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Creating Award-Winning Products Multimedia Strategies We’ve Always Done It This Way Keep up with the “Joneses” • Competition moving to online delivery • Upper management dictate: we will keep up with technology – CD products – Web products We’ve Always Done It This Way Multimedia is not the be-all and end-all • Not always appropriate • Start small • Add features later We’ve Always Done It This Way Multimedia is not paper • Cannot simply copy existing materials and add multimedia “pizzazz” • Requires special skills to be developed or added to department • Requires new processes to manage and complete development • Can cost a lot more to develop We’ve Always Done It This Way Web-based products are not CD products • Cannot simply convert to web format • Multimedia on the web – What technology can we assume that user has? – What level of performance will highly motivated users tolerate? Creating and Meeting Design Objectives Objectives same as our paper-based products: • Improve understanding and retention and maintain student interest in the material Tools are different: • • • • Interactivity Animation Video Audio Creating and Meeting Design Objectives Put navigation and content control into the hands of the users • Adult learners want to be in control of their own learning • Improves users’ understanding and retention as they follow links that make sense to them • Design elements – Ball flags – Pop-ups – Discovery points Creating and Meeting Design Objectives Provide users plenty of opportunities to ensure they learned what they were expected to learn • Vary types of questions to ensure users able to apply knowledge • Design elements – Pre-tests – Practice – Exercises – Tests Creating and Meeting Design Objectives Use video, animations, and audio to redirect or recapture users’ attention • Constant use of such features makes users “immune” to their effects and you can lose their focus • “Unexpected” keeps users guessing and “wakes them up” at key points • Judicious use improves overall internet performance Creating and Meeting Design Objectives Make the interface a tool, not an obstacle, to learning • Users should be able to learn the interface (how to navigate, where to find information) in moments • Since audience is the same on so many of our products, should we design one Jeppesen standard for all products? Creating and Meeting Design Objectives Creating and Meeting Design Objectives Make the interface a tool, not an obstacle, to learning • Three products: – Three development tools – Three interfaces – Three purposes • Better to ensure the interface meets the goals of the individual product and audience, than force a standard, as long as the interface meets the stated objective Hiring the Right Expertise Required skills for team • • • • • • • • Project management Instructional design Writing Multimedia Interface design Graphic development Back-end programming Testing/Quality Assurance Hiring the Right Expertise Retrain some existing personnel • Writing for online presentations • Designing graphics for online presentations • “Programming” in HTML, Flash Hiring the Right Expertise Instructional Designers • • • • • • Write objectives Define lesson structure Identify building blocks Add motivators Design learning activities Create effective test questions Hiring the Right Expertise Multimedia Specialists • Interface design – Look and feel – Buttons – Navigation • Authoring tools • Templates Hiring the Right Expertise Web Programmers • “Backend” programming – Ordering – Tracking – Scripting (JavaScript, PHP, etc.) Hiring the Right Expertise Building the Team and Defining Roles • Quite a bit of overlap between what each team member thought he/she should be doing • Where do you draw the lines between roles? – Can writers change text without going through programmers? – Can writers change HTML? – Where do “programming standards” cross the line into instructional design? Establishing a Quality Process Planning Documents • Training plans • Interface design • Programming specifications Establishing a Quality Process Prototyping • Sample lesson as soon as possible • Usability testing on “real” users • Redesign before proceeding Establishing a Quality Process Editing and Testing • SME edits • Quality assurance tests – Technical accuracy – Functional integrity • Performance testing: – Browsers – Access speeds • Usability testing (yes, again) Establishing a Quality Process Maintenance • Needs to be part of process from the beginning • Plan for frequency and logistics of maintenance • Updateability of web does not give permission to forego process Results Maneuvers JeppChart Training CFI Renewal