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Evolutionary Algorithms Evolutionary algorithms are based upon powerful principles of evolution. Evolutionary algorithms are widely used in computer science and engineering for solving complex problems (Dipankar Dasgupta, 2013). Evolutionary algorithms are also known as evolutionary computational techniques they are powerful tools which can be used to solve different engineering issues. Evolutionary techniques can be put into two categories, evolutionary algorithms and evolvable hardware. Evolutionary techniques are able to solve problems the same way humans do (Ivan Zelinka, 2010). Evolutionary algorithms work on the basis of survival of the fittest in order to produce better and better approximations to a solution. Evolutionary algorithms model natural processes such as selection, recombination, mutation, migration, locality and neighbourhood (Pohlheim, 2006). Before an evolutionary algorithm can be used for a particular problem there are two requirements that must be met. Firstly, we need a way to encode candidate solutions to the problem. The simplest encoding, and that used by many genetic algorithms, is a bit string. Each candidate is purely a sequence of zeros and ones. This encoding makes cross-over and mutation very straightforward, but that does not mean that you cannot use more complicated representations. The second requirement for applying evolutionary algorithms is that there must be a way of evaluating partial solutions to the problem - the fitness function. It is not satisfactory to evaluate solutions as right or wrong, the fitness score has to show how right or, if your glass is half empty, how wrong a candidate solution is. So a function that returns 0 or 1 is useless. A function that returns a score on a scale of 1 - 100 is better. We need shades of grey, not just black and white, since this is how the algorithm guides the random evolution to find increasingly better solutions. Evolutionary algorithms can also be used to edit and produce video. This can be done based upon selection criteria determined by the user. It can be done by either defining criteria to be applied or by interactively performing selection in the evolving population of video clips. The evolutionary model is more flexible, the system has improved functionalities, and the use of creative video editing is further explored as a process to support the production of digital video art (Teresa Chambela, 2010). Genetic algorithms are probably the most popular technique in evolutionary computation. In the very beginning genetic algorithms were used to as a step in the process of classifier systems and they have been exploited more to study the mechanisms of evolution, rather than to solve actual issues. In genetic algorithms an individual is represented as a sequence of bits. Offspring that are produced at each step tend to usually outnumber the original population. During the process of selecting parents highly fit individuals are favoured by the bigger or smaller factor depending on selective pressure in the algorithm. After the evaluation of new individuals, the population is shrunk back to its original size. Sometimes, all parents in the population are discarded, regardless of their fitness: if that cases, the approach is called generational. (Ernesto Sanchez, 2012).