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The History of Artificial Intelligence An Introduction Part 2 Professor Max Bramer University of Portsmouth The Dartmouth Conference The name Artificial Intelligence was coined by John McCarthy, who organised a celebrated and pioneering conference at Dartmouth College in the summer of 1956 entitled 'The Dartmouth Summer Research Project on Artificial Intelligence'. The conference lasted two months and led to the first ideas for a list processing language which later became Lisp The Strong View of AI "The Brain is a Computer That Happens To Be Made of Meat” John McCarthy 1 GPS 1957: Newell and Simon The General Problem Solver (GPS) Allen Newell, Cliff Shaw and Herbert Simon on Chess-Playing Programs (1958) "Chess is the intellectual game par excellence. Without a chance device to obscure the contest, it pits two intellects against one another in a situation so complex that neither can hope to understand it completely, but sufficiently amenable to analysis that each can hope to outthink his opponent. The game is sufficiently deep and subtle in its implications to have supported the rise of professional players, and to have allowed a deepening analysis through 200 years of intensive study and play without becoming exhausted or barren. Such characteristics mark Chess as a natural area for attempts at mechanisation. If one could devise a successful chess machine, one would seem to have penetrated to the core of human intellectual endeavor.” Samuel’s Checkers Program In 1958 Arthur Samuel at IBM produced a very strong program for playing Checkers, using rote learning techniques. The program had an evaluation function with coefficients which were adjusted upwards or downwards after every game. 2 MENACE Other important experiments on rote learning were carried out in the late 1950s by Donald Michie, formerly a colleague of Turing's at Bletchley Park, using the game of noughts and crosses Computers at that time were so primitive that Michie instead constructed his learning system, which was called the Matchbox Educable Noughts And Crosses Engine (MENACE), from matchboxes and carried out hundreds of trials in his machine learning experiments by hand MENACE: The Matchbox Educable Noughts And Crosses Engine Computers and Thought. Edited by Ed Feigenbaum and Julian Feldman (1963) Topics included • Game-playing Programs • Mathematical Theorem Proving • Symbolic Integration • Question-answering Systems • Pattern Recognition • Simulation of Cognitive Processes 3 Marvin Minsky 1963: Steps Towards Artificial Intelligence In Computers and Thought AISB In 1964 AISB, The Society for the Study of Artificial Intelligence and the Simulation of Behaviour is formed in Britain. It is the first national AI society in Europe and possibly the world. 1965: Heuristic Dendral Heuristic Dendral was developed by Bruce Buchanan at Stanford University. It assisted organic chemists in inferring the molecular structure of complex organic compounds from their chemical formulae and mass spectrograms. This was the first Expert System. It comprised approximately 400 rules 4 SHRDLU Terry Winograd’s SHRDLU (1968) Natural language understanding (a ‘robot’ operating in the blocks world) 2001: A Space Odyssey (Kubrick 1968) The HAL 9000 Computer Other AI Systems: Late 1960s • STUDENT - solving algebra problems • SIR - understanding English sentences 5 Prolog Prolog (Programming in Logic) was invented c. 1970 by Alain Colmerauer and others in Marseilles, Edinburgh and London. Newell And Simon (1973): Human Problem Solving On the basis of detailed studies of human problem solving ‘protocols’, argued for Production Systems as a psychologically plausible computational model. Production Systems later served as the basis for the first generation of Expert Systems. 1973: The Lighthill Report British AI suffered badly from a damning report to the (then) Science Research Council in 1973 by Sir James Lighthill, an Applied Mathematician. The report showed little understanding of work in the field. The field did not start to recover until a report with a very different emphasis was published in 1981 6 1974: First World Computer Chess Championship 1974: The Russian program Kaissa won the first world computer chess championship, held in Stockholm, with a 4-0 score 1975: MYCIN The second and archetypal Expert System, developed by Edward Shortliffe at Stanford University. MYCIN diagnosed bacterial infections, particularly in the bloodstream, making use of properties of organisms growing in cultures in a laboratory. Subject knowledge was represented explicitly in declarative form as several hundred rules. Sample MYCIN Rule IF the stain of the organism is gramneg AND the morphology of the organism is rod AND the aerobicity of the organism is aerobic THEN there is strongly suggestive evidence (0.8) that the class of the organism is enterobacteriaceae 7 Chess Challenger 1977: The first microcomputer chess playing machine, CHESS CHALLENGER, was created. The International Computer Chess Association (ICCA) was formed. 1979: Formation of AAAI The American Association for Artificial Intelligence 1980: EMYCIN A domain-independent version of MYCIN, created by William van Melle. EMYCIN, standing for 'empty MYCIN' or 'essential MYCIN' was the first expert system shell and the inspiration for almost all of those that followed. 8 1980: SGES Founded The British Computer Society Specialist Group on Expert Systems (SGES) was founded by Prof. Donald Michie in 1980. He comments that at that time the number of operational expert systems in the world ‘could be counted on the fingers of one mutilated hand’. 1981: The JIPDEC Report In the autumn of 1981 the Japanese Information Processing Development Center (JIPDEC) announced a ten-year research and development programme aimed at developing 'fifth-generation' computer systems. The Report stated that in Fifth-Generation systems 'intelligence will be greatly improved to approach that of a human being'. The major aim of the programme was to develop the infrastructure to support 'knowledge information processing' systems (expert systems). The FGCS Project The Fifth Generation project envisaged a collaboration of industry, academic institutions and government departments in a nationally co ordinated programme. If successful it could propel Japan into a worldwide lead in the field of Advanced Information Technology. 9 Basic Structure of a Fifth Generation Computer System 1982: The Alvey Report British AI Rehabilitated The British response to the JIPDEC Report was the Alvey Programme for Advanced Information Technology, funded at 350 million pounds over five years (approximately 200 million pounds from government, the rest from industry) for 'pre-competitive' collaborative research in four areas, including logic programming and Intelligent KnowledgeBased Systems. IKBS was identified as a major area in need of development. The term Intelligent Knowledge-Based System was preferred to the still discredited term AI. 1982: Formation of ECCAI European Co-ordinating Committee on Artificial Intelligence 10 1980s: The Rise of the Expert System • 1965: Heuristic Dendral • 1975: Mycin • 1980: Emycin • 1981: Xcon (Digital) • 1985: around 50 worldwide • 1992: Over 12,500 - wide range of applications Vision Systems 1985: Over 100 companies selling machine vision systems in the US (total sales $80 million p.a.) AI Problems 1986: US sales of AI-related hardware and software reached $425 million 11 Computers and Chess: The Computer Victorious In 1997 Deep Blue beats Gary Kasparov convincingly in a six-game match. Chess-playing machines which can routinely outplay at least 99% of the human race can now be bought for a few pounds. 1991: Expert Systems Go to War It was reported that number of expert systems were used in support of 'Operation Desert Storm' in the Gulf War, including PRIDE (Pulse Radar Intelligent Diagnostic Environment), SABRE (Single Army Battlefield Requirements Evaluator), TOPSS (Tactical Operation Planning Support System), TACOS (The Automated Container Offering System) and AALPS (Automated Air Load Planning System). The Present Day Current topics include • neural nets • genetic algorithms • intelligent agents • data mining • knowledge management • artificial life But the ‘intelligent machine’ remains elusive 12