Download Linear momentum / Collisions

Survey
yes no Was this document useful for you?
   Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Document related concepts

Hooke's law wikipedia , lookup

Monte Carlo methods for electron transport wikipedia , lookup

Centripetal force wikipedia , lookup

Symmetry in quantum mechanics wikipedia , lookup

Vibration wikipedia , lookup

Laplace–Runge–Lenz vector wikipedia , lookup

Force wikipedia , lookup

Quantum vacuum thruster wikipedia , lookup

Brownian motion wikipedia , lookup

Equations of motion wikipedia , lookup

Eigenstate thermalization hypothesis wikipedia , lookup

Angular momentum operator wikipedia , lookup

Photon polarization wikipedia , lookup

Relativistic quantum mechanics wikipedia , lookup

Mass versus weight wikipedia , lookup

Elementary particle wikipedia , lookup

Classical mechanics wikipedia , lookup

Specific impulse wikipedia , lookup

Matter wave wikipedia , lookup

Mass in special relativity wikipedia , lookup

Electromagnetic mass wikipedia , lookup

Inertia wikipedia , lookup

Work (physics) wikipedia , lookup

Classical central-force problem wikipedia , lookup

Atomic theory wikipedia , lookup

Center of mass wikipedia , lookup

Theoretical and experimental justification for the Schrödinger equation wikipedia , lookup

Rigid body dynamics wikipedia , lookup

Relativistic angular momentum wikipedia , lookup

Momentum wikipedia , lookup

Newton's laws of motion wikipedia , lookup

Relativistic mechanics wikipedia , lookup

Transcript
Chapter 8 – Center of mass and linear momentum
I.
The center of mass
- System of particles /
II.
- Solid body
Newton’s Second law for a system of particles
III. Linear Momentum
- System of particles / - Conservation
IV. Collision and impulse
- Single collision /
- Series of collisions
V. Momentum and kinetic energy in collisions
VI. Inelastic collisions in 1D
-Completely inelastic collision/ Velocity of COM
VII. Elastic collisions in 1D
VIII. Collisions in 2D
IX. Systems with varying mass
X. External forces and internal energy changes
I. Center of mass
The center of mass of a body or a system of bodies is a
point that moves as though all the mass were
concentrated there and all external forces were applied
there.
- System of particles:
General: x = m1 x1 + m2 x2 = m1 x1 + m2 x2
com
m1 + m2
M
M = total mass of the system
- The center of mass lies somewhere between the two particles.
- Choice of the reference origin is arbitrary Shift of the coordinate system
but center of mass is still at the same relative distance from each particle.
I. Center of mass
- System of particles:
xcom =
m2
d
m1 + m2
Origin of reference system coincides with m1
3D:
xcom
1 n
=
∑ mi xi
M i =1
ycom
1 n
=
∑ mi yi
M i =1
1 n rcom =
∑ mi ri
M i =1
zcom
1 n
=
∑ mi zi
M i =1
- Solid bodies: Continuous distribution of matter.
Particles = dm (differential mass
elements).
3D:
xcom =
1
x dm
∫
M
ycom =
1
y dm
∫
M
zcom =
1
z dm
∫
M
M = mass of the object
Assumption: Uniform objects uniform density
xcom =
1
x dV
∫
V
ycom =
1
y dV
∫
V
Linear density: λ = M / L dm = λ dx
zcom =
1
z dV
∫
V
M
ρ=
→ dm = ρ dV
V
Volume density
Surface density: σ = M / A dm = σ dA
The center of mass of an object with a point, line or plane of symmetry lies
on that point, line or plane.
The center of mass of an object does not need to lie within the object.
Examples: doughnut, horseshoe
Problem solving tactics:
(1) Use object’s symmetry.
(2) If possible, divide object in several parts. Treat each of these parts as a
particle located at its own center of mass.
(3) Chose your axes wisely. Use one particle of the system as origin of your
reference system or let the symmetry lines be your axis.
II. Newton’s second law for a system of particles
Motion of the center of mass: It moves as a particle whose mass is equal
to the total mass of the system.
Fnet = Macom
-
Fnet is the net of all external forces that act on the system. Internal forces
(from one part of the system to another are not included).
-
Closed system: no mass enters or leaves the system during movement.
(M=total mass of system).
-
acom is the acceleration of the system’s center of mass.
Fnet , x = Macom, x
Fnet , y = Macom, y
Fnet , z = Macom, z
Proof:
Mrcom = m1r1 + m2 r2 + m3 r3 + ... + mn rn
drcom
= Mvcom = m1v1 + m2 v2 + m3v3 + ... + mn vn
M
dt
d 2 rcom
dv
M
=M
= Macom = m1a1 + m2 a2 + m3 a3 + ... + mn an = F1 + F2 + F3 + ... + Fn
dt 2
dt
(*) includes forces that the particles of the system exert on each other
(internal forces) and forces exerted on the particles from outside the
system (external).
Newton’s third law internal forces from third-law force pairs cancel
out in the sum (*) Only external forces.
III. Linear momentum
- Vector magnitude.
Linear momentum of a particle:
p = mv
(*)
The time rate of change of the momentum of a particle is equal to the net
force acting on the particle and it is in the direction of that force.
d p d ( mv )
Fnet =
=
= ma
dt
dt
Equivalent to Newton’s second law.
- System of particles:
The total linear moment P is the vector sum of the individual particle’s linear
momenta.
P = p1 + p2 + p3 + .... + pn = m1v1 + m2v2 + m3v3 + ... + mn vn
P = Mvcom
The linear momentum of a system of particles is equal to the product of the
total mass M of the system and the velocity of the center of mass.
dP
dv
dP
= M com = Macom → Fnet =
dt
dt
dt
Net external force acting on the system.
- Conservation:
If no external force acts on a closed, isolated system of particles, the total
linear momentum P of the system cannot change.
P = cte
Fnet
(Closed , isolated system)
dP
=0=
→ Pf = Pi
dt
Closed: no matter passes through the system
boundary in any direction.
Isolated: the net external force acting on the system is zero. If it is not
isolated, each component of the linear momentum is conserved
separately if the corresponding component of the net external
force is zero.
If the component of the net external force on a closed system is zero
along an axis component of the linear momentum along that axis
cannot change.
The momentum is constant if no external forces act on a closed particle
system. Internal forces can change the linear momentum of portions of
the system, but they cannot change the total linear momentum of the
entire system.
IV. Collision and impulse
Collision: isolated event in which two or more bodies exert relatively strong
forces on each other for a relatively short time.
Impulse:
- Measures the strength and duration of the collision force
- Vector magnitude.
Third law force pair
FR = - FL JR= - JL
- Single collision
p
dp
t F=
→ dp = F (t )dt → ∫ dp = ∫t F (t )dt
dt
p
t J = ∫t F (t )dt = p f − pi = ∆p
f
f
i
i
f
i
- Impulse-linear momentum theorem
The change in the linear momentum of a body in a collision is
equal to the impulse that acts on that body.
∆p = p f − pi = J
Units: kg m/s
p fx − pix = ∆p x = J x
p fy − piy = ∆p y = J y
p fz − piz = ∆p z = J z
Favg such that:
Area under F(t)-∆t curve = Area under Favg- ∆t
J = Favg ∆t
- Series of collisions
Target fixed in place n-projectiles
n ∆p = Total change in linear
momentum (projectiles)
Impulse on the target:
J t arg et = − J projectiles = −n ⋅ ∆p
Favg
−n
J −n
=
=
∆p =
m∆v
∆t ∆t
∆t
∆m = nm in ∆t → Favg
∆m
=−
∆v
∆t
J and ∆p have opposite directions,
pf < pi ∆p left J to the right.
n/∆t Rate at which the projectiles
collide with the target.
∆m/∆t Rate at which mass
collides with the target.
a) Projectiles stop upon impact: ∆v = vf-vi = 0-v = -v
b) Projectiles bounce: ∆v = vf-vi = -v-v = -2v
V. Momentum and kinetic energy in collisions
Assumptions: Closed systems
(no mass enters or leaves them)
Isolated systems (no external forces act on the bodies
within the system)
- Elastic collision:
If the total kinetic energy of the system of two colliding
bodies is unchanged (conserved) by the collision.
Example: Superball into hard floor.
- Inelastic collision: The kinetic energy of the system is not conserved some goes into thermal energy, sound, etc.
- Completely inelastic collision: After the collision the bodies lose energy
and stick together.
Example: Ball of wet putty into floor
Conservation of linear momentum:
The total linear momentum of a closed, isolated system cannot change.
( P can only be changed by external forces and the forces in the collision
are internal)
In a closed, isolated system containing a collision, the linear
momentum of each colliding body may change but the total linear
momentum P of the system cannot change, whether the collision is
elastic or inelastic.
VI. Inelastic collisions in 1D
(Total momentum pi before collision) =
(Total momentum p f after collision)
Conservation of linear momentum
p1i + p2i = p1 f + p2 f
- Completely inelastic collision:
m1
m1v1i = ( m1 + m 2 )V → V =
v1i
m1 + m 2
- Velocity of the center of mass:
In a closed, isolated system, the velocity of
COM of the system cannot be changed by
a collision. (No net external force).
P = Mvcom = (m1 + m2 )vcom
P conserved → P = p1i + p2i
+
p
p
p + p2 i
P
1f
2f
→ vcom =
= 1i
=
m1 + m2 m1 + m2
m1 + m2
Completely inelastic collision V = vcom
VII. Elastic collisions in 1D
(Total kinetic energy before collision) = (Total kinetic energy after collision)
In an elastic collision, the kinetic
energy of each colliding body may
change, but the total kinetic energy
of the system does not change.
- Stationary target:
Closed, isolated system m1v1i = m1v1 f + m2 v2 f
1
1
1
m1vi21 = m1v12f + m2v22 f
2
2
2
m1 (v1i − v1 f ) = m2v2 f
Linear momentum
Kinetic energy
(1)
m1 (v12i − v12f ) = m2v22 f = m1 (v1i + v1 f )(v1i − v1 f )
(2)
- Stationary target:
Dividing (2) /(1) → v2 f = v1i + v1 f
From (1) → v2 f =
v1 f =
m1 − m2
v1i
m1 + m2
m1
(v1i − v1 f )
m2
v2 f =
(3)
(1) in (3) v1 f = v2 f − v1i =
2m1
v1i
m1 + m2
m1
(v1i − v1 f ) − v1i →
m2
v2f >0 always
v1f >0 if m1>m2 forward mov.
v1f <0 if m1<m2 rebounds
-Equal masses: m1=m2 v1f=0 and v2f = v1i In head-on collisions
bodies of equal masses simply exchange velocities.
- Massive target: m2>>m1 v1f ≈ -v1i and
v2f ≈ (2m1/m2)v1i Body 1
bounces back with approximately same speed. Body 2 moves forward at
low speed.
- Massive projectile: m1>>m2 v1f ≈ v1i and v2f ≈ 2v1i Body 1 keeps on
going scarcely slowed by the collision. Body 2 charges ahead at twice the
initial speed of the projectile.
VII. Elastic collisions in 1D
- Moving target:
Closed, isolated system m1v1i + m2v2i = m1v1 f + m2v2 f
1
1
1
1
m1vi21 + m2 v22i = m1v12f + m2v22 f
2
2
2
2
m1 (v1i − v1 f ) = −m2 (v2i − v2 f )
Linear momentum
Kinetic energy
(1)
m1 (v1i − v1 f )(v1i + v1 f ) = −m2 (v2i − v2 f )(v2i + v2 f )
Dividing (2) /(1) + a lg ebra → v1 f
(2)
2m2
m1 − m2
=
v1i +
v2i
m1 + m2
m1 + m2
v2 f =
2m1
m − m1
v1i + 2
v2 i
m1 + m2
m1 + m2
VIII. Collisions in 2D
Closed, isolated system P1i + P2i = P1 f + P2 f
Linear momentum conserved
Elastic collision K1i + K 2i = K1 f + K 2 f
V2i=0
Kinetic energy conserved
Example:
x − axis → m1v1i = m1v1 f cos θ1 + m2 v2 f cosθ 2
y − axis → 0 = −m1v1 f sin θ1 + m2 v2 f sin θ 2
If the collision is elastic 1
1
1
2
2
m1vi1 = m1v1 f + m2 v22 f
2
2
2
IV. Systems with varying mass
Example: most of the mass of a rocket on its launching is fuel that gets
burned during the travel.
System: rocket + exhaust products
Closed and isolated mass of this system
does not change as the rocket accelerates.
P=cte Pi=Pf
After dt
dM < 0
Mv = −dM ⋅ U + ( M + dM ) ⋅ (v + dv)
Linear momentum of
exhaust products released
during the interval dt
Linear momentum
of rocket at the
end of dt
Velocity of rocket relative to frame = (velocity of rocket relative to products)+
+ (velocity of products relative to frame)
(v + dv) = vrel + U → U = (v + dv) − vrel
Mv = −dM ⋅U + ( M + dM ) ⋅ (v + dv)
Mv = − dM [(v + dv) − vrel ] + ( M + dM )(v + dv)
Mv = −vdM − dvdM + vrel dM + Mv + Mdv + vdM + dvdM = Mv + vrel dM + Mdv
dM
dv
Mdv = −vrel dM → −
vrel = M
dt
dt
R=Rate at which the rocket losses mass= -dM/dt = rate of fuel
consumption
dM
dv
−
→ R ⋅ vrel = Ma
vrel = M
dt
dt
First rocket
equation
vf
Mf
i
i
dM
dv
dM
dM
−
→ dv = −
= −vrel ln M f − ln M i
vrel = M
vrel → ∫ dv = −vrel ∫
dt
dt
M
v
M M
v f − vi = vrel ln
Mi
Mf
Second rocket equation
(
)