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Phones OFF Please Operating System Introduction Parminder Singh Kang Home: www.cse.dmu.ac.uk/~pkang Email: [email protected] 1. Computer system consists of : • Hardware (monitor, keyboard, case, motherboard, disk drives, etc ) • System Software (operating systems, compilers, etc) • Application Software (database, email client, web browser) • Translators (enable programs in languages humans can understand to be executed by the computer) • Debuggers (assist in debugging programs ) • IDE (a combined editor, compiler and run time environment ) • and Profilers. 2 What is an Operating System? • It is an interface between; User and hardware, Application software and hardware. Hides hardware complexity. • It manages resources ; Processors (CPU’s) - applications are allocated execution time on a CPU(s) Memory - allocates real or virtual memory to an application as required Peripherals - allocation of disk space, print spooling, etc. • Coordinator of operations Optimising utilisation, i.e. sharing CPU time and disk I/O between applications. Synchronising activities, i.e. between applications and I/O Controlling access, i.e. ensuring applications and users only access resources they have rights too Accounting for usage, i.e. to bill users for CPU usage and disk space used. ……... User-1 Compiler User-n User-2 Assembler …..….………….. System and Application Programs Operating System Computer Hardware other applications 3 Desirable features of an O/S • features can be defined by using two main areas; by User view and System View. • user view; OS is designed mostly to ease of use with some attention paid to performance but none paid to resource utilisation. • System View; OS acts as a control program. A control program that manages execution of user programs and prevents errors and improper use of computer. • Also, Features of operating system also vary according to system and application. Main features of OS are: • Efficiency speed of execution – run applications as fast as possible throughput – maximizes number of applications put unit time resource utilisation e.g. share CPU and I/O between CPU hungry applications and I/O bound applications • Compactness memory – O/S uses as little memory as possible. external storage – O/S does not fill the disks. • Quality reliability – little or no down time. Maintainability – easy to fix problems. 4 Structure of an Operating System Most O/S are layered - reduces complexity, easier to change machine dependent bits User Level (User mode – unprivileged) =========================================== Kernel Level (Protected/privileged mode) Hardware Independent Hardware Dependent For Example: Unix • Unix Divides Operating System into three main Components: The Kernel The Shell Directory Tree • Kernel is Core Component of UNIX OS. It is the master program that manages all physical resources, including; File System Device Management Process Management Memory Management • Shell is an interface between user and kernel. The primary role of shell is to accept the commands, interprets these commands and then executes them. Shell Kernel Hardware; CPU, I/O, Memory and Storage Devices 5 Operating systems and Unix • In the past (until the early 1990’s) each manufacturer had own O/S, e.g. IBM, DEC, PRIME, CDC, etc. some manufacturers had several O/S, e.g. IBM generally written in assembly language, i.e. machine dependent!! most were very poor & difficult to use! • In late 1960’s programmers at Bell labs produced UNIX O/S target: an interactive timesharing system for professional programmers specified the low-level language C as a replacement for assembly language O/S was written mainly in C minimum (e.g. hardware dependent bits) in assembly language Given away free to Universities, etc. – this lead to widespread use! Ported to many different hardware configurations Why Unix? • Tree structured hierarchal file system • Consistent structure, i.e. all I/O devices looked the same • Users files are just a sequence of bytes – O/S imposed no structure on them • Proper multi-tasking virtual memory O/S • Networking built in at early stage, e.g. ftp, email, etc. • Simple system interface • Powerful Command Line Interpreter (shell) – unprivileged not part of O/S • Unix is well documented • Free versions (with source) Linux • Lots of free software for Unix Most O/S copy Unix’s ideas 6 Unix structure --------------------------------| App1 | App2 | ..................| |---------------------------------| | Compiler | Editor | Shell |.... | |---------------------------------| | Standard Libraries : Open, .... | |=================================| | File System | Memory Mgt | .....| |---------------------------------| | Process Cntrl | H/W Cntrl |.....| |=================================| | Hardware | --------------------------------- Application programs System Programs User-O/S interface privileged Kernel Machine Independent O/S | | Machine Dependent O/S | 7 O/S Process Management • Most O/S are multi-tasking/multi-processing Can run many processes (applications, system tasks) concurrently CPU execution time shared among the processes • Gives users virtual processors Applications think they have their own CPU and memory • Processes given a priority; Depending upon resuouce usage? •O/S schedules processes OS schedules processes to run on available CPUs using some scheduling algorithm, e.g. priority, round-robin, etc O/S maintains status of every process Running, suspended, waiting for I/O, etc 8 O/S File System Management • Hides details of the physical organisation the physical disk structure (tracks, cylinders, sectors) users unaware of where files are stored, e.g. local disks or remote network server • Provides users with a logical interface e.g. named files stored in a tree structure of directories (folders) • Gives file system a uniform structure e.g. no matter how many cylinders or what sector size the file system looks the same on all disks • Elements referred to by name, rather than physical position on disk • All I/O made to look the same data stored on disks, cameras, remote servers, etc. 9 O/S Memory Management • O/S decides where programs stored in memory applications can not access physical memory directly • With Virtual Memory programs have illusion of (almost) infinite memory program address space is broken in pages stored on disk O/S moves pages to/from disk and memory as required a memory management unit (under control of O/S) maps memory references by a program to physical memory programs cannot access physical memory outside their own address space, e.g. operating system memory or memory allocated to other processes 10 O/S User Interface • Provides the mechanism for human interaction i.e. sits in between the user and hardware resources • The Unix shell (command line processor) is unprivileged. i.e. not part of the UNIX O/S several shells are available, e.g. bash, csh the shell is an interpreted programming language • GUI’s (windows based Graphical User Interfaces) are easier for novice but less powerful than the shell programs access O/S using system calls