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TIP Model Lesson Plan The Web Quest Phase 1: Determine Relative Advantage (Why use technology?) After finishing a unit on youth cultures and working my way through the Advertising unit, I decided that I would like to know whether my students could make the connection between what they learned about youth cultures (habits, language and appearance) to how advertising companies target specific audiences in their ads. I wanted the exercise to be practical; we had spent much of the Advertising unit deconstructing ads. I could see that my students could identify the basic advertising principle of A.I.D.A1 but I wasn’t sure if they truly understood how it worked and how effective the principle was in selling a product. I decided that the students would have to put the skills and knowledge that they had being learning into practice – to create a product label AND magazine advertisement to accompany the product, aimed at a youth market. Phase 2: Decide on Objectives and Assessments (How will I know students have learned?) Lesson Objectives 1. To see how much the students have learned about the A.I.D.A principle of advertising. More than half the class will demonstrate the A.I.D.A principle in action. 2. To assess how they work collaboratively I will observe better on task behaviour in at least 70% of the students. To gauge how the students learn and reflect on their learning through their study of English. The confidence to express their learning will increase from the previous unit (youth culture speeches) results. 4. To assess how the students use language and communicate appropriately and effectively Overall average speaking performance will increase by at least 30%. 3. 1 Attention, Interest, Desire, Action. Clearly, the most obvious evidence of their learning would be the presentations of the product label and magazine advertisement. I added the oral element to the presentation so I could gauge just how much they understood of the A.I.D.A principle.2 Phase 3: Design Integration Strategies (What teaching strategies will work best?) I decided to use the constructivism model approach. The web quest afforded me the opportunity to create a learning environment that was collaborative. Groups of 4 students would work together to navigate their way through the task process, and in doing so both support and motivate each other. The web quest is also an excellent web2 tool, as it is quite structured (scaffolds, resources etc) but it allows students to achieve the outcomes at their own pace. Phase 4: Prepare the Instructional Environment (Are essential conditions in place to support technology integration?) The most difficult aspect of this lesson was two-fold. 1. Creating an effective web quest 2. Finding the hardware and software to accommodate the project requirements. I wrote a draft version of the web quest which I initially gave to a small taster group in class to read over. After consultation, I implemented their questions into elements such as scaffolds, specific rubric details and resource links. I also organised for a special needs teacher to be present for at least half of the lessons, to assist the 4 special needs students in the class. I organised with the IT department to use one of the school computer labs for a period of two weeks in succession. There a quite a few labs at the school, so it was a matter of being quick in the booking of the room. I then browsed the school software resources to assess what was available for my students. I found that the school had invested quite a bit of money on products like Adobe, but it also had the basics such as publisher and photoshop. Phase 5: Evaluate and Revise Integration Strategies (What worked well? What should be improved?) The final product was then administrated to my year 10 English class (a third streamed group). 2 Rubric in web quest outlines specific marking criteria I watched as the groups worked their way through the process of the web quest and became increasingly excited as I began to see draft product labels and magazine advertisements produced by the students. Many of the initial questions posed by the taster group no longer were raised BUT I did get a few students who wanted to skip steps in the process. This showed me that some of the steps might have been considered easy for some students and so I would need to ensure that next time I pout in some accelerated work. The final presentations were mixed. There were groups who produced outstanding product labels and magazine ads but were not so confident about their use of the A.I.D.A principle in achieving the end products. Then there were groups that could explain the process and produced very clever and creative products.3 I came to the conclusion that the students who created very clever designs but couldn’t explain the process were in fact ‘technological advanced’ students who already had a very competent multimedia skills. So, it was the groups that could explain the process and produced clever and creative products that demonstrated how the web quest was an effective web2 tool to demonstrate learning gain. I placed copies of the student work samples on a pbwiki site I created just for the lesson. The students told me they loved going home and showing their parents their work online! The results showed that there was a definite increase in the student’s confidence to speak about their learning, and overall, 82% of the class improved on their results from the previous unit (speech on youth cultures) The students told me that they really like working in groups, but the only disadvantaged was if one of the group members didn’t turn up on the presentation day (we had two students not show) or one member didn’t get involved as much as the others. In future, maybe having check points, whereby students rate their own rate of work, would indicate to me any problems arising with the collaboration aspect of the task. 3 See pbwiki site for student samples 5 – 7 lessons in school computer labs plus 1 lesson review and 2 lessons presentations / evaluations Standards/Competencies BOS New revised English syllabus – Aligned Outcomes: 2 - uses and critically assesses a range of processes for responding and composing 4 - selects and uses language forms and features, and structures of texts according to different purposes, audiences and contexts, and describes and explains their effects on meaning 6 - experiments with different ways of imaginatively and interpretively transforming experience, information and ideas into texts 11 - uses, reflects on, assesses and adapts their individual and collaborative skill for learning with increasing independence and effectiveness. http://arc.boardofstudies.nsw.edu.au/cpds/stage5/english.pdf - English performance descriptors Project Duration Lesson Plan Lesson Objectives Challenge for students Project details Student Prerequisites 5. To see how much the students have learned about the A.I.D.A principle of advertising. 6. To assess how they work collaboratively 7. To gauge how the students learn and reflect on their learning through their study of English. 8. To assess how the students use language and communicate appropriately and effectively 9. To review how the students think in ways that are imaginative, interpretive and critical To demonstrate what they have learned in class, and collaboratively work together, in an allocated time, to produce an effective product design and magazine advertisement. To design and create the product packaging and a magazine advertisement for a new brand of chips – lychee flavoured – which has been imported from North Korea, for a youth Australian target audience. Advertising Unit – Studied the principles of A.I.D.A (advertising and marketing) Practiced de-constructing advertisements aimed at youth target audience Youth Culture Unit – Read and discussed the rise of youth sub cultures; habitats, dress, language Read the novel Will by Maria Boyd which examines youth cultures in Australia, particularly Sydney. Technology – Use of paint, Adobe or other publishing software. Students will be booked into school computer labs for 5 Classroom technology consecutive lessons. The school has many installed software programs available to them – Adobe Photoshop, Paint, Mac etc The school has an intranet in which the students will save their work and later display using the data projector in the computer lab for presentations. Materials for instruction All materials will be linked within the web quest for easy access for the students. http://en.wikipedia.org/wiki/Advertising - definitions of how Web sites to advertise http://www.medialit.org/reading_room/article227.html How to Analyze an Advertisement http://teachers.usd497.org/cgoolsby/adtech_files/frame.htm popular advertising techniques http://www.pbs.org/wgbh/pages/frontline/shows/cool/frontline report on effects of advertising http://en.wikipedia.org/wiki/Packaging - product packaging information Student workbooks which have working notes from Additional references Advertising unit. and resources CEnet – the school intranet site where I have uploaded diverse resources for them to access. In class stages Lesson One: Introduce web quest and explain the link to unit of study Work out groups of 4 Allow for review of original product packaging and brainstorming/ questions Lesson 2 -7: Web quest time in labs Lesson 8: Review of group products and booking of presentation times. Lessons 9 -10: Presentations and evaluation of learning process. Students will be assessed on their ability to transform their Assessment ideas knowledge of advertising & marketing principles into a real product design and ad campaign. They will also be assessed on their ability to work collaboratively. Lastly, they will be assessed on how they are able to explain the design and choice process for their product and advertisement. Support strategies Invite special needs teacher to work with 4 special needs students throughout the week, in computer labs.