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Name: Michael Hercenberg Topic: Dynamic Learning of AI in Gaming Description: The goal of this research is to find dynamic algorithms that can be used in real-time. References: Kitty S. Y. Chiu, Keith C. C. Chan. “Using Data Mining for Dynamic Level Design in Games” Lecture Notes in Computer Science, Volume 4994, 2008. [Explains the use of dynamic learning in creating level-appropriate levels in gaming.] Santiago Ontañón, Kinshuk Mishra, Neha Sugandh, Ashwin Ram. “Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games” Studies in Fuzziness and Soft Computing, Volume 226, 2008. [Gives and explains examples of the dynamic learning algorithms used in gaming.] Andrew G. Barto, Steven J. Bradtke, Satinder P. Singh."Learning to act using real-time dynamic programming" Artificial Intelligence Volume 72, Issues 1-2, January 1995, Pages 81-138. [Explains Real-Time Dynamic Learning and the many different algorithm designs.] Marc Ponsen. “Improving Adaptive Game AI with Evolutionary Learning” Faculty of Media & Knowledge Engineering, Delft University of Technology, 2004. [Explains the history of AI in gaming and how it can be improved.] Pieter Spronck, Ida Sprinkhuizen-Kuyper and Eric Postma. “Difficulty Scaling of Game AI” Universiteit Maastricht / IKAT, 2004. [Explains dynamic difficulty scaling in games and presents their own algorithm] Pieter Spronck, Marc Ponsen, Ida Sprinkhuizen-Kuyper, Eric Postma. “Adaptive Game AI with Dynamic Scripting” Machine Learning, Volume 63, Number, June 2006. [Explains the general aspects of dynamic learning algorithms in gaming.] Pieter Spronck, Ida Sprinkhuizen-Kuyper and Eric Postma. “Online Adaptation of Game Opponent AI in Simulation and in Practice” Universiteit Maastricht / IKAT, 2004. [Explains dynamic learning and its uses in online gaming.] Christian Thurau, Gerhard Sagerer, Christian Bauckhage. “Imitation learning at all levels of Game-AI” Thurau, 2004. [Explains how the human ability to imitate can be used in dynamic AI learning.] Gerhard Widmer, Miroslav Kubat. “Effective learning in dynamic environments by explicit context tracking” Springer Berlin / Heidelberg, Volume 667, 1993. [They introduce incremental concept learning in dynamic environments used by FLORA3.]