Download From: AAAI Technical Report S-9 - 0. Compilation copyright © 199

Survey
yes no Was this document useful for you?
   Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Document related concepts

AI winter wikipedia , lookup

Embodied language processing wikipedia , lookup

Existential risk from artificial general intelligence wikipedia , lookup

Ethics of artificial intelligence wikipedia , lookup

History of artificial intelligence wikipedia , lookup

Embodied cognitive science wikipedia , lookup

Computer Go wikipedia , lookup

Artificial intelligence in video games wikipedia , lookup

Stemming wikipedia , lookup

Reinforcement learning wikipedia , lookup

Collaborative information seeking wikipedia , lookup

Transcript
From: AAAI Technical Report WS-97-10. Compilation copyright © 1997, AAAI (www.aaai.org). All rights reserved.
On-line search is driven by the need to committo "actions" before their complete consequences
are known.An"action," in this context, can correspond to such diverse things as makinga move
in a two-player game, movinga robot, or allocating some resource (such as a page in a cache).
On-line search can be necessary for a variety of reasons: there maybe missing domainknowledge
that has to be acquired actively, the domainmaybe knownbut so large that it cannot be searched
completely in a reasonable amountof time, or it maysimply be that the consequences of one’s
actions dependon the behavior of someother entity. On-line search can also reduce the sumof
planning and execution time.
The on-line search paradigm underlies manyapplications and has been independently investigated in
- artificial intelligence (for example,single-agent search and two-player games),
- robotics (for example,path planning and execution), and
- theoretical computerscience,
amongothers. This has resulted in the developmentof a variety of on-line search approaches
including assumptive planning, deliberation scheduling (including anytime algorithms), on-line
algorithms and competitive analysis, real-time heuristic search, reinforcement learning, robot
exploration techniques, and sensor-based planning.
The papers in these workshopnotes were contributed by researchers from different fields who
investigate on-line search approaches. They give an overview of the different methods, assumptions, and results, and hopefully enable the transfer of ideas betweenthe different fields.
Sven Koenig
Avrim Blum
Richard Korf
Toru Ishida
([email protected])
([email protected])
([email protected])
([email protected])