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CS4455: Video Game Design and Architecture Blair MacIntyre [email protected] Maribeth Gandy [email protected] CS4455 Topics Video Game Design Themes: – Thing about elements of games • Formal elements, dramatic elements, balance, rules – Design a fun experience • Brainstorming, prototyping, play testing – Game technology • 3D graphics, audio, physics, AI, game engines etc. CS 4455 Texts (optional) Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Paperback), Tracy Fullerton, Christopher Swain, Steven Hoffman (1st Edition: : Game Design Workshop: Designing, Prototyping, and Playtesting Games) The Art of Game Design: A book of lenses (Paperback), Jesse Schell CS 4455 Unity3D Unity3d.com LEARN IT, NOW! Leverage forums, IRC, tutorials, examples, wikis, etc. DGML or buy – Asset server is very valuable Fall 2006 CS 4455 Introductions Instructor – Blair MacIntyre – [email protected] Augmented and Mixed Reality (“interactive 3D in the world”), AR/MR Games – – – – Associate Professor, Coc/IC; Adjunt Professor, LCC Design of MR/AR experiences (3D in the world) Background in math, CS, 3D graphics PhD research in distributed interactive 3D software design CS 4455 Introductions Instructor – Maribeth Gandy – [email protected] – Research Scientist, Interactive Media Technology Center Augmented and Mixed Reality, Wearable Computing – Background in CS, HCI, graphics, audio – Tools for AR design, – Applying HCI techniques to AR – Creating compelling AR experiences for entertainment and informal education CS 4455 Introductions TA – Chris Ernst CS 4455 Useful Background Knowledge CS Classes – – – – – Computer Graphics Artificial Intelligence Networking Human-Computer Interaction Software Engineering Visual Arts – 3D Modeling Music and Sound Design CS 4455 What you will do Think about games Think about what makes a good game Design Learn what it means to prototype core game elements, and do it Create a game {Test, refine, repeat} CS 4455 Class Structure and Grading http://cs4455f11.computing4fun.org CS 4455 Group Project Design and build a game – Unity3D appropriate for all types of games! Everyone must make a significant technical contribution – EVERYONE WRITES CODE CS 4455 Group Project Build a team – Teams of 3 Build a game Must include range of technology – – – – – 3D game Non-completely-trivial AI Network (2 player) Physics Audio CS 4455 Resources Know what’s going on! – Grades on Tsquare – Annoucements, syllabus and schedule on blog – Please check often DML/Mac Lab – Lots of software (Unity3D, Maya, Creative Suite) Free models – Don’t spend a lot of time modeling! Audio Libraries CS 4455 Annoying Warnings You are responsible for anything we talk about in class. If you miss class, talk to classmates. No open laptops in class, unless we ask you to take them out – If you like to take notes on your laptop, fine. But, we will ask you to submit them after each class. CS 4455 Cross-Institute Collaboration Berklee College of Music – Have Berklee students in your group, creating custom music and sound – More later SCAD – Opportunity for a small number of you to join class at SCAD CS 4455