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Phys 220 Review Part 1 Newton's First Law If the total force acting on an object is zero, the object will maintain its velocity (magnitude and direction) forever. Inertia is a measure of an object's resistance to change in motion – depends on mass. Mass is a measure of how much matter an object contains. An intrinsic property. Newton's Second Law Many different forces can be acting on an object simultaneously. The effect of all these forces is the same as the effect of one force with the same magnitude and direction as the sum of all the forces. Ftot = F The acceleration of an object is related to the net force and the mass of F = ma the object. Units of Force: 1newton N = 1kg m / s 2 Newton's Third Law When on object exerts a force on a second object, the second object exerts a force of the same magnitude and opposite direction on the first object. The action – reaction principle. Constant Acceleration Normal Force Perpendicular (“normal”) to the plane of contact. Intuitively, a force of support (e.g. standing on the floor, holding a weight in your hand). Kinetic Friction A moving object can experience kinetic friction. Ffriction = μk N The coefficient of kinetic friction is a pure number and its value depends on the surfaces involved. Static Friction A stationary object can experience static friction (there is no slipping between the surfaces). The magnitude of the friction force depends on the push (up to a certain magnitude). Ffriction μs N This force allows walking and rolling Tension Strings (ropes, cables, etc.) exert forces on the objects they are connected to. This force is due to the tension of the string. Pulleys Can be used to redirect forces. Can be used to amplify forces. Newton’s 1st Law in 2D For an object at constant velocity, forces must sum to zero F 0 Equation for each direction, Fx 0 Fy 0 Statics (Translational) Equilibrium – velocity and acceleration are 0. Applies to many, practical cases: bridges, buildings, … F=0 (in 2-D) (in translational equilibrium) (in 3-D) Fx = 0 Fx = 0 Fy = 0 Fy = 0 Fz = 0 Projectile Motion Things flying through the air under the force of gravity. Now something slightly harder: Something moving horizontally y x y y0 x vt 1 2 gt 2 Reference Frames Newton’s Laws gives consistent results when applied from any reference frame moving at constant velocity. Uniform Circular Motion Circular motion with a constant speed Since direction is always changing, so is velocity Velocity vector is tangent to the circle Basic Properties Properties can be derived by basic definitions The period, T (time it takes to complete one rotation), is: 2 πr T= v For objects taking the same time to complete a circuit, the velocity of the object at greatest radius is the greatest. Centripetal Acceleration Velocity is always changing direction so the object is accelerating. 2 v ac = r Forces on Objects with Circular Motion An object moving in a circle must have acceleration of ac. There must be a force(s) to provide this acceleration. Examples: F = m ac – Spinning a rock on a string – Car on a curve – Roller coaster loop – Orbits of celestial bodies Example: Vertical Circle Non-uniform circular motion mv 2 F= = Tbottom r mv 2 F= = mg r mg mv 2 F= = Ttop + mg r mv 2 F= =N r mg N Newton's Law of Gravitation Acts on both masses involved Distance between the centers of the objects Always attractive Acts along the line connecting the centers of the objects. Fgrav = Gm1m2 r2 G M Earth g= 2 r Earth Work The “scalar product” (dot product) of force and displacement is work. “Scalar product” means we are only concerned with the component of force along the direction of displacement. W=F r F r cosθ SCALAR Units: N m = J Joule Kinetic Energy Rearrange definition of work and Newton's 2nd law and we get 1 2 1 2 W = mv f mvi 2 2 We call these kinetic energy because it has units of energy (Joules) and is related to the motion of the object (by v). Potential Energy Whether an object of mass m is dropped straight down a height h or slid down an incline through a height h, the work done by the Earth on the object is mgh. Any object near the earth's surface has a potential energy associated with its height. This is an energy stored in the system (the Earth and the object). Elastic Potential Energy Hooke's Law Fspring = kx Negative because it opposes displacement 1 2 PE spring = kx 2 Conservation of Energy KEi+ PEi + W = KE f + PE f Non-conservative forces convert mechanical energy (PE and ME) to heat. The energy is not lost! An external agent can add energy to the system by doing work on the system but energy is taken from the agent (because the system does the opposite work on the agent). The total energy in the universe is conserved Collisions and momentum F2->1 1 vi vf 1 1 2 2 2 F1->2 Vf Force present for short period of time. Hard to predict. But we know F1->2 + F2->1 = 0. Collision 1 vi vf 1 m1 2 2 m2 p 0 Vf p mv Constraint on the momentum. Forces don’t appear Momentum Some objects can be described as point particles Some objects need to be considered as a collection of particles. ptot = pi = mi vi p= mv Center of Mass Center of mass allows us to predict the motion of an extended body (made of many point particles). x cm = y cm = ∑ i mi x i ∑ i mi ∑ i mi y i ∑ i mi = = ∑ i mi x i M tot ∑ i mi y i M tot Torque Rotational equivalent of force – torque. Related to force applied, distance from the pivot, and the angle between the radial direction and the force Rotational Inertia F = ma τ = Iα A constant for each object. Can be calculated Complete Analogy We can make substitutions into all of the equations we have seen so far to get the rotational equivalent (Newton's Second Law, constant acceleration equations, Equilibrium condition, etc.) Combined Linear and Rotational Motion A weight is attached to a massive frictionless pulley. What is its acceleration when dropped? forces on mass T F mwa mw g mw a 1 m p a mw g mwa 2 mw g a 1 m p mw 2 r torques on pulley mp I Tr T mw mw g Tr a/r 1 2 I mp r 2 12 a 1 T mp r mpa 2 2 r Rotational Motion Rotational Analogy applies to equilibrium Also applies to dynamics analysis