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DESIGN GAMES: GAME
DESIGNS
AJAY RAJARAM
THE MUSICAL JIGSAW
 Aimed at ear-training for beginners in music.
 First, a piece of music is played to the user.
 The user (or player) is then given fragments of music
that he or she must arrange in the correct order. The
pieces may have constraints or affordances based on
the difficulty level the user is in.
 The interaction should preferably be drag-and-drop.
The affordances at easier levels could just be
snapping of pieces, so that there are no explicit visual
clues to the user, and he/she must rely entirely on
sound.
 Clicking a piece plays the note or fragment of music
that it represents.
 The player is scored based on the number of musical
fragments he/she arranges in order within a given
amount of time that is determined based on the
length and complexity of the musical piece.
 Considering that most of my presentation is devoted
to the Musical Jigsaw, it is obviously what I actually
want to do.
 I probably would need to use it a lot myself.
GOBBLET OF COLOR
 Based on the hybrid of Gobblet and Ringgz suggested
earlier in a presentation by Ravi Karkar and me.
 Gobblet with more than just 2 colored pieces: could
involve more players than the conventional game.
 Goal is to still get 4 in a row, gobbling works in the
same way, but players may only gobble pieces of
opponents that are connected to their own pieces.
 So let’s look at some fancy pictures of Gobblet and
Ringgz… for no good reason.
Here’s one…
And another…
And to make things more colorful…
 So yes, the Musical Jigsaw. That’s my idea. Any
questions? I probably can’t answer them yet, but I
might, some day…
 No questions? Okay then… Thanks for listening!