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Computer System Structures Notice: The slides for this lecture have been largely based on those accompanying the textbook Operating Systems Concepts with Java, by Silberschatz, Galvin, and Gagne (2003). Many, if not all, the illustrations contained in this presentation come from this source. 1/23/2004 CSCI 315 Operating Systems Design 1 Memory Layout for a Simple Batch System Operating System User Program Area 1/23/2004 One programs: it’s loaded, runs to completion, and leaves the system. CSCI 315 Operating Systems Design 2 Multiprogrammed Batch Systems 0 Operating System Job 1 Job 2 Job 3 Several jobs are kept in main memory at the same time, and the CPU is multiplexed among them. Job 4 512K 1/23/2004 CSCI 315 Operating Systems Design 3 Time-Sharing Systems Interactive Computing • The CPU is multiplexed among several jobs that are kept in memory and on disk (the CPU is allocated to a job only if the job is in memory). • A job swapped in and out of memory to the disk. • On-line communication between the user and the system is provided: – When the operating system finishes the execution of one command, it seeks the next “control statement” from the user’s keyboard • On-line system must be available for users to access data and code. 1/23/2004 CSCI 315 Operating Systems Design 4 Desktop Systems • Personal computers – computer system dedicated to a single user. • I/O devices – keyboards, mice, display screens, small printers. • User convenience and responsiveness. • Can adopt technology developed for larger operating system: – Often individuals have sole use of computer and do not need advanced CPU utilization of protection features. • May run several different types of operating systems (Windows, MacOS, UNIX, Linux). 1/23/2004 CSCI 315 Operating Systems Design 5 Parallel Systems • Systems with more than one CPU in close communication (also known as multiprocessor systems). • Tightly coupled system – processors share memory and a clock; communication usually takes place through the shared memory. • Advantages of parallel system: – Increased throughput – Economical – Increased reliability (in some cases) • graceful degradation • fail-soft systems 1/23/2004 CSCI 315 Operating Systems Design 6 Parallel Systems (Cont.) • Asymmetric multiprocessing – Each processor is assigned a specific task; master processor schedules and allocated work to slave processors. – More common in extremely large systems. • Symmetric multiprocessing (SMP) – Each processor runs and identical copy of the operating system. – Many processes can run at once without performance deterioration. – Most modern operating systems support SMP. 1/23/2004 CSCI 315 Operating Systems Design 7 Symmetric Multiprocessing Architecture CPU CPU ... CPU Memory 1/23/2004 CSCI 315 Operating Systems Design 8 Distributed Systems • Distribute the computation among several physical processors. • Loosely coupled system – each processor has its own local memory; processors communicate with one another through various communications lines, such as high-speed buses or telephone lines. • Advantages of distributed systems: – – – – 1/23/2004 Resources Sharing, Computation speed up – load sharing, Reliability, Communications. CSCI 315 Operating Systems Design 9 Distributed Systems (cont.) • Requires networking infrastructure. • Local area networks (LAN) or Wide area networks (WAN). • May be either client-server or peer-topeer systems. 1/23/2004 CSCI 315 Operating Systems Design 10 General Structure of Client-Server System Client Client ... Client network Server 1/23/2004 CSCI 315 Operating Systems Design 11 Clustered Systems • Clustering allows two or more systems to share storage. • Provides high reliability. • Asymmetric clustering: one server runs the application or applications while other servers standby. • Symmetric clustering: all N hosts are running the application or applications. 1/23/2004 CSCI 315 Operating Systems Design 12 Real-Time Systems • Often used as a control device in a dedicated application such as controlling scientific experiments, medical imaging systems, industrial control systems, and some display systems. • Well-defined fixed-time constraints. • Real-Time systems may be either hard or soft real-time. 1/23/2004 CSCI 315 Operating Systems Design 13 Real-Time Systems (Cont.) • Hard real-time: – Secondary storage limited or absent, data stored in short term memory, or read-only memory (ROM). – Conflicts with time-sharing systems, not supported by general-purpose operating systems. • Soft real-time: – Limited utility in industrial control of robotics. – Integrate-able with time-share systems. – Useful in applications (multimedia, virtual reality) requiring tight response times. 1/23/2004 CSCI 315 Operating Systems Design 14 Handheld Systems • Personal Digital Assistants (PDAs). • Cellular telephones. • Issues: – Limited memory, – Slow processors, – Small display screens. 1/23/2004 CSCI 315 Operating Systems Design 15 Migration of Operating System Concepts and Features 1/23/2004 CSCI 315 Operating Systems Design 16 Chapter 2: Computer-System Structures • • • • • • 1/23/2004 Computer System Operation I/O Structure Storage Structure Storage Hierarchy Hardware Protection Network Structure CSCI 315 Operating Systems Design 17 A Modern Computer System Disks ... CPU Memory Disk Controller Mouse Keyboard Printer I/O Controller Graphics Adapter Network Interface Monitor 1/23/2004 CSCI 315 Operating Systems Design 18 Computer-System Operation • I/O devices and the CPU can execute concurrently. • Each device controller is in charge of a particular device type. • Each device controller has a local buffer. • CPU moves data from/to main memory to/from local buffers. • I/O is from the device to local buffer of controller. • Device controller informs CPU that it has finished its operation by causing an interrupt. 1/23/2004 CSCI 315 Operating Systems Design 19 Common Functions of Interrupts • Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines. • Interrupt architecture must save the address of the interrupted instruction. • Incoming interrupts are disabled while another interrupt is being processed to prevent a lost interrupt. • A trap is a software-generated interrupt caused either by an error or a user request. • An operating system is interrupt driven. 1/23/2004 CSCI 315 Operating Systems Design 20 Interrupt Handling • The operating system preserves the state of the CPU by storing registers and the program counter. • Determines which type of interrupt has occurred: – polling, – vectored interrupt system. • Separate kernel routines determine what action should be taken for each type of interrupt. 1/23/2004 CSCI 315 Operating Systems Design 21 I/O Structure • Synchronous I/O - After I/O starts, control returns to user program only upon I/O completion: – Wait instruction idles the CPU until the next interrupt, – Wait loop (contention for memory access), – At most one I/O request is outstanding at a time, no simultaneous I/O processing. • Asynchronous I/O - After I/O starts, control returns to user program without waiting for I/O completion: – System call – request to the operating system to allow user to wait for I/O completion, – Device-status table contains entry for each I/O device indicating its type, address, and state, – Operating system indexes into I/O device table to determine device status and to modify table entry to include interrupt. 1/23/2004 CSCI 315 Operating Systems Design 22 Two I/O Methods Synchronous 1/23/2004 Asynchronous CSCI 315 Operating Systems Design 23 DMA Structure • Used for high-speed I/O devices able to transmit information at close to memory speeds. • Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention. • Only on interrupt is generated per block, rather than the one interrupt per byte. 1/23/2004 CSCI 315 Operating Systems Design 24 Storage Structure • Main memory – only large storage media that the CPU can access directly. • Secondary storage – extension of main memory that provides large nonvolatile storage capacity. • Magnetic disks – rigid metal or glass platters covered with magnetic recording material: – Disk surface is logically divided into tracks, which are subdivided into sectors, – The disk controller determines the logical interaction between the device and the computer. 1/23/2004 CSCI 315 Operating Systems Design 25 Moving-Head Disk Mechanism 1/23/2004 CSCI 315 Operating Systems Design 26 Storage Hierarchy • Storage systems organized in hierarchy: – Speed, – Cost, – Volatility. • Caching – copying information into faster storage system; main memory can be viewed as a last cache for secondary storage. 1/23/2004 CSCI 315 Operating Systems Design 27 Storage-Device Hierarchy 1/23/2004 CSCI 315 Operating Systems Design 28 Caching • Use of high-speed memory to hold recentlyaccessed data. • Requires a cache management policy. • Caching introduces another level in storage hierarchy: – This requires data that is simultaneously stored in more than one level to be consistent. 1/23/2004 CSCI 315 Operating Systems Design 29 From Disk to Register Consider a system with virtual memory in which an integer variable A has been swapped out of “core” and currently resides on disk. Consider that a machine instruction moves that variable from memory into a register. Question: What is the sequence of events that ensues until the value of A is finally stored in a register? 1/23/2004 CSCI 315 Operating Systems Design 30 Hardware Protection • • • • 1/23/2004 Dual-Mode Operation I/O Protection Memory Protection CPU Protection CSCI 315 Operating Systems Design 31 Dual-Mode Operation • Sharing system resources requires operating system to ensure that an incorrect program or poorly behaving human cannot cause other programs to execute incorrectly. • OS must provide hardware support to differentiate between at least two modes of operations: 1. User mode – execution done on behalf of a user, 2. Monitor mode (also kernel mode or system mode) – execution done on behalf of operating system. 1/23/2004 CSCI 315 Operating Systems Design 32 Dual-Mode Operation (Cont.) • Mode bit added to computer hardware to indicate the current mode: monitor (0) or user (1). • When an interrupt or fault occurs hardware switches to monitor mode. Interrupt/fault monitor user set user mode Privileged instructions can be issued only in monitor mode 1/23/2004 CSCI 315 Operating Systems Design 33 I/O Protection • All I/O instructions are privileged instructions. • Must ensure that a user program could never gain control of the computer in monitor mode (i.e., a user program that, as part of its execution, stores a new address in the interrupt vector). 1/23/2004 CSCI 315 Operating Systems Design 34 Use of an I/O System Call 1/23/2004 CSCI 315 Operating Systems Design 35 Memory Protection • Must provide memory protection at least for the interrupt vector and the interrupt service routines. • In order to have memory protection, at a minimum add two registers that determine the range of legal addresses a program may access: – Base register – holds the smallest legal physical memory address, – Limit register – contains the size of the range. • Memory outside the defined range is protected. 1/23/2004 CSCI 315 Operating Systems Design 36 Base and Limit Registers 1/23/2004 CSCI 315 Operating Systems Design 37 Hardware Address Protection 1/23/2004 CSCI 315 Operating Systems Design 38 Hardware Protection • When executing in monitor mode, the operating system has unrestricted access to both monitor and user’s memory. • The load instructions for the base and limit registers are privileged instructions. 1/23/2004 CSCI 315 Operating Systems Design 39 CPU Protection • Timer – interrupts computer after specified period to ensure operating system maintains control: – Timer is decremented every clock tick – When timer reaches the value 0, an interrupt occurs • Timer commonly used to implement time sharing. • Time also used to compute the current time. • Load-timer is a privileged instruction. 1/23/2004 CSCI 315 Operating Systems Design 40 General-System Architecture • Given the I/O instructions are privileged, how does the user program perform I/O? • System call – the method used by a process to request action by the operating system: – Usually takes the form of a trap to a specific location in the interrupt vector, – Control passes through the interrupt vector to a service routine in the OS, and the mode bit is set to monitor mode, – The monitor verifies that the parameters are correct and legal, executes the request, and returns control to the instruction following the system call. 1/23/2004 CSCI 315 Operating Systems Design 41 Network Structure Local Area Networks (LAN) Wide Area Networks (WAN) 1/23/2004 CSCI 315 Operating Systems Design 42 Local Area Network Structure 1/23/2004 CSCI 315 Operating Systems Design 43 Wide Area Network Structure 1/23/2004 CSCI 315 Operating Systems Design 44