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OBJECT ORIENTED PROGRAMMING B.TECH II YR II SEMESTER(TERM 08-09) UNIT 8 PPT SLIDES TEXT BOOKS: 1. Java: the complete reference, 7th editon, Herbert schildt, TMH.Understanding 2. OOP with Java, updated edition, T. Budd, pearson eduction. No. of slides:45 INDEX UNIT 9 PPT SLIDES S.NO. TOPIC LECTURE NO. PPTSLIDES 1 Basics of network programming L1 L1.1TO L1.7 2 addresses L2 L2.1 TO L2.2 3 Ports L3 L3.1 TO L3.2 4 Sockets L4 L4.1 TO L4.3 5 simple client server program L5 L5.1 TO L5.5 6 Multiple clients L6 L6.1 TO L6.5 7 java .net package L7 L7.1 TO L7.2 8 java.util package L8 L8.1 TO L8.3 9 Revision L9 Basics of network programming: Overview RMI JDBC java.net TCP/IP Network OS L 1.1 CORBA A Network Is... • node – any device on the network • host – a computer on the network • address – computer-readable name for host • host name – human-readable name for host L 1.2 A Network Does... • datagram (or “packet”) – little bundle of information – sent from one node to another • protocol – roles, vocabulary, rules for communication • IP – the Internet Protocol L 1.3 TCP/IP: The Internet Protocol Application Layer (HTTP, FTP, SMTP) Transport Layer (TCP, UDP) Internet Layer (IP) Physical Network L 1.4 TCP/UDP/IP • IP – raw packets – the “Internet Layer” • TCP – data stream – reliable, ordered – the “Transport Layer” • UDP – user datagrams (packets) – unreliable, unordered – the “Transport Layer”L 1.5 The Three ‘I’s • internet – any IP-based network • Internet – the big, famous, world-wide IP network • intranet – a corporate LAN-based IP network • extranet – accessing corporate data across the Internet L 1.6 Java and Networking • • • • • Built into language One of the 11 buzzwords Network ClassLoader java.net API Based on TCP/IP, the Internet Protocol L 1.7 Addresses • Every computer on the Internet has an address. • An Internet address is a number that uniquely identifies each computer on the Net. • There are 32 bits in an IP address, and often refer to them as a sequence of four numbers between 0 and 255 separated by dots • The first few bits define which class of network, lettered A, B, • C, D, or E, the address represents. • Most Internet users are on a class C network, since there are over two million networks in class C. L 2.1 IP Addresses • The first byte of a class C network is between 192 and 224, with the last byte actually identifying an individual computer among the 256 allowed on a single class C network. • IP Address: identifies a host • DNS: converts host names / domain names into IP addresses. L 2.2 Ports • Port: a meeting place on a host 1. one service per port 2. 1-1023 = well-known services 3. 1024+ = experimental services, temporary L 3.1 Well-Known Ports • • • • • • • 20,21: FTP 23: telnet 25: SMTP 43: whois 80: HTTP 119: NNTP 1099: RMI L 3.2 Sockets • A network socket is a lot like an electrical socket. • Socket: a two-way connection • Internet Protocol (IP) is a low-level routing protocol that breaks data into small packets and sends them to an address across a network, which does not guarantee to deliver said packets to the destination. • Transmission Control Protocol (TCP) is a higher-level protocol that manages to robustly string together these packets, sorting and retransmitting them as necessary to reliably transmit your data. • A third protocol, User Datagram Protocol (UDP), sits next to TCP and can be used directly to support fast, connectionless, unreliable transport of packets. L 4.1 The Socket Class • Socket(String host, int port) • InputStream getInputStream() • OutputStream getOutputStream() • void close() Socket s = new Socket(“www.starwave.com”, 90); L 4.2 Sockets and Ports Client Socket port 13 Time Service port 80 Web Service Socket Server L 4.3 Client-Server • Client - initiates connection – retrieves data, – displays data, – responds to user input, – requests more data • Examples: – Web Browser – Chat Program – PC accessing files L 5.1 simple client server program-client /** Client program using TCP */ public class Tclient { final static String serverIPname = “starwave.com";// server IP name final static int serverPort = 3456; // server port number public static void main(String args[]) { java.net.Socket sock = null; // Socket object for communicating java.io.PrintWriter pw = null; // socket output to server java.io.BufferedReader br = null; // socket input from server try { sock = new java.net.Socket(serverIPname,serverPort);// create socket and connect pw = new java.io.PrintWriter(sock.getOutputStream(), true); // create reader and writer br = new java.io.BufferedReader(new java.io.InputStreamReader(sock.getInputStream())); System.out.println("Connected to Server"); L 5.2 pw.println("Message from the client"); // send msg to the server System.out.println("Sent message to server"); String answer = br.readLine(); // get data from the server System.out.println("Response from the server >" + answer); pw.close(); // close everything br.close(); sock.close(); } catch (Throwable e) { System.out.println("Error " + e.getMessage()); e.printStackTrace(); } } } L 5.3 Server program /** Server program using TCP */ public class Tserver { final static int serverPort = 3456; // server port number public static void main(String args[]) { java.net.ServerSocket sock = null; // original server socket java.net.Socket clientSocket = null; //socket created by accept java.io.PrintWriter pw = null; //socket output stream java.io.BufferedReader br = null; // socket input stream try { sock = new java.net.ServerSocket(serverPort); // create socket and bind to port System.out.println("waiting for client to connect"); clientSocket = sock.accept(); L 5.4 // // // wait for client to connect System.out.println("client has connected"); pw = new java.io.PrintWriter(clientSocket.getOutputStream(),true); br = new java.io.BufferedReader( new java.io.InputStreamReader(clientSocket.getInputStream())); String msg = br.readLine(); // read msg from client System.out.println("Message from the client >" + msg); pw.println("Got it!"); // send msg to client pw.close(); // close everything br.close(); clientSocket.close(); sock.close(); } catch (Throwable e) { System.out.println("Error " + e.getMessage()); e.printStackTrace(); } } } L 5.5 Multiple Clients • Multiple clients can connect to the same port on the server at the same time. • Incoming data is distinguished by the port to which it is addressed and the client host and port from which it came. • The server can tell for which service (like http or ftp) the data is intended by inspecting the port. • It can tell which open socket on that service the data is intended for by looking at the client address and port stored with the data. L 6.1 Queueing • Incoming connections are stored in a queue until the server can accept them. • On most systems the default queue length is between 5 and 50. • Once the queue fills up further incoming connections are refused until space in the queue opens up. L 6.2 The java.net.ServerSocket Class • The java.net.ServerSocket class represents a server socket. • A ServerSocket object is constructed on a particular local port. Then it calls accept() to listen for incoming connections. • accept() blocks until a connection is detected. Then accept() returns a java.net.Socket object that performs the actual communication with the client. L 6.3 Constructors • There are three constructors that specify the port to bind to, the queue length for incoming connections, and the IP address to bind to: public ServerSocket(int port) throws IOException public ServerSocket(int port, int backlog) throws IOException public ServerSocket(int port, int backlog, InetAddress networkInterface) throws IOException L 6.4 Constructing Server Sockets • specify the port number to listen : try { ServerSocket ss = new ServerSocket(80); } catch (IOException e) { System.err.println(e); } L 6.5 java.net package • The classes in java.net package are : JarURLConnection (Java 2) DatagramSocketImpl URLDecoder (Java 2) Socket InetAddress URLStreamHandler ContentHandler URL NetPermission DatagramSocket Authenticator (Java 2) URLConnection ServerSocket HttpURLConnection URLEncoder SocketImpl SocketPermission MulticastSocket DatagramPacket URLClassLoader (Java 2) PasswordAuthentication(Java 2) L 7.1 The java.net package's interfaces are 1. 2. 3. 4. 5. ContentHandlerFactory SocketImplFactory URLStreamHandlerFactory FileNameMap SocketOptions L 7.2 java.util package • The java.util package defines the following classes: 1. AbstractCollection (Java2) 2. EventObject 3. PropertyResourceBundle 4. AbstractList (Java 2) 5. GregorianCalendar 6. Random 7. AbstractMap (Java 2) 8. HashMap(Java 2) 9. ResourceBundle 10.AbstractSequentialList(Java 2) 11.HashSet (Java2) 12.SimpleTimeZone 13.AbstractSet (Java 2) 14.Hashtable 15.Stack L 8.1 16.ArrayList (Java 2) 17.LinkedList(Java 2) 18.StringTokenizer 19.Arrays (Java 2) 20.ListResourceBundle 21.TimeZone 22.BitSet 23.Locale 24.TreeMap (Java 2) 25.Calendar 26.Observable 27.TreeSet (Java 2) 28.Collections (Java 2) 29.Properties 30.Vector 31.Date 32.PropertyPermission(Java 2) 33.WeakHashMap (Java 2) 34.Dictionary L 8.2 java.util defines the following interfaces. 1. Collection (Java 2) 2. List (Java 2) 3. Observer 4. Comparator (Java 2) 5. ListIterator(Java 2) 6. Set (Java 2) 7. Enumeration 8. Map (Java 2) 9. SortedMap (Java 2) 10.EventListener 11.Map.Entry(Java 2) 12.SortedSet (Java 2) 13.Iterator (Java 2) L 8.3