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Transcript
Chapter 6 Outline: Circular Motion (w/Newton’s Laws)
6.1 Newton's Second Law Applied to
Uniform Circular Motion
6.2 Non-uniform Circular Motion
6.3 Motion in Accelerated Frames
6.4 Motion in the Presence of Resistive Forces
6.5: Numerical Modeling in Particle Dynamics
6.1 Newton's Second Law Applied to Uniform Circular Motion
A Swinging Circular Pendulum (Example 6.2)
Note: equations for sum of all x components and sum
of all y-comp are written.
ΣFx = m v²/r = T sinθ
ΣFy = m g = T cosθ
In the example these two equations are divided, but
can just as easily solve for T and substitute into the
other equation to result in
tanθ = v²/ rg; where r = L sinθ
v = (L g sinθ tanθ)½
Cup Supplying Centripetal Force on the water (horizontal plane)
During lecture a cup of water was swung over my head in several different planes. How can you tell the
tension in the string in this case?
The key is to relate the y-comp and the x-comp of the Tension and set them equal.
FT-x = mv²/cosθr
mv²/cosθr
v = (g cotanθ/r)½
FT-y = mg/sinθ
= mg/sinθ
Demo: Centrifugal Hoops: ME-D-CH
Demo: Rotating Candles: ME-D-RC
6.2 Non-uniform Circular Motion
Demo: Pail of Water: ME-D-PW
Cup Supplying Centripetal Force on the water
(verticle plane)
When I was swinging the cup of colored water I also
spun the water in the vertical direction. How fast would
the cup be moving if the tension went to a minimum at
the top of it's path, Ttop = 0; where if any slower it
wouldn't quite make it to the top of the path.
Normally near the top the Fcentrip = mg + T = mv²/r,
except this time the Tension = 0 N, thus mg = mv²/r
Thus velocity for the cup with blue water at the top of
the path was (rg)½ = 2.8 m/s or about 6 mph.
Rotating Cup with Water, Tension at Bottom
When I was swinging the cup of colored water I also
spun the water in the vertical direction. How fast would
the cup be moving (tangential velocity) at the bottom of
the path if the tension went to a minimum at the top of
it's path, Ttop = 0;
In the earlier example at the top of its path T = 0 N ,
so mv²/r = mg but at the bottom of the path Fcentrip = T
= mv²/r + mg,
Thus velocity for the cup with blue water at the bottom
of the path would be dependant upon the velocity at the
top of the path and the work done upon the cup by
gravity.
So the Work = Δ ½mv² will give the addition velocity,
and thus we can determine the Tension on the string.
mg(hmax - hmin) = Δ ½mv²
g (1.6 m) = ½ (vf² - vi²)
32 m²/s² = (vf² - (2.8 m/s)²)
vf = 6.3 m/s
T = mv²/r + mg = (60 * mass) N
or you could say, 6 "g's" on the cup of water
6.3 Motion in Accelerated Frames
Accelerating Van with Fuzzy Dice Perpendicular to Plane of the Ramp
What is the angle of the ramp if a van was accelerating down the ramp at the rate of 5 m/s² and fuzzy
dice were hanging down perpendicular to the ceiling?
As you can see in the picture below. The force caused by the acceleration of the van was 5m and and
gravity exerted a force of 10m. Thus the angle was
sin θ = ma / mg
θ = 30°
Accelerating Cart Equals Accelerating Box-Block
system
A cart was being accelerated with a force, F. On the
cart was two blocks connected with a string. One
block was hanging over the front of the cart as seen
below. What is the force applied if the blocks do not
move wrt to the cart. Thus the acceleration caused
by this force must equal the acceleration of the
block system so that T1 = T2
Since we have a free moving pulley…T1 = T2
(and since the pulley isn’t moving)
T1 = m1a
T2 = m2g
m1a = m2g
Thus a1 = m2 g / m1
F = (M + m1 + m2) a2
But a2 must equal a1 for the pulley (same string) so
a2 = a1 = m2 g / m1
F = (M + m1 + m2)* m2 g / m1
Today we finally officially introduced Chapter 7 & 8 with the formal derivation of
Work = Δ Kinetic Energy
6.4 Motion in the Presence of Resistive Forces
AIR Friction
We've already briefly mentioned that the resistive force in a medium like air is
proportional to the square of the velocity.
This maximum velocity is obviously dependant upon surface area exposed to the
air (sky diver accelerates by diving), the density of the medium, and the shape of
the object (sky spread out arms instead of pulling arms in to his/her sides).
Thus giving us R = ½DρAv²
where D vary's from 0.5 to 2 depending on shape.
We know that at terminal velocity
mg = ½ DρAv² and solving for terminal velocity yields vT = (2mg / DρA)½
Let's calculate the approximate vT for a sky diver of 80 kg in air with density of
1.29 kg/m³ with surface area of 0.65 m². As usual you can use 10 m/s² instead
of 9.8 m/s² for accel due to gravity
vT = (2mg
/D
ρ
A)½
vT = (2*80*10 / 0.9*1.29*0.65)½
vT = = 52.3 m/s
Remember on the first day of class where we made a general rule of
thumb...about 2 mph is about 1 m/s
This means that the approximate vT of a sky diver is about 110 mph
FResist = -b v
Terminal Velocity
An dropping (or
Something to look forward to for next term
rising must include buoyant force, which
object's
maximum velocity due to a resistance force by a
particular medium
is covered in a later chapter, see to the right)
FW = -FR
mg = -bv
The above force diagram shows that the weight vector is
equal and in the opposite direction of the resistive force.
The rate of acceleration continually decreases as
time progresses and an object approaches
terminal velocity.
FNet =
ma
FNet = mg - bv
ma
= mg - bv
ma = mg - bv
As v increases, acceleration decreases.
a
= g - bv/m
dv/dt = g - bv/m
v = (mg/b) (1 - e-bt/m)
v = (mg/b) (1 - e-t / )
where a = dv / dt
Integrate
 = m/b, which the time constant which is the
amount of time required for the object to achieve
63% of it's maximum speed...(ask during class if
not clear).