Download Grahics Software - Bakersfield College

Survey
yes no Was this document useful for you?
   Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Document related concepts
no text concepts found
Transcript
Graphics Evolution
Grahics Software
Graphics are pictures, still and moving, such as illustrations,
photographs, animations, and films. In 1963, Ivan Sutherland, a
graduate student at MIT, created the first graphics program for
small computers. Sutherland’s Sketchpad, which ran on a
minicomputer and used a light pen to draw lines on a screen, was
the first of a long line of graphics software programs that have
revolutionized commercial and, to some extent, noncommercial
illustration and design.
Developments in Painting and Drawing Programs
The pixelization problem in painting programs was resolved in two
ways. First, as the RAM and storage capacities of personal
computers grew, raster image-processing programs were created
that could handle images with a greater number of dots per inch.
Today’s high-end raster image programs can handle full-screen
images at 2400 dpi or higher in 16.7 million different colors.
Another solution to the pixelization problem was the development
of antialiasing, whereby pixels along the edge of an image are
progressively lightened or darkened to produce the effect of a
smooth edge.
The difficulty of producing irregular forms in drawing programs
was resolved by the introduction of bezier curves. A bezier curve
is a straight line or a curve that is described by its tangents—
straight lines that are perpendicular to and bisect the line.
Programs using bezier curves create curved lines, join them
together, and modify the curvature of lines by manipulating
tangent lines connected to points on the curves. The next great
innovation in drawing programs was the introduction of freehand
tools, which allowed users to draw an irregular line on the
screen that was then automatically transformed into bezier curves
that could be adjusted.
Paint and Drawing Programs Today
In the early days of personal computers, choosing among graphics
programs was simple. One could use a painting program or a
drawing program. The former was a good choice for producing
graphics with irregular shapes. The latter was a good choice for
producing graphic containing lots of regular geometric shapes,
such as pie charts, bar graphs, and geometric figures. Today,
distinctions between painting and drawing programs have blurred
considerably because high-end drawing programs contain both
drawing and painting features. Relatively simple painting and
drawing programs are still available such as Microsoft Paint,
which is bundled with the Windows 95 operating system.
Professional computer illustrators generally work, however, in
some more powerful and sophisticated programs.
Some of toadys programs are:
Paint
Graphics Workshop
Adobe Illustrator
Photoshop
Comparison
This table will illustrate some of the comparisons:
Program
Environment
Ease of Use
Strength
Photoshop Home/Office
Normal-Hard
Versitile
Illustrator
Professional
Hard Handle most tasks
Premier
Professional
Hard Video editing
Graphics Workshop
Home/Office
Normal
Different types
Paint Shop Pro Home Normal
Easy for simple tasks
Paint Home Easy Good for simple tasks
Lview Home Easy Excellent fo simple tasks
Early Painting and Drawing Programs
In the early days of personal computing, software developers
created two types of programs for producing computer graphics.
Bitmap-based or raster image-based graphics programs, commonly
called painting programs, allowed users to create pictures by
changing the pixels, or picture elements, on the screen from
white to black. Object-based or vector-based graphics programs,
commonly called drawing programs, allowed users to construct
pictures by creating, editing, and combining mathematically
defined geometric shapes.
Eventually, color and grayscale versions of both painting and
drawing programs were developed. Early painting programs were
great for free-form sketching, but because of their low
resolution, corresponding to the limited dot-per-inch (dpi)
resolutions of computer screens, they tended to produce work with
a jagged, or pixelated, look along slopes or curves.
The Future
The capability of future programs will be limited only by the
imagination of the programmer and the user. There has to be a
need before the programmer, in many cases, can produce the
program to do the task. Voice input will allow the aperator to
specify what is to be done and where it is to be done. Even now
the operator can work on one pixel at a time, one area at a time,
or even make global changes to the total graphic.
The writer, (“The Copyright Holder”) authorizes you to view and download the tutorials
at this Web site only for your personal, non-commercial use. All materials and/or web
pages saved from this web site must retain all copyright and other proprietary notices
contained in the original materials on any copies of the materials.
Users will not change, alter, or modify the materials at this web site in any way, nor will
the web pages be reproduced, publicly displayed, or distributed for any public or
commercial use. Placement of these tutorials or any other copyrighted material on any
other web site or networked computer environment for any reason or purpose is
prohibited without the expressed written consent of the Copyright Holder.
All materials on this web site are copyrighted. Unauthorized use of any of the tutorials or
materials belonging to the Copyright Holder may violate copyright laws or other laws of
the United States or International law. Violations may result in legal action against
violators by the Copyright Holder.
As a User, if you breach any of these Terms, your permission to use these tutorials is
immediately and automatically terminated and you must immediately destroy any saved,
downloaded, or printed materials.
Notice of Liability: The information in the tutorials is distributed on an “As Is” basis,
without warranty. While every precaution has been taken in the preparation of the
tutorials, neither the Copyright Holder or any party associated with production or web
publication of these tutorials shall have any liability to any person or entity with respect
to the loss or damage caused, or alleged to have been caused, directly or indirectly by the
instructions contained in the tutorials, to any software and/or hardware products the
tutorials are used with and/or on. The User assumes all responsibility for any costs
incurred under any circumstances arising from the use of these tutorials.