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500nm 0.5µm 650nm 0.65µm 0.4µm 400nm nano, written n, means 10-9. So the wavelength of yellow light is 500 nanometers = 500 nm mega, written M, means 106. So a 100 MHz FM station is generating waves at 108 Hz micro, written µ, means 10-6. So the wavelength of light is 0.5 micrometers = 0.5µm milli, written m, means 10-3. So 1/1000 of a meter is a millimeter, or 1mm Scientific Notation Waves - the Electromagnetic Spectrum ! ! Waves can be either Periodic or Aperiodic Aperiodic wave Periodic wave space Periodic wave ! ! Periodic wave space Periodic wave For periodic waves, we can identify a wave length, !, by measuring the distance between unique points Wavelength and is the number of times per second that an oscillation occurs at any fixed point in space ! = 1/" The frequency,!, is the inverse of the period i.e. the time taken for a wavelength ! to pass a given point - For periodic waves, we can identify a period, T, by measuring Period and Frequency v = #! speed = Wavelength x frequency speed = Wavelength/Period speed = distance/time For periodic waves, we can identify a speed, v, by Wavelength, Frequency, and Velocity Or knowing the wavelength, we can calculate the frequency So knowing the frequency, we can calculate the wavelength So => c = #! or #=c/! or !=c/# v = #! Speed = Wavelength x frequency Speed = Wavelength/Period For periodic waves, we can identify a speed, v, by Speed = distance/time Wavelength, Frequency, and Velocity In vacuum dis tan ce ! speed = c = = = !f time T NOTE: The umbra is usually about 200km wide Solar eclipse as viewed from space Lunar eclipses Diffuse reflections Specular reflections http://micro.magnet.fsu.edu/primer/java/scienceopticsu/reflection/specular/index.html Picture from text How we see an image • What do you notice about these reflections? EXAMPLES OF REFLECTION - REFLECTIONS n= So n = c/v or v = c/n speed of light in vacuum speed of light in substance NOTE: We define the index of refraction (n) of a substance as - Answer: The speed of light is slower in denser materials Question: What determines if one material is more or less dense than another from the point of view of light? Density (optical) of selected materials APPLET http://micro.magnet.fsu.edu/primer/java/speedoflight/index.html Speed of light in different materials http://acept.la.asu.edu/PiN/rdg/refraction/refraction.shtml • This is like when a marching band needs to make a turn • Light waves incident on glass change direction and wavelength when transmitted into the glass because the part of the wave in the medium begins to slow down, causing the light beam to bend. Light slows down in denser materials http://csep10.phys.utk.edu/astr162/lect/light/ref-diff.html The apparent and actual positions of the fish differ because the direction of light propagation has been changed as light passes (refracts) from the more dense water into the less dense air. Refraction - Real Depth and Apparent Depth refracted ray glass or water reflected ray incident rays • For incident angles in glass/water greater than the critical angle, ALL the light is reflected back into the dense substance • As the angle on the water side increases, the angle on the air side eventually goes past 90 degrees, which means that the light stays in the water! This happens at the critical angle • Examples - light going from glass-to-air or water-to-air • Total internal reflection happens when light is incident from a more dense medium to a less dense medium at a large angle of incidence TOTAL INTERNAL REFLECTION http://acept.la.asu.edu/PiN/rdg/refraction/refraction2.shtml The internal reflectance at an air/glass interface for light rays from a point source in glass. Light rays incident at angles to normal at greater than the critical angle (here, 41° for glass to air) do not leave the material and are reflected at the glass/air interface. TOTAL INTERNAL REFLECTION Images in concave mirrors • RULE #3: Incident rays headed for F are reflected so that they are parallel to the axis. • RULE #2: Incident rays coming towards the center of curvature are reflected back on themselves • RULE #1: All rays parallel to the axis are reflected such that they appear to come from the focal point F How do we make images using spherical mirrors? Images in concave mirrors C. Using a different rule B. Using the law of reflection A. By drawing them close to the existing rays How would you draw in other rays e.g. purple rays? Images in concave mirrors • RULE #3: Incident rays headed for F are reflected so that they are parallel to the axis. • RULE #2: Incident rays coming towards the center of curvature are reflected back on themselves • RULE #1: All rays parallel to the axis are reflected such that they appear to come from the focal point F How do we make images using spherical mirrors? Images in convex mirrors • RULE #3: Incident rays headed for F are reflected so that they are parallel to the axis. • RULE #2: Incident rays coming towards the center of curvature are reflected back on themselves • RULE #1: All rays parallel to the axis are reflected such that they appear to come from the focal point F How do we make images using spherical mirrors? http://micro.magnet.fsu.edu/primer/java/lenses/converginglenses/i ndex.html Imaging with lenses Magnification = Size of image = Image distance Size of object Object distance Magnification More Ray Tracing in Lenses