabilities (Random), storing and processing large amounts of data, breaking strings into smaller pieces called tokens (StringTokenizer) and other capabilities (see Chapter 19, Data Structures, Chapter 20, Java Utilities Package and Bit Manipulation, and Chapter 21, The Collections API). javax.swing The Java Swing GUI Components Package. This package contains classes and interfaces for Java’s Swing GUI components that provide support for portable GUIs. javax.swing.event The Java Swing Event Package. This package contains classes and interfaces that enable event handling for GUI components in the javax.swing package. Fig. 6.6 Pa c ka ge s of the Ja va API (Pa rt 2 of 2). Liang,Introduction to Java Programming,revised by Dai-kaiyu 91