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HK 474 Advanced Biomechanics Squat Jump Lab Purpose: Familiarization with the operation of the force plate. Collect and analyze kinetic data generated during vertical jumping. Synchronize force plate data with video data. Apply theories to explain your findings. Review the literature and retrieve a few (but very relevant) articles to support your theories. Resources: Force plate and necessary data collection accessories. Video camera and computer equipped with Dartfish software. Thoroughly warmed-up subject equipped with reflective markers HUMAN software Checklist for using a Digital Video Camera.doc Collecting Data with the Force Plate.doc Force plate and NetForce software manuals General Description: According to your well devised theoretical models, jump height is primarily determined by the vertical impulse applied by the ground to the feet of the jumper during the upward movement of the jumper’s center of gravity. The other determinant is the height of the jumper’s center of gravity at take-off. For the average athlete with a moderate level of coordination, the height of the jumper’s center of gravity at take-off will have an insignificant amount of variation from jump to jump. Theoretically, lowering the squat depth from which an athlete jumps should increase the time of force application and therefore impulse. This should result in a higher jump height. In order to test this theory one subject from each group will perform three maximal squat jumps. Jumping: Jumps will be performed from two sets of knee and hip angles [(105, 75), and (85, 55)] while keeping the ankle angle at a constant 100 for both jumps. Dartfish (use drawing tools) should be used in conjunction with the projector and projector screen, so that the jumper can correctly fit themselves into the required position. It is vital that each jump used for analysis is a maximal effort jump. It is also possible that the coordination of body segments is not optimized from each jump position. Do your best to ensure this happens and redo trials if necessary. When filming make sure the camera zoom doesn’t change from trial to trail. In order to work within the constraints of HUMAN’s 2D Model (see below), all movements must occur in a plane perpendicular to the camera. Therefore, the arms will hang vertically down from the shoulders throughout the jump. That means they should remain parallel to gravity throughout the jumps. Trials with arm movement should be discarded. Only videos and force plate files that will be analyzed should remain on the computers. DELETE ALL OTHER DATA YOU COLLECT. Jumpers should warm-up thoroughly. Warm-up squat jumps should be taken from the two depths in an attempt to simulate the data collection conditions. Dr. Sasho MacKenzie – Advanced Biomechanics HUMAN Analysis: In order to calculate the jumper’s center of gravity throughout the jump, you will be using the 9 Point Symmetric model as defined in HUMAN. Please read the Help files in HUMAN to determine exactly where to place the reflective markers. Marker movement is a big issue. Subjects should wear tight clothing (spandex if possible) that will move very little relative to the body. A tank top with spandex shorts would be good. Dark spandex shorts with no shirts, or an Under Armour bodysuit would be ideal. Logistics: Depending on the camera used you may have to convert the video files for use in HUMAN. You may also have to split the files if 30 fps doesn’t allow you to determine the timing of segments. Use EditV32 in the HUMAN folder and be sure to convert back to HUMAN format to reduce file size (See Original Kinematic Analysis in HUMAN Lab). Delete all unnecessary intermeditiate files. Hip angle Knee angle ankle angle Lab Report to be passed in: When appropriate make references to the literature to support your answers. 1) Pictures showing the starting position for each jump. Include ankle knee and hip angles in each picture. I believe this can be done in both HUMAN or DartFish. (3) 2) On a single graph, plot the vertical ground reaction force for the entire 4 second collection period for all three jumps synchronized so that initiation of upward motion occurs at the same time. Draw a horizontal line representing the bodyweight of the jumper. Use a 1 or 2 pt connecting line NOT symbols for each line. (2) 3) Plot the net vertical force acting on the jumper, as well as, the cumulative net vertical impulse for each jump for the entire 4 second collection period. Each jump should be plotted on a separate graph. Draw one vertical line representing the initiation of upward movement and a second vertical line representing the time at take-off. (3) 4) Were there any discrepancies in the four methods used to calculate jump height (see table below)? Explain why these discrepancies existed. Which calculation method is most valid? Why? (4) 5) Which squat depth resulted in the highest jump height? Was the peak force from the deep squat jump less than the other jumps? If so, why? (2) 6) Can the reduced vertical ground reaction forces from the deep squat position be explained using the muscle mechanics factors learned in HK 376? (4) Dr. Sasho MacKenzie – Advanced Biomechanics 7) Plot the knee extension torque during the mid squat depth jump and compare to similar curves or measurements available in the literature. This will first require calculation of the location of the center of pressure. You will also need to know where the center of pressure is in relation to the foot. For example, if you successfully calculate the CoP, it will be in relation to the origin of the force plate. Therefore, you need to know the foot’s position in relation to the origin of the force plate. The best way to do this is to ensure that the ankle marker for the subject is at the origin of the force plate. The jumper must also be symmetrical on the force plate (e.g., one foot should NOT be ahead of the other). (4) 8) Complete the following table: Note that jump time refers to the total time from initiation of upward movement until take-off. (4) Subject weight reading from force plate for each jump Jump Ht. of CG from HUMAN CG data Jump Ht. of CG from force plate impulse data Jump Ht. of CG from force plate time in air data Jump Ht. of CG from integrating acceleration Ht. of CG at bottom of squat from HUMAN CG data Ht. of Hip marker at bottom of squat Jump time (force plate) Average net vertical force during the jump time Peak net vertical force and (the percentage of jump time that it occurs). Max hip angular velocity and (the percentage of jump time that it occurs). Max knee angular velocity and (the percentage of jump time that it occurs). Max ankle angular velocity and (the percentage of jump time that it occurs). Deep Squat Eg. 685.4 Shallow Squat Eg. 687.9 Eg. 800 N (60%) Eg. 60 rad/s (50%) Note: Please place two graphs on each 8 ½ by 11 sheet of paper. Each graph should have time on the X axis. Total = 26 Dr. Sasho MacKenzie – Advanced Biomechanics