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Hash Tables a hash table is an array of size Tsize has index positions 0 .. Tsize-1 two types of hash tables closed hash table Chained (open) hash table array element type is a <key, value> pair all items stored in the array element type is a pointer to a linked list of nodes containing <key, value> pairs items are stored in the linked list nodes keys are used to generate an array index home address (0 .. Tsize-1) 1 faster searching "balanced" search trees guarantee O(log2 n) search path by controlling height of the search tree AVL tree 2-3-4 tree red-black tree (used by STL associative container classes) hash table allows for O(1) search performance search time does not increase as n increases 2 Considerations How load factor of a hash table is n/Tsize Hash big an array? function to use? int hash(KeyType key) Collision // 0 .. Tsize-1 resolution strategy? hash function is many-to-one 3 Hash Function a hash function is used to map a key to an array index (home address) search starts from here insert, retrieve, update, delete all start by applying the hash function to the key 4 Some hash functions if KeyType is int - key % TSize if KeyType is a string - convert to an integer and then % Tsize goals for a hash function fast to compute even distribution cannot guarantee no collisions unless all key values are known in advance 5 An Closed Hash Table Hash (key) produces an index in the range 0 to 6. That index is the “home address” Some insertions: K1 --> 3 K2 --> 5 K3 --> 2 0 1 2 3 4 5 6 K3 K3info K1 K1info K2 K2info key value 6 Handling Collisions Some more insertions: K4 --> 3 K5 --> 2 K6 --> 4 Linear probing collision resolution strategy 0 1 2 3 4 5 6 K6 K6info K3 K3info K1 K1info K4 K4info K2 K2info K5 K5info 7 Search Performance 0 1 2 3 4 5 6 K6 K6info K3 K3info K1 K1info K4 K4info K2 K2info K5 K5info Average number of probes needed to retrieve the value with key K? K hash(K) K1 3 K2 5 K3 2 K4 3 K5 2 K6 4 #probes 1 1 1 2 5 4 14/6 = 2.33 (successful) unsuccessful search? 8 A Chained Hash Table insert keys: K1 --> 3 K2 --> 5 K3 --> 2 K4 --> 3 K5 --> 2 K6 --> 4 linked lists of synonyms 0 1 2 3 4 5 6 K3 K3info K1 K1info K5 K5info K4 K4info K6 K6info K2 K2info 9 Search Performance 0 1 2 3 4 5 6 Average number of probes needed to retrieve the value with key K? K3 K3info K1 K1info K6 K6info K2 K2info K5 K5info K4 K4info K hash(K) K1 3 K2 5 K3 2 K4 3 K5 2 K6 4 #probes 1 1 1 2 2 1 8/6 = 1.33 (successful) unsuccessful search? 10 successful search performance load factor 0.5 0.7 0.9 1.0 2.0 open addressing open addressing chaining (linear probing) (double hashing) 1.50 2.17 5.50 ------- 1.39 1.72 2.56 ------- 1.25 1.35 1.45 1.50 2.00 11 Factors affecting Search Performance quality of hash function how uniform? depends on actual data collision resolution strategy used load factor of the HashTable N/Tsize the lower the load factor the better the search performance 12 Traversal Visit each item in the hash table Closed hash table O(Tsize) to visit all n items Tsize is larger than n Chained hash table O(Tsize + n) to visit all n items Items value are not visited in order of key 13 Deletions? search for item to be deleted chained hash table find node and delete it open hash table must mark vacated spot as “deleted” is different than “never used” 14 Hash Table Summary search speed depends on load factor and quality of hash function should be less than .75 for open addressing can be more than 1 for chaining items not kept sorted by key very good for fast access to unordered data with known upper bound to pick a good TSize 15 heap is a binary tree that is complete has the heap-order property efficient data structure for PriorityQueue ADT max heap - item stored in each node has a key/priority that is >= the priority of the items stored in each of its children min heap - item stored in each node has a key/priority that is <= the priority of the items stored in each of its children requires the ability to compare items based on their priorities basis for the heapsort algorithm 16 two heaps 23 18 8 12 4 2 7 9 1 4 9 8 23 12 1 7 2 18 A heap is always a complete binary tree 17 a complete binary tree can be stored in an array 23 18 8 12 4 2 7 9 for the item in A[i]: leftChild is in A[2i+1] rightChild is in A[2i+2] parent is in A[(i-1)/2] 1 A 23 18 9 8 12 7 1 4 2 0 1 2 3 4 5 6 7 8 Size 9 18 PriorityQueue ADT Data Items a collection of items which can be ordered by priority Operations constructor - creates an empty PQ empty () - returns true iff a PQ is empty size () - returns the number of items in a PQ push (item) - adds an item to a PQ top () - returns the item in a PQ with the highest priority pop () – removes the item with the highest priority from a PQ 19 PQ Data structures unordered array or linked list ordered array or linked list push is O(n) top and pop are (1) heap push is O(1) top and pop are (n) top is O(1) push and pop are O(log2 n) STL has a priority_queue class is implemented using a heap 20 PQ operations top return item at A[0] push and pop must maintain heap-order property push put new item at end (in A[size]) re-establish the heap-order property by moving the new item to where it belongs pop A[0] is item to delete swap A[0] and A[size-1] move item at A[0] down a path to where it belongs 21 pop( ) 4 A 8 18 2 23 12 7 9 1 4 12 8 2 18 12 2 23 23 18 9 8 12 7 1 4 2 0 1 2 3 4 5 6 7 8 18 7 9 1 Size 8 9 22 Balanced Search Trees several varieties (Ch.13) AVL trees 2-3-4 trees Red-Black trees B-Trees (used for searching secondary memory) nodes are added and deleted so that the height of the tree is kept under control insert and delete take more work, but retrieval (also insert & delete) never more than log2 n because height is controlled 23