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CMPUT 366 Intelligent Systems: Introduction to Artificial Intelligence Instruction Team Prof: Dekang Lin Office hours: Tue, Thur: 3:30-4:30, or by appointment Phone: 492-9920 TAs: Yaling Pei, Mark Schmidt, Gang Wu E-mail: [email protected] Home Page: http://www.cs.ualberta.ca/~lindek/366 Announcements Slides Assignments Textbooks Required S Russell and P Norvig, Artificial Intelligence: A Modern Approach, Prentice Hall, 1995. Recommended D Poole, A Mackworth and R Goebel, Computational Intelligence: A Logical Approach , Oxford, 1998. Nilsson, Artificial Intelligence: A New Synthesis, Morgan Kaufmann, 1998. Evaluation 4 Assignments 16% each. Solo! (see code of conducts) Paper/Pencil Submit hard copy on due date before class, write ligibly Implementations (C++/Java) Submit using ‘try’. The deadline is 11:59pm on the due date. The implementations must run on the lab machines (in CSC 219) Final Exam 36% Other Issues Prerequisites Programming skills (C++, Java) Elementary probability theory AI Seminar http://www.cs.ualberta.ca/~ai/seminars Friday noons, CSC333 Neat topics, great speakers, FREE PIZZA! Course Overview Introduction: intelligent agent Search and constraint satisfaction Logical agent and planning Probabilistic reasoning Natural language and speech Perception (if there is time) What is Artificial Intelligence (AI)? Discipline that systematizes and automates intellectual tasks to create machines that: Act like humans Act rationally Think like humans Think rationally Act Like Humans AI is the art of creating machines that perform functions that require intelligence when performed by humans Methodology: Take an intellectual task at which people are better and make a computer do it •Prove a theorem •Play chess •Plan a surgical operation •Diagnose a disease •Navigate in a building Turing Test Alan Turing, a mathematician who not only cracked the German code making machine, Enigma during the Second World War, but invented the concept of computers as we know them. Turing asserted that if you can fool a human into believing that he/she is receiving answers from another human when in fact it is a computer, this proves that computers are doing essentially what human brains do. “Can machines think” -> “Can machines behave intelligently?” Operational test of intelligence: Imitation Game: Problem: Turing Test is not reproducible, constructive, or amenable to mathematical analysis. Think Like Humans How the computer performs functions does matter Comparison of the traces of the reasoning steps Cognitive science testable theories of the workings of the human mind Examples Garden-Path Sentence: The horse raced past the barn fell. Center-embedding: The cat that the dog that the mouse that the elephant admired bit chased died. The elephant admired the mouse that bit the dog that chased the cat that died. But, do we want to duplicate human imperfections? Think Rationally: Laws of Thought Normative (or prescriptive) rather than descriptive Aristotle: what are correct arguments/thought processes? Several Greek schools developed forms of logic: notation and rules of derivation for thoughts. Problems: Not all intelligent behavior is mediated by logical deliberation What is the purpose of thinking? What thoughts should I have? Act Rationally Rational behavior: doing the right thing “The right thing”: that which is expected to maximize goal achievement, given the available information Limited resource, imperfect knowledge Rationality ≠ Omniscience, Rationality ≠ Clairvoyance, Rationality ≠ Successes Doesn't necessarily (but often) involve thinking Ignores the role of consciousness, emotions, fear of dying, … Doesn’t necessarily have anything to do with how humans solve the same problem. Example: Semantic Orientation In many tasks, it is necessary to determine the semantic orientation of words Mining movie reviews Routing custermer e-mail Turney 2002 Determine the semantic orientation of words using internet search engines. AI History Trends Since 90’s Relying less on logic and more on probability theory and statistics. More emphasis on objective performance evaluation. Intelligent Agents Accomplishments in Game playing: Deep blue, Chinook, … Space Probe Biological sequence analysis OCR Consumer electronics …… Notion of an Agent sensors ? environment agent actuators laser range finder sonars Source: robotics.stanford.edu/~latombe/cs121/2003/home.htm touch sensors Notion of an Agent sensors ? environment agent actuators •Locality of sensors/actuators •Imperfect modeling •Time/resource constraints •Sequential interaction •Multi-agent worlds Source: robotics.stanford.edu/~latombe/cs121/2003/home.htm Example: Tracking a Target • The robot must keep the target in view • The target’s trajectory is not known in advance • The robot may not know all the obstacles in advance • Fast decision is required Source: robotics.stanford.edu/~latombe/cs121/2003/home.htm robot target What is Artificial Intelligence? (revised) Study of design of rational agents agent = thing that acts in environment Rational agent = agent that acts rationally: actions are appropriate for goals and circumstances to changing environments and goals learns from experience Goals of Artificial Intelligence Scientific goal: understand principles that make rational (intelligent) behavior possible, in natural or artificial systems. Engineering goal: specify methods for design of useful, intelligent artifacts. Psychological goal: understanding/modeling people cognitive science (not this course) Goals of This Course Introduce key methods & techniques from AI searching, reasoning and decision making (logical and probabilistic) learning (covered in detail in CMPUT466) language understanding, ... Understand applicability and limitations of these methods Goals of This Course Our approach: Characterize Environments Identify agent that is most effective for each environment Study increasingly complicated agent architectures requiring increasingly sophisticated representations, increasingly powerful reasoning strategies Intelligent Agents Definition: An Intelligent Agent perceives its environment via sensors and acts rationally upon that environment with its acutators. Hence, an agent gets percepts one at a time, and maps this percept sequence to actions. Properties Autonomous Interacts with other agents plus the environment Adaptive to the environment Pro-active (goal-directed) Applications of Agents Autonomous delivery/cleaning robot roams around home/office environment, delivering coffee, parcels,. . . vacuuming, dusting,. . . Diagnostic assistant helps a human troubleshoot problems and suggest repairs or treatments. E.g., electrical problems, medical diagnosis. Infobot searches for information on computer system or network. Autonomous Space Probes ... Task Environments: PEAS Performance Measure Criterion of success Environment Actuators Mechanisms for the agent to affect the environment Sensors Channels for the agent to perceive the environment Example: Taxi Driving Performance Measure Safe, fast, legal, comfortable trip, maximize profit Environment Roads, other traffic, pedestrians, customers Actuators Steering, accelerator, break, signal, horn, … Sensors Cameras, sonar, speedometer, GPS, … Types of Environments Fully observable (accessible) or not Deterministic vs. stochastic Episodic vs. sequential Static vs. dynamic Discrete vs. continuous Single agent vs. multiagent competitive vs. cooperative Example: Cleaning Agent Performance Measure ?? Environment ?? Actuators ?? Sensors ?? SurfBot Automated web surfing A SurfBot operates in the environment of the web. takes in high-level, perhaps informal, queries finds relevant information presents information in meaningful way Performance Measure ?? Environment ?? Actuators ?? Sensors ?? Agent Function and Program Agent specified by agent function mapping percept sequences to actions Aim: Concisely implement “rational agent function” Agent program input: a single percept-vector (keeps/updates internal state) returns action Skeleton Agent Program function SkeletonAgent(percept) returns action static: memory, [agent's memory of the world] memory UpdateMemory(memory,percept) action ChooseBestAction(memory) memory UpdateMemory(memory, action) return action Types of Agents Simple reflex agents Actions are determined by sensory input only Model-based reflex agents Has internal states Goal-based agents Action may be driven by a goal Utility-based agents Maximizes a utility function Simple Reflex Agent Example A LEGO MindStormTM program: if (isDark(leftLightSensor)) turnLeft() else if (isDark(rightLightSensor)) turnRight() else goStraight() What’s the agent function? Model-Based Agent Goal-based Agent Utility-based Agent Summary What is AI? Rationality A bit of History Intelligent Agent PEAS Types of Agents