![® Step 1: Draw a triangle ® Step 2: Label your smallest angle A](http://s1.studyres.com/store/data/004232713_1-972dc7bf2145875b2714f187f6ccc9e7-300x300.png)
Law of Sines and Cosines
... on the ground and later over a point B which is 3 miles from A. A few minutes later after the plane passes over B. the angle of elevation from A to the plane is 43° and the angle of elevation from B to the plane is 67°. How high is the plane at that moment? 4. Two trains leave a station on different ...
... on the ground and later over a point B which is 3 miles from A. A few minutes later after the plane passes over B. the angle of elevation from A to the plane is 43° and the angle of elevation from B to the plane is 67°. How high is the plane at that moment? 4. Two trains leave a station on different ...
Rule of marteloio
![](https://en.wikipedia.org/wiki/Special:FilePath/Tondo_e_quadro_(Bianco,_1436).jpg?width=300)
The rule of marteloio is a medieval technique of navigational computation that uses compass direction, distance and a simple trigonometric table known as the toleta de marteloio. The rule told mariners how to plot the traverse between two different navigation courses by means of resolving triangles with the help of the Toleta and basic arithmetic.Those uncomfortable with manipulating numbers could resort to the visual tondo e quadro (circle-and-square) and achieve their answer with dividers. The rule of marteloio was commonly used by Mediterranean navigators during the 14th and 15th centuries, before the development of astronomical navigation.