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Explaining motion P4 Big picture How forces arise Friction and normal reaction Adding forces Describing and summarizing motion Explaining the motion of objects Work Energy How forces arise Forces arise from an interaction between two objects Always come in pairs The two forces in an interaction pair are always equal and opposite and act on different objects How things start moving To make a vehicle/person start moving it needs to push against the ground When it pushes on the ground the ground pushes back and it will start to move Friction Friction is an unusual force It adjusts its size in response to the situation – up to a limit This limit depends on the objects and the surfaces involved The force of friction arises due to lots of tiny welds that have to be broken as an object slides against another Reaction of surfaces If an object is placed on a surface it squashes or distorts the surface The surface exerts a reaction force on the object Adding forces If there is a force acting on an object and it is not moving there must be another force balancing the first one If they balance we say the “resultant force” is zero Speed Average speed = distance / time Instantaneous speed – when average speed is measured over very short time intervals Speed cameras detect speeding cars Motion graphs Distance – time graph: gradient/slope shows speed Speed – time graph: gradient shows acceleration Velocity – time graph: also shows direction of motion Force and change of momentum Momentum = mass x velocity Change of momentum caused by a force: Change of momentum = force x time (time is for how long the force acts) Conservation of momentum – in an interaction the total change in momentum is zero Car Safety In a collision the force on passengers can be great. Cars are designed to reduce these forces: Crumple zones – increase the collision time Seat belts – stretch to make the change of momentum longer Air bags – cushion impact to reduce your momentum slowly Factors involved Collision time – the size of force on the car depends on the time the collision lasts Momentum – the bigger the time, the smaller the force In summary, the longer it takes to reduce the passenger’s speed to zero, the smaller the force they experience. Laws of motion Law 1 – if the resultant force acting on an object is zero, the momentum of the object does not change Law 2 – if there is a resultant force acting on an object, the momentum will change (c.o.m.=r.f x time) and is in the same direction Motion Stationary objects have a resultant force that is zero Objects moving at a constant speed also have a resultant force that is zero Speeding up or slowing down- overall resultant force exists Work done When a force causes movement of an object, work is done Use the equation: work done by a force = force × distance moved by the force (joule, J) (newton, N) (metre, m) Change of energy The energy of a moving object is called kinetic energy As an object falls, its gravitational potential energy decreases Work and change of energy (cont) Understand that when work is done on an object, the energy of the object increases and When work is done by an object, the energy of the object decreases according to the relationship: change in energy = work done (joule, J) (joule, J) From potential to kinetic energy When an object is lifted to a higher position above the ground, work is done by the lifting force against the gravitational force acting on the object (its weight); this increases the object’s gravitational potential energy (GPE); use the equation: change in GPE = weight × vertical height difference (joule, J) (newton, N) (metre, m) Changes in kinetic energy When work is done to make an object move faster the kinetic energy increase. Change in energy = work done So, change in energy = force x distance However, some work is wasted due to the force of friction. Conservation of energy When an object falls it – • Loses gravitational potential energy • Gains kinetic energy • If friction is small enough to ignore then Amount of GPE lost = amount of KE gained We use this formula to calculate KE: Gain in KE = ½ mass x velocity squared