Survey
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Cultural industry and the European agenda for culture in a globalizing world Sheamus Cassidy, European Commission Vienna, 4 December 2007 DG Education and Culture Field of attention: 1. Cultural actions (Culture Programme 2007-2013); 2. Cultural Policy (Creative economy, research, discussions with cultural sector and Member States on policy) 2 Study on the economy of Culture First official EU study on the economy of culture; Captures the direct and indirect socioeconomic impact of the cultural sector in Europe; Assesses it’s impact on the Lisbon Agenda 3 What does the Culture & Creative Sector include? Cultural Industries: The Core: Visual Arts, Performing Arts, Heritage Film and Video, Television and radio, Video games, Music, Books and press Creative Industries & Activities: Design Architecture Advertising Related Activities: PC manufacturers, MP3 player manufacturers, mobile industry, etc… The Culture Sector is a big employer 5.8 million employees across the EU 3.1% of total employed population in EU25 Exceeds the total employed in Ireland and Greece put together 5 The Culture Sector is growing well Employment in the Culture Sector increased (+1.85%) while total EU employment fell in 2002-2004 Growth 12.3% higher than the growth of the general economy in 1999-2003 6 The Culture Sector is a big contributor to growth Accounted for 2.6% of EU GDP in 2003 Exceeds contribution of the chemicals, rubber and plastic products industry (2.3%) 7 The Culture Sector is bigger than the ICT manufacturing sector Turnover more than € 654 billion in 2003 The ICT manufacturing sector had ‘only’ € 541 billion in 2003 (EU-15 figures) Compare with turnover of the car manufacturing industry: € 271 billion in 2001 8 The indirect socio-economic impact The Culture Sector: Helps to think ‘out of the box’ and promotes European integration fuels ICT sector growth nourishes development (regions+cities) is the engine for creativity 9 The “Lisbon potential” of the cultural & creative sector is crucial Strategies can help unleash this potential 10 What do we need to do to develop strategies? Gather intelligence: Evidence based policymaking requires statistics Mainstream culture into other policies Communicate, share best practices and set aims Evaluate our policies Revise policies 11 Communication on culture: The political ambition React to the challenges ahead: by confirming the central role of culture in the European project and in its relations with the world: three main political objectives Implement a comprehensive strategy: a new policy framework for all actions and programmes Set new frameworks and methods for dialogue and cooperation (mainstreaming culture/dissemination) 12 Three objectives Cultural Diversity and Intercultural Dialogue; Culture as a catalyst for Creativity; Culture as an element in international relations 13 Communication on culture - New working methods A structured dialogue with the cultural sector including the setting up of a Cultural Forum (first one this month) Improved coordinating efforts between the Member States and the Commission Mainstreaming in other Community policies (our inventory shows that a lot is already done) 14 A key feature: the open method of coordination Mutual learning and peer review Best practices and transferability Potential joint policy initiatives Reporting every two years, but no benchmarking 15 The way forward Member States adopted Council Conclusions. European Institutions are discussing it. Cultural Forum and Structured dialogue with cultural sector Regular reporting 16 Information http://ec.europa.eu/culture http://ec.europa.eu/culture/eac/communic ation/comm_en.html http://ec.europa.eu/culture/eac/dialogue/f unding/funding_others_fr.html [email protected] 17