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The Landscape of Learning Technologies & How to Give Your Own Course a Facelift Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations On the Agenda Today Making a case for integrating technology My representation of the eLearning timeline Web 2.0 and implications for teaching and learning The Future of Learning Management Systems Virtual Worlds – an introduction and how SL is being used Mobile technology – how it’s being used Not On the Agenda Today How to’s Security vulnerabilities of Web 2.0 A Case for Change Do You Recognize this Person? http://www.youtube.com/watch?v=DRBW8 eJGTVs A Case for Using Technology Why We Need to Teach Technology in School http://www.youtube.com/watch?v=_VnHdqpE4RM&feature=related Classroom Technology Demo, using tablet PC http://www.youtube.com/watch?v=8GK8Idf4bBI Current Academic Technologies Learning management systems Plagiarism software Digital pictures, flash animations, use of videos Podcasting Wikis, blogs, RSS feeds Early use of immersive learning environments, lots of experimentation in Second Life and custom builds Content authoring tools (lodeStar, Raptivity) Web conferencing tools (WebEx, Elluminate) 3D imaging software (Autodesk) and spatial technologies (GIS) Learning Objects/Repositories and Emergence of federated search capabilities Web 2.0/Social technologies (Facebook, Google Docs, You Tube), social bookmarking, folksonomies, cloud tags (more limited in academia to date) eLearning Time Line 2004 1990s… Dot-com era 1. Internet courses, first and second iterations of LMS Home-grown course applications followed by vendor-developed “enterprise-level” LMSs (D2L, Vista, BB) Beginning of Open Source Entrants (Moodle, Sakai) Overarching web design? eLearning Time Line 2005…2010 "Web 2.0: a knowledge-oriented environment where human interactions generate content that is published, managed and used through network applications (coined by Tim O’Reilly in 2004)” –From Wikipedia Interoperability Overarching web design? Mashups 3D immersive environments, future of webinterface Characteristics of Browser-based content, with client-server relationship (information pushed out one direction) Characteristics of http://www.web ware.com/html/ ww/100/2008/ winners.html Characteristics of http://www.mapquest.com/maps?city=Brainerd&state=MN Summary Web 1.0 vs Web 2.0 Web 1.0 = Linking to documents/static Web pages Web 2.0 = Linking people Socialization + Applications + Technology = Has its own Categories From 101 Web 2.0 Teaching Tools, http://oedb.org/library/features/101-web-20-teachingtools. Nov 2007 Aggregators RSS in Plain English http://www.youtube.co m/watch?v=0klgLsSxG sU Uses of RSS in Education Keep current in news, education, politics and professional organizations Receive updates to your favorite blogs Subscribe to and network with educational bloggers in your field of study Share your feeds with other educators and vice-versa Make announcements to students after class Track student blogs and wikis Subscribe to Podcasts Students can track each other's blogs or share their feeds with each other, creating a collaborative research environment Students can become more globally aware by subscribing to news and current affairs sites Source: CR2.0 (Classroom 2.0) Wiki. http://www.classroom20wiki.com/ Social Bookmarking in Plain English http://www.youtube. com/watch?v=x66l V7GOcNU Uses of Bookmarking in Education Gives students the opportunity to express differing perspectives on information and resources through informal organizational structures Assign students to create sets of bookmarks on particular topics (Teachers/faculty) To create sets of bookmarks on particular topics (Teachers/faculty) Can then share sets of bookmarks with others when working on collaborative units http://www.flickr.com/explore/ http://lblicker.wordpress.com/ The New Organization of Information M. Wesch video, Information R/evolution http://www.youtube.com/watch?v=- 4CV05HyAbM (3:11) Everything is Miscellaneous, by David Weinberger Use of Collaboration Software Team creation – Google groups, Ning, Social networks Idea generation – Live conferencing, brainstorming tools (Gliffy) Research and tracking (bookmark software) Decision making – polls, Web conferencing Work or production – Google docs, Gliffy, Wikis Evaluation/reflection – Wikis, blogs Adapted from Stephen Downes, Collaboration Tools and Web 2.0, Aug 2007 http://www.slideshare.net/Downes/collaboration-tools-and-web-20/ Collaboration Software Examples Asynchronous and Synchronous Mooseworks: http://mooseworks.ning.com/ Web Conferencing (WebEx demo) https://mnscu.webex.com/mw0304l/mywebex/default.do?siteurl=mnscu&service=10 Real Time Minute – J. Finklestein http://www.learninginrealtime.com/minute/ Gliffy Google Docs YackPack Social Networks (Facebook, LinkedIn, Plaxo) iGoogle Wikis Photo and video http://www.youtube.com/watch?v= N0UgI-FVIKo - movie Zoho (writer, presenter, etc) Twitter Wikis A wiki is a collection of web pages designed to enable anyone who accesses it to contribute or modify content Wikis in Plain English (Wetpaint version http://www.wetpaint.com/) Teaching with WIKI http://www.youtube.com/watch?v=mdOKUeT0O-o PB Wiki Wetpaint http://www.wetpaint.com/ Uses of Wikis in Teaching Group project Glossary Student networking Adding photos, videos easily to project work Alternative means for small group “report outs” Kaltura: http://www.youtube.com/watch?v=fn8mBbZr8Y4&feature=related Source: Mashable at http://mashable.com/2006/10/31/top-10-slideshow-sites-on-myspace/ • Rock You: http://lblicker.wordpress.com/2008/02/08/cooltool-rockyoucom/ • Integrating Podcasting Into Your Classroom http://www.youtube.com/watch?v=ExkMeQfuLGc • • YackPack: http://www.youtube.com/watch?v=JWfIA7TxjHA YouTube: “In Plain English” search http://www.youtube.com/results?search_query=in+plain+english &search_type=&aq=f Source: Mashable at http://mashable.com/2006/10/31/top-10-slideshow-sites-on-myspace/ Connecting to the Net Generation Learner by an Adventurous Baby Boomer) Class will take place in a lab Revising class activities – very little in D2L Moving most activity to Wiki: semester-long team project, most assignments, small group report-outs, all team presentations, and creation of glossary Incorporating Gliffy for flow diagramming Assignments will include creation of at least 1 video and use of YackPack One assignment to contribute to a Wikipedia term http://lblicker.wordpress.com/2008/08/11/embarking-on-a-babyboomer-web-20-teaching-experiment-part-1-of-a-series Where are We Heading Next? Learning Management Systems In the 3rd Phase of Add-Ons and Bundling Adding more tools in general Adding Web 2.0-like tools or proprietary mashups Going some measure towards integration with other software or increasing interoperability via open APIs But may still lack sufficient agility for early adopters who think the current IMS format is too limiting Current IMS (CMS) – What’s the Beef? Unilateral publication formats Labeled as false start; replicated existing classrooms Assumes more passive consumer of information Monolithic and they don’t play well with others (API’s not truly open) – lack of interoperability IMS (CMS) – Future Will be a part of a mix of systems for tracking learning experiences Will run side-by-side at institutions with other more flexible and interoperable approaches Primarily will handle administrative functions Will morph to an LMOS (Learning Management Operating System), backbone for layering LMOS from The Nose, Blog by Al Essa The learning platform of the future will need a substrate that performs the mundane but essential bookkeeping functions such as authentication, authorization, and integration with back-end systems. The LMOS should look more like the linux kernel: a lean, mean traffic cop that sits below the application layer and mediates access to common services. http://tatler.typepad.com/nose/2007/10/suns-project-da.html What Else is Emerging? The Offerings PLEs (personal learning environments) Virtual or immersive environments Mobile technologies as add-ons (field based measurements, competency tracking, assessment) Personal Learning Enviornments (PLEs) A space at which the learner is at the center and can select or add resources without moving from that point Carousel metaphor The iGoogle, Netvibes Phenomenon A Portal to Media Literacy, M. Wesch http://www.youtube.com/watch?v=J4yApagn r0s – min 26 iGoogle http://www.google.com/ Virtual Worlds Immersive Virtual World Options Second Life Croquet Sun Microsystems Wonderland http://research.sun.com/projects/mc/video/MPK20oct2007.mov Johnson Center for Virtual Reality Other Lively http://www.lively.com/html/landing.html 3B http://3b.net/browser/newhome.html Virtual World Videos Ohio University Second Life Campus http://www.youtube.com/watch?v=aFuNFRie8wA Science Learning http://www.youtube.com/watch?v=EfsSGBraUhc Education in Second Life: Explore the Possibilities http://www.youtube.com/watch?v=TMGR9q43dag Croquetlandia Mobile Learning Mobile learning, Florida Community College http://www.youtube.com/watch?v=Q40Q5uYL9Ws&feature=related Hot Lava (Course Management System for mobile devices) http://www.hotlavasoftware.com/ Current Academic Technologies Learning management systems Plagiarism software Digital pictures, flash animations, use of videos Podcasting Wikis, blogs, RSS feeds Early use of immersive learning environments, lots of experimentation in Second Life and custom builds Content authoring tools (lodeStar, Raptivity) Web conferencing tools (WebEx, Elluminate) 3D imaging software (Autodesk) and spatial technologies (GIS) Learning Objects/Repositories and Emergence of federated search capabilities Web 2.0/Social technologies (Facebook, Google Docs, You Tube), social bookmarking, folksonomies, cloud tags (more limited in academia to date) What’s Coming Continued explosion of Web 2.0 tools Immersive virtual worlds as learning environments 3D “engines” built into software (Second Life, Lively, 3B) Growth of Learning Simulations More 3D modeling, robotics, GIS, “mashups” Mobile technologies (as add-ons) Receding importance of the IMS; move towards an LMOS PLEs, portals to learning with multiple tools Move away from 2D digital assets to 3D in LORs Reduced need for 2D Web designers, increased need for 3D game/graphic designers Interoperability and extensibility !!! 5-8 years – (my prediction) pirmary Web interface morphs to 3D Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations W: 651-201-1413 C: 651-269-0107 [email protected] Website for Next Generation Technology in MnSCU www.nextgentech.mnscu.edu Lesley’s Blog: http://lblicker.wordpress.com/