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Chapter 7 Operating Systems OBJECTIVES After reading this chapter, the reader should be able to: Define the purpose and functions of an operating system. Understand the components of an operating system. Understand the concept of virtual memory. Understand the concept of deadlock and starvation. List some of the characteristics of popular operating systems such as Windows 2000, UNIX, and Linux. Computer System Application programs – use the computer hardware to solve users’ problems. Operating systems – control the access of hardware by users. 7.1 DEFINITION Note: An operating system is an interface between the hardware of a computer and the user (program or human) that facilitates the execution of the other programs and the access to hardware and software resources. Note: Goals of An operating system 1. Efficient use of hardware 2. Easy to use resources. 7.2 EVOLUTION Batch systems Card-reader + line-printer + tape-drive Job – a program to be executed. Time-sharing systems Multiprogramming Hold several jobs in memory Only assign a resource to a job that needs it on the condition that the resource is available. Time-sharing – Resources can be shared between different jobs. Each job can be allocated a portion of time to use the resource. Time-sharing systems Scheduling – allocating the resources to different programs and deciding which program should use which resource when. A job is a program to be run. A process is a program that is in memory and waiting for resources. program job process Personal systems Personal computer Single-user operating systems. Parallel systems Multiple CPUs on the same machine. Each CPU can be used to serve one program or a part of a program. Many tasks can be accomplished in parallel instead of serially. Distributed systems A program can be run partially on one computer and partially on another computer if they are connected through an internetwork such as the Internet. Resources can distributed. 7.3 COMPONENTS Components of an operating system User Interface (Shell) is responsible for communication outside the OS. Memory Manager Memory management Monoprogramming Multiprogramming Memory allocation must be managed to prevent the “running out of memory” syndrome. Monoprogramming Most of the memory capacity is dedicated to one single program. The whole program is in memory for execution. When the program finishes running, it is replaced by another program. Monoprogramming Memory manager Load the program into memory Run it Replace it with the next program Problems of Monoprogramming The program must fit in memory. When the I/O operations are being carried out, the CPU is idle. Multiprogramming More than one program is in memory at the same time, and they are executed concurrently. The CPU switches between the programs. Categories of multiprogramming Nonswapping – the program remains in memory during execution. Swapping – the program can be swapped between memory and disk one or more times during execution. Partitioning Memory is divided into variable length sections. Each program is entirely in memory and occupying contiguous locations. The CPU switches between programs. It executes some instructions until it either encounters an I/O operation or the allocated time has expired. Fragmentation fragmentation – memory space that is internal to a partition, but is not being used. external fragmentation – Enough memory space exists but not contiguous. internal Partitioning Paging Memory is divided into equally sized sections called frames. The program is divided into equally sized sections called pages. The program does not have to be contiguous in memory. The whole program still needs to be in memory before being executed. Fragmentation internal fragmentation – the last frame. No external fragmentation – Allows non-contiguous allocation. Paging Demand Paging & Demand Segmentation Demand Paging The pages can be loaded into memory one by one on demand. Demand Segmentation – The program is divided into segments that match the programmer’s view (modules). Demand Paging and Segmentation Virtual memory Demand Paging & Demand Segmentation – Part of the program is in main memory and part is on the disk. A physical memory size of 10MB can execute 10 programs, each of size 3MB. → A virtual memory size of 30MB. Process manager Program – a nonactive set of instructions stored on disk. Job – a program becomes a job from the moment it is selected for executed until it has finished running and becomes a program again. May be Residing on disk (Hold) In memory waiting for an I/O event (Waiting) In memory waiting for execution (Ready) In memory while being executed by CPU (Running) Has finished executing and becomes a program again (Terminated) Process - a program in execution - a job in memory State diagram A process in the running state, one of three tings can happen: exhausts its allocated slot of time execute until it needs I/O terminated Process manager uses two schedulers to move a job/process from one state to another: scheduler – create a process from a job terminate a process Process scheduler – move a process from one state to another. Job Job scheduler Process scheduler Queuing (waiting list) Process manager uses queues to handle multiple processes/jobs Waiting for CPU (Ready queue) Waiting for memory (Job queue) Waiting for I/O device (I/O queue) JCB/PCB (Job control block/Process control block) – store information about that job/process Process manager stores the JCB/PCB in the queues instead of the job/process itself. Process manager can have different policies for selecting next job/process from a queue. FIFO(First In First Out) Shortest length first Priority Queues for process management Process Synchronization Process management – synchronize different processes with different resources. Deadlock – occurs if OS allows a process to start running without first checking to see if the required resources are ready and allows the process to hold it as long as it want. Four necessary conditions for deadlock: Mutual exclusion – only one process can hold a resource Resource holding – a process holds a resource even though it cannot use it until other resources are available. No preemption – OS cannot temporarily reallocate a resource Circular wait – all processes and resources involved form a loop Don’t allow anyone to happen. Deadlock Deadlock on a bridge Note: Deadlock occurs when OS does not put resource restrictions on processes. Dining philosophers Starvation Starvation – It can happen when OS puts too many resource restrictions on a process. [ex.] OS specifies possession of all the required resources before a process can be run Starvation Starvation Figure 7-15.c Starvation Device manager I/O manager – is responsible for access to I/O devices. Assure that the devices are functioning properly. Maintain queues Control scheduling policies File manager controls access to the files. Creation/deletion/modification Naming Storage of files Archiving and backup Archive – copy files to a long-term storage medium for backup. 7.4 POPULAR OPERATING SYSTEMS Popular Operating Systems Windows 2000 GUI Virtual memory Multiprogramming UNIX Portable OS (written mostly in C) A powerful set of utilities (commands) Device independent (include device drivers in OS itself) Linux Based on UNIX Make UNIX more efficient when run on an Intel microprocessor