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L06 (Chapter 16) Applets and Multimedia 2 Chapter 12 GUI Basics §10.2, “Abstract Classes,” in Chapter 10 Chapter 13 Graphics Chapter 14 Event-Driven Programming §10.4, “Interfaces,” in Chapter 10 Chapter 15 Creating User Interfaces Chapter 16 Applets and Multimedia Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 1 Optional Case Study: TicTacToe JPanel -char token Cell +getToken +setToken -token: char+paintComponet +mouseClicked +getToken():char Token used in the cell (default: ' '). +setToken(token: char): void Sets a new token in the cell. #paintComponent(g: Graphics): void Paints the token in the cell. +mouseClicked(e: MouseEvent): void Handles a mouse click on the cell. Returns the token in the cell. Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 2 Case Study: TicTacToe, cont. Cell JApplet 9 token -char -char token 1 +getToken +setToken +paintComp onet +mouseClic ked +getToken TicTacToe +setToken +paintComp -whoseTurn: char onet -cell: Cell[][] +mouseClic ked -jlblStatus: JLabel Indicates which player has the turn, initially 'X'. +TicTacToe() Constructs the TicTacToe user interface. +isFull(): boolean Returns true if all cells are filled. +isWon(token: char): boolean Returns true if a player with the specified token has won. TicTacToe A 3 by 3, two dimensional array for cells. A label to display game status. Run as Application Run as Applet Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 3 Optional Case Study: Bouncing Ball Objective: Write an applet that displays a ball bouncing in a panel. Use two buttons to suspend and resume the movement and use a scroll bar to control the bouncing speed. Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 4 Case Study: Bouncing Ball, cont. JPanel JApplet JPanel -char token 1 Ball +getToken +setToken -x: int +paintCom ponet -y: int -dx: int +mouseCli -dy: int cked -radius: int -delay: int -timer: Timer -char token 1 BallControl -char token 1 1 +getToken -ball: Ball +setToken -jsbDelay: JScrollBar +paintCo -jbtResume: JButton mponet -jbtSuspend: JButton +mouseCli cked +BallControl() +getToken BounceBallApp +setToken +paintComp +BounceBallApp() onet String[]): void +main(args: +mouseClic ked +Ball() +suspend(): void +resume(): void +setDelay(delay: int): void Ball BallControl BounceBallApp Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 Run 5 Locating Resource from Applets Due to security restrictions, applets cannot access local files. How can an applet load resource files for image and audio? Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 6 Creating ImageIcon Using Absolute File Names You used the ImageIcon class to create an icon from an image file and the setIcon method or the constructor to place the image in a GUI component, such as a button and a label. For example, the following statements create an ImageIcon and set it on an JLabel object jlbl. ImageIcon imageIcon = new ImageIcon("c:\\book\\image\\us.gif"); jlbl.setIcon(imageIcon); This approach suffers a problem. The file location is fixed since it uses the absolute file path on Window. Thus, the program cannot run on other platforms and cannot run as applet. Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 7 Creating ImageIcon Using Relative File Names Assume that image/us.gif is under the class directory, you can circumvent this problem by using a relative path as follows: ImageIcon imageIcon = new ImageIcon("image/us.gif"); jlbl.setIcon(imageIcon); This works fine with Java applications on all platforms, but does not work with Java applets because applets cannot load local files. To make it to work with both applications and applets, you need to locate the file using the URL class. Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 8 Locating Resource Using the URL Class The java.net.URL class can be used to identify files (image, audio, text, etc.) on the Internet. In general, a URL (Uniform Resource Locator) is a pointer to a “resource” on the World Wide Web on a local machine or a remote host. A resource can be something as simple as a file or a directory. An URL for a file can also be accessed by class code in a way that is independent of the location of the file as long as the file is located in the class directory. Recall that the class directory is where the class (i.e., the .class file) is stored. For example, all the classes in this book are stored in c:\book. So the class directory is c:\book. Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 9 Creating a URL from a Class Reference As discussed in §9.11.5, “The getClass Method,” when a class is loaded, the JVM creates a meta-object for the class, which can be obtained using java.lang.Class metaObject = this.getClass(); The Class class provides access to useful information about the class, such as the data fields, constructors, and methods. It also contains the getResource(filename) method, which can be used to obtain the URL of a given file name in the class directory. To obtain the URL of a file in the class directory, use URL url = metaObject.getResource(filename); For example, suppose the class directory is c:\book, the following statements create a URL for c:\book\image\us.gif. Class metaObject = this.getClass(); URL url = metaObject.getResource("image/us.gif"); You can now create an ImageIcon using ImageIcon imageIcon = new ImageIcon(url); Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 10 Displaying Image Write a program that displays an image from /image/us.gif in the class directory on a panel. DisplayImageWithURL Run Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 11 Creating AudioClip from an Audio File To play an audio file in an applet, first create an audio clip object for the audio file. The audio clip is created once and can be played repeatedly without reloading the file. To create an audio clip, use the static method newAudioClip() in the java.applet.Applet class: AudioClip audioClip = Applet.newAudioClip(url); Audio was originally used with Java applets. For this reason, the AudioClip interface is in the java.applet package. The following statements, for example, create an AudioClip for the beep.au audio file in the same directory with the class you are running. Class class = this.getClass(); URL url = class.getResource("beep.au"); AudioClip audioClip = Applet.newAudioClip(url); Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 12 Playing Audio «interface» java.applet.AudioClip +play() Starts playing this audio clip. Each time this method is called, the clip is restarted from the beginning. +loop() Plays the clip repeatedly. +stop() Stops playing the clip. To manipulate a sound for an audio clip, use the play(), loop(), and stop() methods in java.applet.AudioClip. DisplayImagePlayAudio Run Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 13 Multimedia Animation ImageAudioAnimation Run as an Application Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 14 Packaging and Deploying Java Projects Optional What is JAR? Java archive file can be used to group all the project files in a compressed file for deployment. The Java archive file format (JAR) is based on the popular ZIP file format. This single file can be deployed on an end-user’s machine as an application. It also can be downloaded to a browser in a single HTTP transaction, rather than opening a new connection for each piece. This greatly simplifies application deployment and improves the speed with which an applet can be loaded onto a web page and begin functioning. Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 15 Optional Creating JAR You can use the JDK jar command to create an archive file. The following command creates an archive file named TicTacToe.jar for classes TicTacToe.class and TicTacToe$Cell.class. jar -cf TicTacToe.jar TicTacToe.class TicTacToe$Cell.class The -c option is for creating a new archive file, and the -f option specifies the archive file’s name. Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 16 Optional Viewing the Contents of a JAR File You can view the contents of a .jar file using WinZip. Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 17 Optional Manifest File A manifest file was created with the path name meta-inf\. The manifest is a special file that contains information about the files packaged in a JAR file. For instance, the manifest file in TicTacToe.jar contains the following information: Manifest-Version: 1.0 Name: TicTacToe.class Java-Bean: True Name: TioTacToe$Cell.class Java-Bean: True You can modify the information contained in the manifest file to enable the JAR file to be used for a variety of purposes. For instance, you can add information to specify a main class to run an application using the .jar file. Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 18 Optional Running Archived Projects Standalone The manifest file must have an entry to contain the main class. For example, to run TicTacToe, you need to insert the following two lines in the manifest file: Main-Class: TicTacToe Sealed: true Run the .jar file using the java command from the directory that contains TicTacToe.jar, java -jar TicTacToe.jar TIP: You can write an installation procedure that creates the necessary directories and subdirectories on the end-user’s computer. The installation can also create an icon that the end-user can double-click on to start the program. For information on creating Windows desktop icon, please see www.prenhall.com/liang/intro5e.html. Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 19 Optional Running Archived Projects As Applet To run TicTacToe as an applet, modify the <APPLET> tag in the HTML file to include an ARCHIVE attribute. The ARCHIVE attribute specifies the archive file in which the applet is contained. For example, the HTML file for running TicTacToe can be modified as shown below: <APPLET CODE = "TicTacToe.class" ARCHIVE = "TicTacToe.jar" WIDTH = 400 HEIGHT = 300 HSPACE = 0 VSPACE = 0 ALIGN = Middle > </APPLET> Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 20 Optional Pluggable Look-and-Feel The pluggable look-and-feel feature lets you design a single set of GUI components that automatically has the look-andfeel of any OS platform. The implementation of this feature is independent of the underlying native GUI, yet it can imitate the native behavior of the native GUI. Currently, Java supports the following three look-and-feel styles: · · · Metal Motif Windows Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 21 Optional Setting Look-And-Feel The javax.swing.UIManager class manages the look-andfeel of the user interface. You can use one of the following three methods to set the look-and-feel for Metal, Motif, or Windows: UIManager.setLookAndFeel (UIManager.getCrossPlatformLookAndFeelClassName()); UIManager.setLookAndFeel (new com.sun.java.swing.plaf.motif.MotifLookAndFeel()); UIManager.setLookAndFeel (new com.sun.java.swing.plaf.windows.WindowsLookAndFeel()); Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 22 Optional Setting Look-And-Feel in Static Initialization Block To ensure that the setting takes effect, the setLookAndFeel method should be executed before any of the components are instantiated. Thus, you can put the code in a static block, as shown below: static { try { // Set a look-and-feel, e.g., //UIManager.setLookAndFeel // (UIManager.getCrossPlatformLookAndFeelClassName()); } catch (UnsupportedLookAndFeelException ex) {} } Static initialization blocks are executed when the class is loaded. For more information on static initialization blocks, please refer to Section 8.12, “Initialization Block.” Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6 23