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Porters Five Forces Porters Five Forces is a framework that aids in the analysis of the level of competition that is present in an industry. Porters Five Forces includes: Threat of substitute, Threat of new entrants, buyer power and supplier power. The video game industry is vulnerable to the level of competition. Video games are constantly being adapted and changed with the increase of technology available which in turn creates a high level of competition within the video game industry. The technologies that we are looking at that create a high level of competition among competitors are, artificial intelligence (AI) open source software/ open gaming, mobile gaming and digital distribution. The force that has the most effect on the video game industry when it comes to technological impact is the threat to new entrants. Technology is getting more and more advanced constantly and with technology advancing it creates competitive advantage between competing video game companies. When it comes to the technological impacts on the threat of new entrants it is present most prominently in three of the technologies that we selected, those three are the open source software/ open gaming, digital gaming and mobile gaming. Interactive gaming companies are turning to open source software and it is becoming strategically crucial for software development. With other companies coming in and start using the open source software it will increase their agility and cut costs and will be able to provide their product to the market and a cheaper price or ultimately for free. Open source software has the biggest effect on the threat of new entrants in the mobile gaming. Open source software has had a big impact on the mobile gaming aspect of the video game industry. Open source software has allowed mobile application developer to develop mobile gaming apps for a cheap price and be able to provide those games to the market for little to no price. This creates the threat of new entrants to the existing mobile gaming giants as these companies are coming in to the market using open source software and being able to develop their mobile games for little cost and provide it to the end users for new cost to them. Digital distribution is going to have a huge technological effect on the video game industry. Digital distribution is acting as the new entrant in this scenario and what is being effected is the third party video game supplier. With the threat of digital distribution increasing, third party video game suppliers are becoming obsolete, that being said the third part suppliers that are selling physical copies of video games. More first party video game developers and publishers are going to be looking at going digital to sell their video games. Digital distribution isn’t brand new into the market of video games but it is something that has become an increasingly popular choice to purchase video games. In 2009 digital distribution accounted of 6% of sales of video games by 2011 it tripled to 24% (Okalow, 1). Digital distribution is going to continue to increase and has created a huge threat to the bricks a mortar video game stores as digital distribution creates an easier way for developers to develop the games and provide downloadable updates when needed and creates an easier way for the end users to buy the games of their choice. The next force in porters’ five forces that is seen in the video game industry is the threat of substitute. The threat of substitution is something that is always going to exist within the video game industry. The technologies that we selected all have an impact of the threat of substitution. Each video game console developers, video game developer and mobile game developers all have direct competitors that they are trying to gain and sustain a competitive advantage. Open source software can be a threat of substitute as it provides developers a cheaper way to develop mobile games and allows them to publish the games to the market at free of charge to the end-users and use in game purchases the source to make money these mobile games will be a substitute to the existing mobile games that people are spending money on just to play them. Digital distribution provides a huge threat of substitution to the brick and mortar video game stores, it provides convenience to the developers and end users. Digital distribution provides a competitive advantage of being able to play the game almost instantly upon the launch of the game. By not having to produce millions of physical copies of the video game product it will cut the costs of the developer and in turn it will decrease the cost per game through the video game consoles marketplace. Artificial intelligence doesn’t directly provide a threat of substitution, however it can be a characteristic that helps. As game consoles and video games get more and more advanced due to the large accessibility of technology, video game developers are trying to find a way to create a competitive advantage to separate them from their competitors. Artificial intelligence could aid a video game developer in becoming a threat of substitution to similar video games within the same genre. By having a more advanced artificial intelligence it makes the game more realistic and better to play. The buyer power aspect of the porter five forces provides a great opportunity for digital distribution. Buyer power provides an opportunity for digital distribution because if the end users prefer digital distribution over the traditional brick and mortar distribution then the traditional way of purchasing video games could become obsolete. The buyer has high buyer power as they are the ones who chose what technology is most important to them within the video game industry. The buyer could prefer the open source software games that are free, or could prefer games that have high artificial intelligence, they could prefer the digital copy over a physical copy of a game. The opportunities that come with the supplier power of the video game industry are hard to attain. Digital distribution is a great opportunity for suppliers to gain power. By having digital distribution it eliminates the middle man and goes right from developer/publisher right to the end user, which can in turn allow the developer/publisher to set competitive prices for their product.