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Computer Graphics (Fall 2003) COMS 4160, Lecture 19: Global Illumination Ravi Ramamoorthi http://www.cs.columbia.edu/~cs4160 Effects needed for Realism Global Illumination • Diffuse Interreflections • Color Bleeding Illumination Models • So far considered mainly local illumination – Light directly from light sources to surface • Global Illumination: multiple bounces – Already ray tracing: reflections/refractions Some images courtesy Henrik Wann Jensen Global Illumination • Diffuse interreflection (radiosity) [Cornell box] Global Illumination • Caustics: Focusing through specular surface • Major research effort in 80s, 90s till today Light Transport • Reflectance Equation Lr ( x; r ) f ( x; , ) L ( x; ) cos d i r i i i i i • Global Illumination Li( x; i) Lr y[ x; i]; i V ( x, y) • Rendering Equation […, Kajiya 86] Lr ( x; r ) Le( x; r ) f ( x; i, r ) Lr y[ x; i]; i V ( x, y) cos idi i Rendering Equation (Kajiya 86) Rendering Equation Lr ( x; r ) Le( x; r ) f ( x; i, r ) Lr y[ x; i]; i V ( x, y) cos idi i • Switch to Area param (over surfaces) d i dA cos o x y 2 cos i cos o dA Lr ( x; r ) Le( x; r ) f ( x; i, r ) Lr y[ x; i]; i V ( x, y) 2 x y S • Global Illumination tries to solve this equation – Too hard for analytic solution – General theory of Integral equations – Monte Carlo (ray tracing), finite elements (radiosity) Ray Tracing: History • Appel 68 • Whitted 80 [recursive ray tracing] (picture) – Landmark in computer graphics • Lots of work on various geometric primitives • Lots of work on accelerations • Current Research – Real-Time raytracing (historically, slow technique) – Ray tracing architecture Operator Notation cos i cos o dA Lr ( x; r ) Le( x; r ) f ( x; i, r ) Lr y[ x; i]; i V ( x, y) 2 x y S • Linear System L = E + K L – Will later reduce to matrices. • Explanation of Various Algorithms – Radiosity: Finite element discretization, compute form factors. Reduce to matrix equation and solve iteratively – Ray Tracing: Monte Carlo sampling of integrals • (I – K) L = E ; L = E + KE + K2E + … • Corresponds to sum of direct, single bounce, multiple bounce • Distribution Ray Tracing, Path tracing, etc. Operator Notation • Linear System L = E + K L • Explanation of Various Algorithms – Radiosity: Finite element discretization, – Ray Tracing: Monte Carlo sampling of integrals • (I – K) L = E ; L = E + KE + K2E + … • Corresponds to sum of direct, single bounce, multiple bounce