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Transcript
Chapter Four : Processor
Management
• Introduction
• Job Scheduling Versus Process
Scheduling
• Process Scheduler
• Process Identification
• Process Status
• Process State
• Accounting
• Process Scheduling Policies
• Process Scheduling Algorithms
• Cache Memory
• Interrupts
Job Scheduling
Process Scheduling
Interrupt Management
How Does Processor Manager Allocate
CPU(s) to Jobs?
• Process Manager performs job scheduling, process
scheduling and interrupt management.
• In single-user systems, processor is busy only when user
is executing a job—at all other times it is idle.
– Processor management is simple.
• In multiprogramming environment, processor must be
allocated to each job in a fair and efficient manner.
– Requires scheduling policy and a scheduling algorithm.
Understanding
Operating Systems
2
Some Important Terms
• Program – inactive unit, such as a file stored on a disk.
– To an operating system, a program or job is a unit of
work that has been submitted by user.
– “Job” is usually associated with batch systems.
•
Process (task) – active entity, which requires a set of
resources, including a processor and special registers to
perform its function.
– A single instance of an executable program.
Understanding
Operating Systems
3
Important Terms - 2
• Thread of control (thread) – a portion of a process that
can run independently.
• Processor ( CPU, central processing unit) –part of
machine that performs calculations and executes programs.
• Multiprogramming requires that the processor be
“allocated” to each job or to each process for a period of
time and “deallocated” at an appropriate moment.
Understanding
Operating Systems
4
Job Scheduling vs. Process Scheduling
•
Processor Manager has 2 sub-managers:
1. Job Scheduler
• in charge of job scheduling.
2. Process Scheduler
• in charge of process scheduling.
Understanding
Operating Systems
5
Job Scheduler
• High-level scheduler.
• Selects jobs from a queue of incoming jobs.
• Places them in process queue (batch or interactive), based
on each job’s characteristics.
• Goal is to put jobs in a sequence that uses all system’s
resources as fully as possible.
• Strives for balanced mix of jobs with large I/O interaction
and jobs with lots of computation.
– Tries to keep most system components busy most of
time.
Understanding
Operating Systems
6
Process Scheduler
• Low-level scheduler – assigns the CPU to execute
processes of those jobs placed on ready queue by Job
Scheduler.
• After a job has been placed on the READY queue by Job
Scheduler, Process Scheduler that takes over.
–
–
–
–
Determines which jobs will get CPU, when, and for how long.
Decides when processing should be interrupted.
Determines queues job should be moved to during execution.
Recognizes when a job has concluded and should be terminated.
Understanding
Operating Systems
7
CPU Cycles and I/O Cycles
• To schedule CPU, Process Scheduler uses common trait
among most computer programs: they alternate between
CPU cycles and I/O cycles.
READ A,B
I/O cycle
C = A+B
D = (A*B)–C
CPU cycle
E = A–B
F = D/E
WRITE A,B,C,D,E,F
I/O cycle
STOP
terminate execution
END
8
Poisson Distribution Curve
• I/O-bound jobs (such as printing a series of documents)
have many brief CPU cycles and long I/O cycles.
• CPU-bound jobs (such as finding the first 300 prime
numbers) have long CPU cycles and shorter I/O cycles.
• Total effect of all CPU cycles, from both I/O-bound and
CPU-bound jobs, approximates a Poisson distribution
curve.
– Figure 4.1
Understanding
Operating Systems
9
Processor Manager : Middle-Level
Scheduler
• In a highly interactive environment there’s a third layer
– called middle-level scheduler.
• Removes active jobs from memory to reduce degree of
multiprogramming and allows jobs to be completed faster.
Understanding
Operating Systems
10
Job and Process Status
• Job status -- one of the 5 states that a job takes as it moves
through the system.
–
–
–
–
–
HOLD
READY
WAITING
RUNNING
FINISHED
Understanding
Operating Systems
11
Job and Process Status
Admitted
Hold
Finished
Interrupt
Ready
I/O or event
completion
Exit
Running
Scheduler dispatch
Waiting
I/O or event
wait
Handled by Process Scheduler
Handled by Job Scheduler
12
Transition Among Process States
 HOLD to READY : Job Scheduler using a predefined policy.
 READY to RUNNING : Process Scheduler using some predefined
algorithm
 RUNNING back to READY : Process Scheduler according to some
predefined time limit or other criterion.
 RUNNING to WAITING : Process Scheduler and is initiated by an
instruction in the job.
 WAITING to READY : Process Scheduler and is initiated by signal
from I/O device manager that I/O request has been satisfied and job
can continue.
 RUNNING to FINISHED : Process Scheduler or Job Scheduler.
Understanding
Operating Systems
13
Process Control Block (PCB)
• Process Control Block (PCB) -- data structure that
contains basic info about the job
– Process identification
– Process status (HOLD, READY, RUNNING,
WAITING)
– Process state (process status word, register contents,
main memory info, resources, process priority)
– Accounting (CPU time, total amount of time, I/O
operations, number input records read, etc.)
Understanding
Operating Systems
14
PCBs and Queuing
• PCB of job created when Job Scheduler accepts it
– updated as job goes from beginning to termination.
• Queues use PCBs to track jobs.
– PCBs, not jobs, are linked to form queues.
– E.g., PCBs for every ready job are linked on READY
queue; all PCBs for jobs just entering system are linked
on HOLD queue.
– Queues must be managed by process scheduling
policies and algorithms.
Understanding
Operating Systems
15
Process Scheduling Policies
• Before operating system can schedule all jobs in a
multiprogramming environment, it must resolve three
limitations of system:
– finite number of resources (such as disk drives, printers,
and tape drives)
– some resources can’t be shared once they’re allocated
(such as printers)
– some resources require operator intervention (such as
tape drives).
Understanding
Operating Systems
16
Scheduling Criteria
• CPU utilization – keep the CPU as busy as possible
• Throughput – # of processes that complete their execution
per time unit
• Turnaround time – amount of time to execute a particular
process
• Waiting time – amount of time a process has been waiting
in the ready queue
• Response time – amount of time it takes from when a
request was submitted until the first response is produced,
not output (for time-sharing environment)
Understanding
Operating Systems
17
A Good Scheduling Policy
 Maximize throughput by
running as many jobs as
possible in a given amount
of time.
 Maximize CPU efficiency
by keeping CPU busy 100
% of time.
 Ensure fairness for all
jobs by giving everyone
an equal amount of CPU
and I/O time.
 Minimize response time by
quickly turning around
interactive requests.
 Minimize turnaround time
by moving entire jobs
in/out of system quickly.
 Minimize waiting time by
moving jobs out of
READY queue as quickly
as possible.
18
Interrupts
• There are instances when a job claims CPU for a very long
time before issuing an I/O request.
– builds up READY queue & empties I/O queues.
– Creates an unacceptable imbalance in the system.
• Process Scheduler uses a timing mechanism to periodically
interrupts running processes when a predetermined slice of
time has expired.
– suspends all activity on the currently running job and
reschedules it into the READY queue.
Understanding
Operating Systems
19
Preemptive & Non-preemptive
Scheduling Policies
• Preemptive scheduling policy interrupts processing of a
job and transfers the CPU to another job.
• Non-preemptive scheduling policy functions without
external interrupts.
– Once a job captures processor and begins execution, it
remains in RUNNING state uninterrupted.
– Until it issues an I/O request (natural wait) or until it is
finished (exception for infinite loops).
Understanding
Operating Systems
20
Process Scheduling Algorithms
•
•
•
•
•
•
First Come First Served (FCFS)
Shortest Job Next (SJN)
Priority Scheduling
Shortest Remaining Time (SRT)
Round Robin
Multiple Level Queues
Understanding
Operating Systems
21
First Come First Served (FCFS)
• Non-preemptive.
• Handles jobs according to their arrival time -- the earlier
they arrive, the sooner they’re served.
• Simple algorithm to implement -- uses a FIFO queue.
• Good for batch systems; not so good for interactive ones.
• Turnaround time is unpredictable.
Understanding
Operating Systems
22
FCFS Example
Process
A
B
C
CPU Burst (Turnaround Time)
15 milliseconds
2 milliseconds
1 millisecond
• If they arrive in order of A, B, and C.
What does the time line look like?
What’s the average turnaround time?
Understanding
Operating Systems
23
Shortest Job Next (SJN)
• Non-preemptive.
• Handles jobs based on length of their CPU cycle time.
– Use lengths to schedule process with shortest time.
• Optimal – gives minimum average waiting time for a given
set of processes.
– optimal only when all of jobs are available at same time
and the CPU estimates are available and accurate.
• Doesn’t work in interactive systems because users don’t
estimate in advance CPU time required to run their jobs.
Understanding
Operating Systems
24
Priority Scheduling
• Non-preemptive.
• Gives preferential treatment to important jobs.
– Programs with highest priority are processed first.
– Aren’t interrupted until CPU cycles are completed or a
natural wait occurs.
• If 2+ jobs with equal priority are in READY queue,
processor is allocated to one that arrived first (first come
first served within priority).
• Many different methods of assigning priorities by system
administrator or by Processor Manager.
Understanding
Operating Systems
25
Shortest Remaining Time (SRT)
• Preemptive version of the SJN algorithm.
• Processor allocated to job closest to completion.
– This job can be preempted if a newer job in READY
queue has a “time to completion” that's shorter.
• Can’t be implemented in interactive system -- requires
advance knowledge of CPU time required to finish each
job.
• SRT involves more overhead than SJN.
– OS monitors CPU time for all jobs in READY queue
and performs “context switching”.
Understanding
Operating Systems
26
Context Switching Is Required by All
Preemptive Algorithms
• When Job A is preempted
– All of its processing information must be saved in its
PCB for later (when Job A’s execution is continued).
– Contents of Job B’s PCB are loaded into appropriate
registers so it can start running again (context switch).
• Later when Job A is once again assigned to processor
another context switch is performed.
– Info from preempted job is stored in its PCB.
– Contents of Job A’s PCB are loaded into appropriate
registers.
Understanding
Operating Systems
27
Round Robin
• Preemptive.
• Used extensively in interactive systems because it’s easy to
implement.
• Isn’t based on job characteristics but on a predetermined
slice of time that’s given to each job.
– Ensures CPU is equally shared among all active
processes and isn’t monopolized by any one job.
• Time slice is called a time quantum
– size crucial to system performance (100 ms to 1-2 secs)
Understanding
Operating Systems
28
If Job’s CPU Cycle < Time Quantum
• If job’s last CPU cycle & job is finished, then all resources
allocated to it are released & completed job is returned to
user.
• If CPU cycle was interrupted by I/O request, then info
about the job is saved in its PCB & it is linked at end of the
appropriate I/O queue.
– Later, when I/O request has been satisfied, it is returned
to end of READY queue to await allocation of CPU.
Understanding
Operating Systems
29
Time Slices Should Be ...
• Long enough to allow 80 % of CPU cycles to run to
completion.
• At least 100 times longer than time required to perform
one context switch.
• Flexible -- depends on the system.
Understanding
Operating Systems
30
Multiple Level Queues
• Not a separate scheduling algorithm.
• Works in conjunction with several other schemes where
jobs can be grouped according to a common characteristic.
• Examples:
– Priority-based system with different queues for each priority level.
– Put all CPU-bound jobs in 1 queue and all I/O-bound jobs in
another. Alternately select jobs from each queue to keep system
balanced.
– Put batch jobs “background queue” & interactive jobs in a
“foreground queue”; treat foreground queue more favorably than
background queue.
Understanding
Operating Systems
31
Policies To Service Multi-level Queues
• No movement between queues.
• Move jobs from queue to queue.
• Move jobs from queue to queue and increasing time
quantums for “lower” queues.
• Give special treatment to jobs that have been in system for
a long time (aging).
Understanding
Operating Systems
32
Cache Memory
• Cache memory -- quickly accessible memory that’s
designed to alleviate speed differences between a very fast
CPU and slower main memory.
• Stores copy of frequently used data in an easily accessible
memory area instead of main memory.
CPU
Main Memory
Cache
Controller
Hit
Cache Memory
Miss
33
Types of Interrupts
•
•
•
•
Page interrupts to accommodate job requests.
Time quantum expiration.
I/O interrupts when issue READ or WRITE command.
Internal interrupts (synchronous interrupts) result from
arithmetic operation or job instruction currently being
processed.
• Illegal arithmetic operations (e.g., divide by 0).
• Illegal job instructions (e.g., attempts to access protected
storage locations).
Understanding
Operating Systems
34
Interrupt Handler
• Describe & store type of interrupt (passed to user as error
message).
• Save state of interrupted process (value of program counter,
mode specification, and contents of all registers).
• Process the interrupt
– Send error message & state of interrupted process to user.
– Halt program execution
– Release any resources allocated to job are released
– Job exits the system.
• Processor resumes normal operation.
Understanding
Operating Systems
35
Key Terms
•
•
•
•
•
•
•
•
•
aging
cache memory
context switching
CPU-bound
first come first served
high-level scheduler
I/O-bound
indefinite postponement
internal interrupts
Understanding
Operating Systems
•
•
•
•
•
•
•
•
•
interrupt
interrupt handler
Job Scheduler
job status
low-level scheduler
middle-level scheduler
multiple level queues
multiprogramming
non-preemptive
scheduling policy
36
Key Terms - 2
• preemptive scheduling
policy
• priority scheduling
• process
• Process Control Block
• Process Scheduler
• process scheduling
algorithm
• process scheduling policy
process status
Understanding
Operating Systems
•
•
•
•
•
•
•
•
•
•
processor
queue
response time
round robin
shortest job next (SJN)
shortest remaining time
synchronous interrupts
time quantum
time slice
turnaround time
37