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LET THE GAMES BEGIN Designing and Implementing a Successful Marketing Plan for Sports or Entertainment Events 0434 Sports, Entertainment and Recreation Marketing TOPIC OR UNIT OF STUDY Marketing the sport, entertainment, or recreational event. CONTENT STANDARD(S) AND OBJECTIVE(S) CSS #1 Professional Development and Marketing Discuss the nature of the sport/event industries Describe the impact of sports/events on communities Explain the nature of sport marketing Describe the nature of event marketing Describe the role of governing bodies in the sport industry Explain career opportunities in sport/event marketing CSS #2 Marketing-Information Management Explain the need for sport/event marketing information Explain sources of secondary sport/event information Explain sources of primary sport/event market information Search the Internet for sport/event marketing information Monitor internal records for marketing information Maintain a database of competitor information CSS #3 Marketing Planning and Pricing Describe the nature of target marketing in sport/event marketing Identify ways to segment sport/event markets Identify factors affecting pricing of sport/event products (lead time, market demand, market segmentation, smoothing, responding to competitors) Describe pricing issues associated with sport/event products (cost, value, objectives) CSS #4 Product/Service Management Explain elements of the sport/event product Explain the nature of sport/event brand/branding Explain the use of licensing in sport/event marketing Explain the role of endorsements in sport/event marketing CSS #5 Explain the use of naming rights in sport/event marketing Explain the role of agents in sports Economics Describe the impact of unions on the sport/event industries Explain international trade considerations for sport/event industries (customs, exchange rates, use of financial institutions, trade regulations, foreign distributors, government regulation, cultural/value differences) CSS #6 Operations Explain distribution systems for the sport/event industries Explain the nature of ticket distribution systems Schedule tournaments Develop production schedules for events Develop project plan Conduct site inspections Develop contingency plans for events (personnel, weather, power outrage, damage control) Select vending locations CSS #7 Promotion Explain advertising media used in the sport/event industries Explain the components of advertisements Discuss types of direct marketing strategies Explain the nature of online advertisements Explain the nature of e-mail marketing strategies CSS #8 Promotion Describe mobile marketing tactics Discuss the use of search-engine optimization strategies Describe sport/event industries utilization of digital media Write promotional messages that appeal to targeted markets Write content for use on the Internet Write direct-mail letters Develop a direct-mail offer for sport/event products Executive targeted emails CSS #9 Promotion Determine advertising reach of media Calculate media costs Select advertising media Choose appropriate media vehicles for sport/event Buy ad space/time Evaluate effectiveness of advertising CSS #10 Promotion Write a press release Develop and generate sport/event newsletter Explain media relations in the sport/event industries Develop a media guide Establish and cultivate relationship with media Plan a media day CSS #11 Promotion Explain the nature of sponsorship in the sport/event industries Identify “out-of-box” sales promotion ideas for sports/events Implement ticket sales campaign (Internet, contests/giveaways, pre-promotion of campaign, video scoreboard announcements, sports/sponsorship partnerships) Explain venue signage Select event signage Identify elements that enhance venue attractiveness (facility—accessibility, trade area/drawing radius, parking; surrounding area—design/layout, amenities, personnel, sense of security) Design program for event Create and issue script for game-day promotions Maximize/Capitalize on celebrity’s appearance at event Design logo for sport/event Design tickets CSS #12 Customer Relations/Financial Analysis/Selling Explain the need for sport/event insurance Conduct a risk assessment of an event Identify sales methodologies used in sport/event marketing Explain ticketing and seating arrangements Determine sport/event features and benefits Describe factors that motivate people to participate in/attend sports/events Establish relationships with sport/event clients/customers/fans Prepare for the sales presentation Sell tickets (ticket plans, new season, etc.) Sell advertising space in printed and electronic materials (e.g., program, yearbook, media guide, fan guide, team photo cards, etc.) Process telephone orders Handle difficult customers Handle customer/client complaints INTRODUCTION Sports and recreational entertainment have become more popular in recent years, and this popularity has created an entirely new and exciting industry. This project, which should be ongoing throughout the school term, has several phases, and culminates in a student directed Olympic Games event requiring full-school participation, with the business and marketing students creating and completing all marketing and promotional activities. ESSENTIAL QUESTION What role does promotion play in the success or failure of a scheduled sport or recreational event? INTEGRATION OF ACADEMICS, TECHNOLOGY, ENTREPRENEURSHIP The Olympic Games activity at the end of the term will involve every student in every academic course throughout the school. Technology is listed below. Marketing students will gain entrepreneurial skills as they assume the roles of presenters, team leaders/members, and even mentors to other students in the final activity. Marketing students will start, organize, management, and assume the responsibility of all activities scheduled for the Olympic Event, which is the actual definition of an entrepreneur. STUDENT INVOLVEMENT IN PLANNING PROCESS Marketing students will be involved in every phase of this PBL. Students will choose the sport or recreational event they wish to promote, the team they wish to participate in, the types of ads and media to be used, etc. They will be able to use their creative processes in completing and executing the plans for the Olympic Events day as a culminating activity for this course. TASK(S) Phase #1: Professional Development (CSS #1) Guest speaker—Marketing Director from semi-pro baseball team, Charleston, WV Students will design questions for a guest speaker based on CSS’s listed for this portion of Sports, Entertainment, and Recreation Marketing course outline During presentation, students will take notes Use notes to write a brief essay or report, supplemented by Internet research of the same questions Evaluation will be by writing rubric Phase #2: Marketing-Information Management (CSS #2) Students will create teams based on sport/recreational activity of preference, including, but not limited to: football, baseball, hunting/fishing/turkey calling, golf, NASCAR, drag/motor sport racing, skiing, whitewater rafting, and other WV sports. Students will use Internet to research the need for marketing research, primary and secondary market information, and information concerning competitors. Teams will create a survey concerning marketing options and potential target markets for each sport. Teams will create a database of the information compiled from both the Internet research and from the surveys. Database and research will be evaluated using a rubric. Phase #3: Marketing Planning (CSS #3) Students will remain in same teams, with the same sport, as in Phase #2. Teams will turn CSS’s listed under this title into questions. Each team will locate and contact a mentor (someone within the state that is outstanding in the sport). Questions will be sent to the mentor. Upon receipt of the responses, students will compile a list of answers to share with the class. PowerPoint presentations will be presented to the class with the information collected from each sport. PowerPoint presentations will be evaluated using a rubric. Phase #4: Product/Service Management (CSS #4) Guest speaker—Marketing Director from local racing team, will address questions from students developed from the CSS’s from this section. Students will take notes from presentation. Teams will locate and list the various businesses that serve as sponsors from their chosen sports. Teams will produce posters to be displayed in the school, creatively displaying the sponsors’ logos (with sponsor permission). For example, poster for racing could be cut in shape of racecar, with sponsor logos glued on the board for display. This phase may/may not be evaluated. Phase #5: Economics (CSS #5) Students will research the MBA lockout of 2012, and other strikes by professional teams. Notes from research will be used in classroom discussion on the unionization of sports teams. Teams will research professional basketball in foreign countries, and teams traveling through other countries. Teams will choose a country, research that country’s customs, exchange rates, trade regulations, government regulations, etc. Teams will create an Excel table on their selected country and sport, and will include the data collected. Excel spreadsheets should be colorful and creative, and will be displayed in the academic area of the school as part of the multi-cultural education activities throughout the school. Excel spreadsheets should be evaluated using a rubric. Phase #6 Operations (CSS #6) Guest speaker/mentor—Athletic Director of high school Students will create questionnaire based on CSS’s from this section and present them to the athletic director. Students will work in teams helping athletic director plan, organize, and set up for the regional track meets (or other regional athletic event) Evaluation—athletic director will meet individually with students to discuss their performance, professionalism, and to address any remaining questions students may have concerning the operations of a sporting event. Students will be evaluated based on the success of the event in a face-to-face interview with the Athletic Director. Phase #7 Promotion (CSS #7-10) Student teams will create questionnaires to be presented to the mentors for research on types of advertisements, media, etc. used by various recreational or sports venues. Teams will use data from questionnaires to contact local media for a list of costs for advertisements. Teams will develop an advertising budget for a particular sporting event associated with their sport. Guest speakers: o Public Relations Manager, Stonewall Jackson Resort—Hunting and Fishing Days and the Triathlon o Marketing Manager—Nascar driver o Sports writer, local newspapers Students will take notes from each presenter as they discuss the various types of promotions available to them, their effectiveness, target markets, etc. (CSS #7-10) These notes will be used as part of a class discussion/comparison. Teams will create appropriate promotional materials that would target potential customers for the sport/recreational event of choice. Based on their budgets, students will select appropriate media and “buy” ads for an upcoming sporting event. Phase #8 Promotion, continued. Students will work with Public Relations Director, Stonewall Jackson Memorial Hospital, on one or more of the following events: 5-K run, walking for wellness programs, blood drives, health and fitness screenings, etc. o Create a press release for the event o Generate and distribute a newsletter, with teams contributing selected items for the publication o Develop a media guide o Meet with various representatives from local media to discuss target markets, production costs, area coverage, etc. Evaluation will be a face-to-face interview between PR Director and student, and will be based on the success of the event. Phase #9 Selling (CSS #12) Student teams will work in cooperation with sports boosters for school in creating banners or posters, preparing team photos for sale, selling tickets, creating/selling ads, etc. Student teams may also be asked to prepare/present sales presentations to local civic organizations in order to raise funds for sports teams within the school. Guest speaker—Local insurance representative to discuss risks involved with sporting/recreational events, costs, etc. Phase #10 Promotion (CSS #11, et.al.) Culminating activity: OLYMPIC GAMES—School-wide event Marketing students will plan a school-wide, all departments and students involved—Olympic event o Select date for event o Determine sales promotions needed o Create promotional and motivational materials for distribution among teachers, staff, administration, parents, and general public o Create PowerPoint presentation outlining event and assigning activities to the academic school departments as listed below: English department—study of Greek mythology, introduce Greek characters History department—study of the original Olympic games; history of Olympics Science department—creation of medals from recycled materials Math department—calculation of scores; design of score cards PE/weightlifting—selection of Olympic games and activities Art department—creation of posters, banners, bulletin boards, promoting event Drafting/woodworking/agriculture classes—creation of Olympic rings, torch, props, stand Theatre—creation of costumes and props Newspaper classes—publishing of ads and press releases BCA, Desktop Publishing, or other computer classes—promotional brochures, tickets, programs ProStart—food preparation for event Band/music department—provide music for opening/closing ceremonies Yearbook—pictures for publication Health classes—take vitals of athletes Foreign language classes—identify Greek words/meanings; create posters to explain each and place in hall. Broadcast Journalism—schedule media day outlining event ROTC—parade and presentation of flag Marketing students will work closely with all departments through all phases of this event. Marketing students will: Design “out-of-box” sales promotions for Olympic events Sell ads and sponsorships to area businesses and organizations Design an event logo Establish “rules” or guidelines for each event (ex. How participating athletes are to be selected, approve the Greek “costumes” to be worn by athletes, etc). Design and approve all artwork, programs, food, banners, etc. to be used. Design a flag with logo for the parade and presentation of medals. Supervise, with teacher/administration support, all events and activities on day of event. Marketing students will also contact local celebrity, Mary Lou Retton, Olympic Gold Medalist, to serve as Parade Grand Marshall and presenter of medals for Olympic event. RESOURCES Various resources will be used, including, but not limited to: guest speakers/mentors from teams and organizations (marketing directors or public relations directors/representatives), local media representatives, and school athletic directors. TECHNOLOGY USE The Internet will be used throughout each phase of the project for research on sports and recreational activities of interest to the student teams. Excel spreadsheets, database software, as well as word processing software will be needed to create files, promotional items, letters, reports, questionnaires, etc. Presentation and graphic software will be needed to create brochures, logos, PowerPoint sales presentations, etc. EVALUATION See attached rubrics. TIMELINE 45 minute sessions; 8-hour day This should be an on-going project throughout the school year, with each phase scheduled appropriately by the teacher as the course progresses. The Olympic Games event should be scheduled at or near the end of the school year. CONCLUSION Upon completion of this project, students will have a thorough understanding of the impact promotion has on the success or failure of sporting or recreational events. They will have gained valuable hands-on experience in planning, organizing, and implementing a marketing plan that promotes a successful, entertaining event. WRITING RUBRIC SPORTS, ENTERTAINMENT, AND RECREATION MARKETING Student Name: ____________________________________ Grade on Assignment: _________ Title or Topic: __________________________________________________________________ Instructions: Circle the score below, with 1 being the lowest score and 5 being the highest score. Total the points earned, and multiple total points by 2 for a final grade. Organization: Coherent Appropriate business language Style/format as assigned Examples cited in paragraphs 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 Sentence Structure: Sentences varied in length Complete and correct 1 1 2 2 3 3 4 4 5 5 Work choices: Vocabulary relates to subject Sentences are concise and correct 1 1 2 2 3 3 4 4 5 5 Mechanics: No errors in spelling No errors in punctuation 1 1 2 2 3 3 4 4 5 5 Total points earned: ________ X 2 Final Score: ======== PROJECT-BASED LEARNING SCORING RUBRIC 0434 SPORTS, ENTERTAINMENT, AND RECREATION MARKETING Team Name__________________________________________________________________________ Individual Members____________________________________________________________________ For each of the following items, circle 1 to 5, with 1 being the lowest rating and 5 being the highest rating. The rating descriptions are as follows: 5-Excellent – All parts of the item are complete. 4-Very Good – All parts of the item are complete and/or has only one error. 3-Good – Almost all parts of the item are complete and/or has two errors. 2-Poor – Several parts of the item are incomplete and/or has three errors. 1-Very Poor-Almost all of the item is incomplete and has many errors. Research Data Utilized more than 1 data source 1 2 3 4 5 Data fields completed 1 2 3 4 5 Data fields correct 1 2 3 4 5 Recorded data neatly 1 2 3 4 5 Labeled data correctly (percentages, dollar signs, 1 2 3 4 5 ratios) Total (25 points) Data Analysis Worksheet title is appropriate to topic Worksheet title is formatted properly Logical organization of data Readability Cells formatted appropriately Spelling Appropriate color scheme for college selected Visual chart created with appropriate data & legend Total (40 points) 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 Presentation of Data Target market clearly identified Representational model displays appropriate data Each member presents one portion of presentation Voice projection and eye contact Creativity and design of model is evident Work submitted on time Both individual and team accept criticism well Total (35 points) 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 Teacher comments and/or grade modification Final grade for Phase #2, Sports/Entertainment/Recreation ________/100 pts. PROJECT-BASED LEARNING SCORING RUBRIC—POWER POINT 0434 SPORTS, ENTERTAINMENT, AND RECREATION MARKETING Criteria Required slides Points 10 Commendable Has at least 10 slides (10) Has a title slide (5) Information complete regarding the topic (40) Has animation on all slides (10) Every slide has a transition (10) Two slides have bulleted text (10) Includes at least 6 graphics (15) NO spelling errors (15) Acceptable Has 5-9 slides (5-9) Has animation on 3-9 slides (5) 5-9 slides have transitions (5) One slide has bulleted text (5) Unacceptable Has 1-4 slides (1-4) No Title slide (0) Information lacked details and quality information (5) Has animation on 1-2 slides (1) 1-4 slides have transitions (2) No slides have bulleted text (0) Includes 3-4 graphics (10) Includes 0-1 graphic (0-5) 1-2 spelling errors (10) 3 or more spelling errors (5) 3 or more grammar errors (5) Wasted a lot of class time and was tardy 2 or more times. (0) Title slide 5 Information relevant to topic 40 Text animation 10 Transitions 10 Bulleted Text 10 Graphics 15 Spelling 15 Grammar 15 NO grammar errors (15) 1-2 grammar errors (10) Work Habits 25 Worked hard with no wasted class time. NO tardies. (25) Oral Presentation 30 Scoring Guide 15 Speech clear, maintained eye contact with class, good volume on the voice, and organized. Didn’t read from the slides. (30) Turned in this scoring guide. (15) Wasted some of the class time and was tardy one time. (10) Missed 1 of the commendable elements. (20) Total Points /200 Needed more information on the topic (20) Missed 2 or more of the commendable elements. (010) Did not turn in scoring guide. (0)