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Equilibrium and the Equilibrant An object is in equilibrium when the net force on it is zero. When in equilibrium, an object is motionless or moves with constant velocity. Equilibrium and the Equilibrant An object is in equilibrium when the net force on it is zero. When in equilibrium, an object is motionless or moves with constant velocity. The Equilibrant is the equal and opposite force that makes the net force = zero. Suppose two forces are exerted on an object and the sum is not zero. How could you find a third force that, when added to the other two, would add up to zero? Such a force, one that produces equilibrium, is called the equilibrant. How could you find a third force that, when added to the other two, would add up to zero? Such a force, one that produces equilibrium, is called the equilibrant. To find the equilibrant, first find the sum of the two forces exerted on the object. This sum is the resultant force, R. Such a force, one that produces equilibrium, is called the equilibrant. Adding the EQUILIBRANT to the other vectors now makes the net force = 0 All of the forces are in EQUILIBRIUM. Components A coordinate system allows you to expand your description of a vector. Vector A is broken up or resolved into two component vectors. Ax , is parallel to the x-axis, and the other, Ay , is parallel to the y-axis. The original vector is the sum of the two component vectors. A = Ax + Ay The original vector is the sum of the two component vectors. A = Ax + Ay The process of breaking a vector into its components is sometimes called vector resolution. The magnitude and sign of component vectors are called the components. An airplane flies at 65 m/s in the direction 149° counterclockwise from east. What are the east and north components of the plane’s velocity? Motion in two dimensions can be solved by breaking the problem into two interconnected one-dimensional problems. For instance, projectile motion can be divided into a vertical motion problem and a horizontal motion problem. The vertical motion of a projectile is exactly that of an object dropped or thrown straight up or down. A gravitational force acts on the object accelerating it by an amount -g. VELOCITY = ACCELERATION x TIME V = -g * t V = -9.8 x t DISPLACEMENT = d = v0t + 1/2at2 Analyzing the horizontal motion of a projectile is the same as solving a constant velocity problem. A projectile has no thrust force and air drag is neglected, consequently there are no forces acting in the horizontal direction and thus, no acceleration, a=0 VELOCITY = CHANGE IN DISPLACEMENT / CHANGE IN TIME V=d/T DISPLACEMENT = VELOCITY x TIME d=V/T Vertical motion and horizontal motion are connected through the variable time. The time from the launch of the projectile to the time it hits the target is the same for vertical motion and for horizontal motion. Therefore, solving for time in one of the dimensions, vertical or horizontal, automatically gives you the time for the other dimension. THE TIME IT TAKES FOR THE OBJECT TO FALL STRAIGHT DOWN AND HIT THE GROUND IS EXACTLY THE SAME TIME IT TAKES FOR THE PROJECTILE TO FALL UNTIL IT HITS THE GROUND. Remember – when we shot the marble out horizontal and dropped the other ball, the both hit the floor at the same time. If we know the time for the vertical motion, we will know the time for the horizontal motion. WE WILL USE THE EQUATION FOR DISPLACEMENT IN THE Y – DIRECTION TO FIND THE TIME IT TAKES TO FALL TO THE GROUND. d = v0t + 2 1/2at ONCE WE KNOW THIS TIME, WE CAN USE THE TIME TO SOLVE FOR VELOCITY AND DISPLACEMENT IN THE X – DIRECTION ( V = D / T ) OR ( D = V x T ) Velocity = 2 x pi x radius / Period (T) V = 2 pi r / T FORCE DUE TO CENTRIPETAL ACCELERATION – THE FORCE OF GRAVITY OF SUN OR TENSION IN STRING SWINGING BALL AROUND OR FRICTION FORCE HOLDING CAR GOING AROUND CURVE ON ROAD