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Ecology Letters, (2013) 16: 545–555
doi: 10.1111/ele.12071
REVIEW AND
SYNTHESIS
Gordon G. McNickle1* and
Ray Dybzinski2
1
University of Illinois at Chicago,
Department of Biological Sciences,
845 W. Taylor St. (MC066), Chicago,
IL, 60607, USA
2
Department of Ecology and
Evolutionary Biology, Princeton
University, Princeton, NJ 08544, USA
*Correspondence:
E-mail: [email protected]
Game theory and plant ecology
Abstract
The fixed and plastic traits possessed by a plant, which may be collectively thought of as its strategy, are
commonly modelled as density-independent adaptations to its environment. However, plant strategies may
also represent density- or frequency-dependent adaptations to the strategies used by neighbours. Game
theory provides the tools to characterise such density- and frequency-dependent interactions. Here, we
review the contributions of game theory to plant ecology. After briefly reviewing game theory from the
perspective of plant ecology, we divide our review into three sections. First, game theoretical models of
allocation to shoots and roots often predict investment in those organs beyond what would be optimal in
the absence of competition. Second, game theoretical models of enemy defence suggest that an individual’s
investment in defence is not only a means of reducing its own tissue damage but also a means of deflecting
enemies onto competitors. Finally, game theoretical models of trade with mutualistic partners suggest that
the optimal trade may reflect competition for access to mutualistic partners among plants. In short, our
review provides an accessible entrance to game theory that will help plant ecologists enrich their research
with its worldview and existing predictions.
Keywords
Biological markets theory, competition, evolution, evolutionarily stable strategy, frequency-dependence,
Game theory, herbivore defence, herbivory, mutualism, optimal allocation.
Ecology Letters (2013) 16: 545–555
Biotic interactions among plants and other taxa influence plant fitness, and this influence depends on both the density of organisms
and the frequencies of the different types of organisms that interact
(De Deyn & Van der Putten 2005; Bever et al. 2010; Johnson 2011;
Thorpe et al. 2011). These biotic interactions include competition
for resources (Grime 1979; Tilman 1982; Wilson 1988; Casper &
Jackson 1997; Novoplansky 2009), attack by enemies (e.g. herbivory,
disease) (Oksanen 1990; van der Heijden et al. 2008; Agrawal 2011;
Johnson 2011; de Kroon et al. 2012) and investment in a diverse set
of mutualisms (Hoeksema & Bruna 2000; Denison et al. 2003;
Bshary & Bronstein 2004; Kiers & Denison 2008; Archetti et al.
2011). Along with the abiotic environment, these biotic interactions
shaped – and continue to shape – the ecology and evolution of
plants. This web of biotic interactions may be viewed as an evolutionary game, and here, we review the game theoretical approaches
that have been applied to questions in plant ecology. First, however,
we will explain the way in which the contribution of evolutionary
game theory is unique among the conceptual tools employed by
plant ecologists.
Models of plant strategies differ widely depending on the system
under study, the question asked, or the mechanisms of interest.
However, most models of plant strategies share some general
features that we outline here. (1) First, models typically assume or
solve for some optimal strategy or trait value that maximises plant
fitness (Fig 1a). The idea is that low investment in a trait can
present a cost in the form of some missed opportunity, whereas
high investment in a trait can present a cost in terms of resources
that are allocated to the trait beyond what is necessary. (2) Models
also capture the effects of some external factor that affects plant
fitness either negatively (e.g. enemy attack, resource competition) or
positively (e.g. facilitation, mutualism) (Fig 1b). Nearly all models
that seek to identify plant strategies include these two basic
features.
(a)
Focal plant’s fitness
INTRODUCTION
(b)
Focal plant’s
strategy
(c)
Population density
Environmental
factor
(d)
Alternative neighbor
strategies
Figure 1 Many models have nested combinations of four factors depending on
whether they are density-independent (a, b), density-dependent (a–c) or densityand frequency-dependent (a–d). (a) An optimal strategy is assumed. (b) Some
external factor is included (e.g. neighbours, nutrients, enemies, mutualism) that
impacts plant fitness either positively or negatively. For simplicity, we show
linear relationships. (c) Density-dependent models include population density
which can have positive or negative effects. (d) Frequency-dependent models
allow the strategies used by neighbouring plants to have impacts on the focal
plant’s fitness. These are often negative (dashed), but might be positive in some
regions of parameter space (e.g. hump-shaped solid). All four of the factors
depicted in this Figure (a–d) may interact to influence fitness.
© 2013 Blackwell Publishing Ltd/CNRS
546 G. G. McNickle and R. Dybzinski
Review and Synthesis
Focal plant’s
fitness
Game theoretical models include these two features (Fig 1a,b),
but also generally include two additional ecological interactions. (3)
Population density might alter the success of any given strategy
either positively or negatively (Fig 1c). Pollination provides an
example of positive density-dependence when success is contingent
on a high density of conspecifics (Allison 1990). Alternatively, competition provides an example of negative density-dependence when
per capita resource capture declines with increasing plant density
(Westoby 1984). (4) The frequency of other strategies used by the
neighbours of a focal plant might influence the fitness achieved by
the focal plant (Fig 1d). For example, the success of an insect-pollinated focal plant might depend on the frequency of other floristic
traits or alleles in a physiological self-incompatibility system that
exists in the population (Marshall & Folsom 1991). Similarly, competition may be influenced by the strategies (e.g. height, root length
density) used by neighbours (Novoplansky 2009; Mommer et al.
2010; Thorpe et al. 2011). Our observation is that these four features are common among game theoretical models in plant ecology;
(1) an optimal strategy value (Fig 1a), (2) an external biotic factor
limits fitness (e.g. competition, enemy attack or mutualism), (3) population density explicitly alters focal plant fitness (Fig 1c) and (4)
neighbour strategies explicitly influence focal plant fitness (Fig 1d).
In contrast, only the first two features are common among nongame theoretical models in plant ecology.
Theoretical ecologists distinguish fitness effects from three types
of processes (Roughgarden 1971): (1) density-independent, (2) density-dependent and (3) frequency-dependent. On the basis of the
generalities identified above, we argue that density-independent,
density-dependent or frequency-dependent models fall into nested
combinations of the four relationships described above. First, density-independent models are the simplest, and envision that there is
an optimal trait and some external factor (Fig 1a, b), but plant fitness is modelled as if it is independent of the presence or traits of
neighbours. Second, a density-independent model can be made density-dependent by allowing fitness to depend upon the number of
individuals interacting (e.g. Fig. 1a–c), but such models assume that
all individuals use the same strategy. Third, a density-dependent
model can be made frequency-dependent by relaxing this assumption and specifically allowing alternative strategies to interact and
influence each other’s fitness (Fig 1a–d). As we review below,
many models in plant ecology are explicitly built upon a density-independent framework, with the effects of density- and frequencydependence only implicitly included. The potential pitfall of this
implicit approach is that it allows the modeller to bias the model
behaviour according to preconceived ideas about the effects of
density- and frequency-dependence that may or may not be correct.
(a)
As we review below, explicitly including these important ecological
processes in game theoretical models often produces drastically
different hypotheses about plant strategies that – if true – have
important implications for our understanding of plant ecology.
In the following section, we provide a brief non-mathematical
summary of important game theoretical concepts. The rest of the
review is broken into three sections that focus on models of
competition, enemies and mutualisms respectively. Throughout, we
emphasise that a game theoretical perspective is already implicitly
embedded, even if not explicitly modelled in many schools of plant
ecology and that plant ecologists already have many points of contact with game theory. We conclude each section by highlighting
empirical and theoretical gaps in our understanding of the evolutionary games in plant ecology.
Game theory essentials for the plant ecologist
Books have been written about evolutionary game theory (Smith
1982; Weibull 1997; Vincent & Brown 2005), and a number of concise, yet still lengthy articles have summarised its major themes and
mathematics (Riechert & Hammerstein 1983; Abrams et al. 1993;
Vincent et al. 1993; Falster & Westoby 2003; McGill & Brown
2007; Apaloo et al. 2009; Ripa et al. 2009). Such detail is beyond the
scope of our essay, and here, we restrict our brief, non-mathematical summary to those concepts that are immediately relevant for the
application of game theory to plant ecology and that are often
glossed over in its more general treatments.
The concept of the Evolutionarily Stable Strategy (ESS) is central
to game theory in ecology. An ESS is a strategy employed by a
community in dynamic equilibrium that resists a challenge (or an
‘invasion’ in the theoretical ecology sense) from any new strategy
that is introduced or invades at low density (Riechert & Hammerstein 1983; Vincent & Brown 2005; Apaloo et al. 2009). These strategies can be thought of as peaks on an adaptive landscape, where
alternative strategies have lower fitness and thus evolution or community assembly is constantly driven towards the ESS peak (Fig. 2).
Although some traits are adaptive, it is important for ecologists to
recognise that others might not be adaptive. Despite the singular
‘strategy’ in the term ESS, an ESS solution may be comprised of a
single strategy or a diversity of strategies (Fig. 3). The idea is that
both evolution and community assembly tend to drive communities
towards an ESS as suboptimal strategies are replaced, a tendency
that is termed convergence stability (Apaloo et al. 2009; Ripa et al. 2009;
Pintor et al. 2011). Game theorists typically define ‘fitness’ as the
per capita population growth rate of a strategy, which can take on
any value – positive or negative – depending on the context and
(b)
0
(c)
0
Non-ESS resident
Focal plant’s strategy
0
ESS
resident
Focal plant’s strategy
Non-ESS resident
Focal plant’s strategy
Figure 2 Illustration of different evolutionary trajectories based on the concept of evolutionarily stable strategies. The Evolutionarily Stable Strategy (ESS) is illustrated by
an arrow. The ESS resident in (b) is, by definition, resistant to all challengers, that is, an equilibrium population composed of individuals with the ESS strategy will not
be supplanted by individuals with any other strategy. In contrast, the non-ESS resident in (a) is vulnerable to challenges from individuals with larger strategy values, and
the non-ESS resident in (c) is vulnerable to challenges from individuals with smaller strategy values.
© 2013 Blackwell Publishing Ltd/CNRS
Focal plant’s
fitness
Review and Synthesis
Game theory and plant ecology 547
(a)
0
(b)
0
Focal plant’s strategy
Focal plant’s strategy
Figure 3 Despite the singular form of ‘Strategy’ in the term Evolutionarily Stable
Strategy (ESS), the ESS may be composed of a single strategy for any given set
of parameter values (a) or of multiple strategies (b). Arrows denote the strategy
values that compose the ESS in two hypothetical scenarios, and curves depict
the fitness (i.e. per capita growth rate) of a focal plant growing with a resident
that is in dynamic equilibrium.
would equal zero at equilibrium (i.e. the population is no longer
growing or shrinking) (Vincent & Brown 2005).
Game theoretical analyses in plant ecology typically present a relevant model of a plant strategy, along with its ESS solution, which
describes in ecological terms the strategy that will resist any challenge (e.g. Oksanen 1990; Augner et al. 1991; Gersani et al. 2001;
Dybzinski et al. 2011). Most studies also demonstrate convergence
stability of that solution, which ensures the ESS can be reached
from any colonising strategy and from any direction, through evolution, species introductions or plasticity (Apaloo et al. 2009; Ripa
et al. 2009).
The use of the word ‘Strategy’ in the term ESS contains a potentially useful ambiguity that is also, unfortunately, potentially confusing in plant ecology. The useful ambiguity embraces the fact that
plant traits are sometimes genetically fixed, sometimes plastic or
most often a combination of both (Sultan 2000; de Kroon et al.
2009). Game theoretical models are equivocal in this regard, and it
is up to the plant ecologist to interpret the model predictions
through the lens of biological reality to determine the degree to
which the traits that comprise the ESS are fixed or plastic. Confusion can arise because this determination is seldom made very
boldly, and authors may assume one thing while readers may
assume another.
Game theory is often associated with behaviour, but it need not
be, and evolutionary game theory can apply equally to fixed or plastic traits. The main difference between models of fixed and plastic
traits is that they have different implications for the mode and
tempo of plant community dynamics. A community comprised of
individuals with fixed traits will have to cycle through generations
for natural selection, acting on either extant variation or the immigration and mutation of new types, to arrive at the ESS from arbitrary starting conditions. In contrast, if a trait is plastic, a
community may rapidly arrive at the ESS from arbitrary starting
conditions as each individual assesses and responds to its environment in ecological time.
Like almost every model in ecology and evolution, evolutionary
game theory assumes that evolution is an equilibrial process. However, the danger is that this can undermine the credibility of game
theoretical analyses in the eyes of a modern ecologist, who knows
that the discipline’s early assumptions of equilibrium have been
thoroughly rejected. Indeed, there is substantial evidence suggesting
that systems in ecology rarely reach equilibrium (Caswell 1978;
Deangelis & Waterhouse 1987), and we want to be clear that our
view is that evolution by natural selection is no exception. Countless stochastic and context-dependent processes can shift through
time and space, causing disturbances that prevent a system from
ever reaching equilibrium.
However, species with traits produced and maintained by natural
selection undoubtedly exist. How then should we sensibly model
this process? We suggest that there is an underappreciated distinction between an equilibrial state and an equilibrial process. A system
may never reach an equilibrial state and yet still be driven by an
equilibrial process. That is, natural systems can still move towards
an ever shifting equilibrium even if stochastic processes and shifting
context dependency make it unlikely that an equilibrial state will be
reached. Further, this stochasticity can be incorporated into models
if it is desirable to explicitly ask questions about stochasticity. For
the purposes of this paper, it is perhaps sufficient to recognise that
the equilibrium requirements of game theoretical explanations of
evolved strategies are no more stringent than any other explanation
of evolved strategies – all such explanations require relatively consistent, but not necessarily continuous, selection pressure that rises
above the stochasticity of real systems over long time periods.
Having reviewed the essential concepts of an ESS, convergence
stability, the relevance of game theory for both fixed and plastic
traits and assumptions regarding equilibrium, we now examine the
existing game theoretical literature in plant ecology for understanding plant interactions with competitors, enemies and mutualistic
partners.
RESOURCE COMPETITION AND ALLOCATION
Plants often compete for limiting resources, such as light, water and
soil nutrients (Grime 1979; Tilman 1982; Wilson 1988; Casper &
Jackson 1997). We define resource competition as a negative interaction between individual plants mediated by a limiting resource
that, once intercepted by a particular individual, is not available to
other individuals. Following the emphasis in the literature, we will
focus on strategies for tissue allocation (e.g. allocation to height,
leaves or roots), and due to the differences in resources and strategies above- and belowground, we discuss shoot and root competition separately.
Aboveground competition for light
Height-structured competition for light is the original (Givnish
1982) and perhaps least controversial example of game theory in
plant ecology (Oksanen 1990; Givnish 1995; Falster & Westoby
2003). The following simple thought experiment illustrates its
dynamic: Imagine a crowded stand of uniformly sized plants growing at approximately the same rate. As the plants grow close to one
another, the advantage gained by a slightly taller plant is asymmetrical: the taller plant secures light with which to conduct photosynthesis and simultaneously deprives its neighbours of that light. The
winners are thus determined by the frequencies of height strategies
in the community. At geological time scales, this is the arms race
that has raised the descendants of a humble alga upon the stupendous stilts of the giant redwoods. At diurnal time scales, this is the
process that causes plastic plants to elongate their stems when they
sense shifts in the red to far-red ratio of light caused by taller
neighbours (Ballare et al. 1991; Dudley & Schmitt 1996; Murphy &
Dudley 2007). However, allocation to height is not without costs,
most conspicuously in the resources used to build a stem, which
might otherwise have been used for reproduction, and less conspic© 2013 Blackwell Publishing Ltd/CNRS
548 G. G. McNickle and R. Dybzinski
uously in risks associated with being taller, such as wind throw,
xylem cavitation or increased herbivory (Oksanen 1990; Ryan &
Yoder 1997).
This thought experiment highlights the importance of frequencydependence in height-structured competition. In terms of absolute
height, the tallest tree in a forest has no more access to light than
does a diminutive herb in a nearby clearing. Instead, competition
for light depends on relative height, and the most competitive height
for a plant is just barely above that of its neighbours, which affords
it an advantage in light capture but also minimises the costs associated with height (Givnish 1982; Oksanen 1990; Ballare et al. 1991;
Falster & Westoby 2003; Murphy & Dudley 2007). This relativity in
the success of different strategies depending on which strategies are
interacting is a key component of evolutionary game theory. It is
worth noting that similar game-theoretical height-structured competition may occur among plants competing for pollinators, where the
highest presentation is rewarded with the greatest pollination
success.
Except as an pre-adaptation to fire or herbivores (Oksanen 1990),
plant allocation to height is an arms race or – as it is increasingly
termed – a Tragedy of the Commons (TOC) (Givnish 1982, 1995;
Falster & Westoby 2003). If individual plants could somehow
‘agree’ not to engage in height-structured competition and instead
formed communities that were short sheets of ground-level foliage
(as is approximately the case among stands of close relatives
(Givnish 1982; Anten & During 2011)) or if plants could somehow
punish neighbours that attempted to grow taller (e.g. Givnish 1982),
each plant would have more photosynthate to devote to other
processes such as reproduction (King 1990). Indeed, the green revolution that has been credited with increasing crop seed and fruit
yields worldwide was largely achieved by artificially selecting dwarf
varieties of crop plants, which do not engage in an aboveground
TOC (Brown 2001). These gains in fruit and seed yield illustrate
how this TOC can come at an absolute cost to plants. However,
natural selection cannot produce such agreeable dwarf strategies
because once a ‘cheater’ grows taller; it gains an asymmetrical
advantage in resource capture that outweighs the cost. Thus, all else
equal, game theoretical analyses consistently predict increasing ESS
height or ESS allocation to height under conditions that support
higher plant densities, faster growth rates or both (Givnish 1995;
Falster & Westoby 2003), whereas plants of shorter stature dominate poorer sites (Givnish 1982).
Although hardly a surprise in itself, the nuanced, game-theoretical
explanation is perhaps surprising. Ecophysiological approaches to
understanding plant height are density-independent and focus on
proximate biophysical limits, such as hydraulic constraints (e.g. Ryan
& Yoder 1997) or mechanical limitations (Niklas 2007). Conventional ecosystem approaches to understanding plant height are also
density-independent and focus on abiotic correlatives, such as temperature (e.g. Way & Oren 2010) or atmospheric ozone (e.g. Wittig
et al. 2009). Although appropriate within certain spheres of inquiry,
these approaches omit the reason why allocation to height is
selected. In contrast, a game theoretical approach to understanding
height is explicitly density-dependent and frequency-dependent and
explains height’s fundamental cause: what drives species adapted to
fertile sites to grow tall are the dire consequences of not keeping up
with neighbours that cast deep shade (Givnish 1982; Iwasa et al.
1985; Falster & Westoby 2003). If nature is red in tooth and claw,
so too is it shady under stem and branch.
© 2013 Blackwell Publishing Ltd/CNRS
Review and Synthesis
Above, we focussed on tissue allocation to stem height. However,
there is also a game-theoretical literature concerning the ESS strategies of leaf angle, leaf mass and leaf area index (LAI; cumulative
leaf area per ground area) across environmental gradients and under
different assumptions about self- vs. non-self-shading (Hikosaka &
Hirose 1997; Schieving & Poorter 1999; Anten & Hirose 2001;
Anten 2002; Anten & During 2011). Here, the consistent and general finding is also a TOC in which leaf physiology and morphology
is predicted to be a compromise between a strategy that maximises
the net photosynthetic return of the individual and a strategy that
diminishes the net photosynthetic return of neighbours via shade.
Under conditions where individuals hold light-intercepting territories
and most photosynthate is produced using light coming from overhead (e.g. forest canopies), the TOC is minimised and leaf physiology and morphology is predicted to maximise the net
photosynthetic return of the individual. However, when the foliage
of different individuals is interleaved and/or significant photosynthate is produced using light that arrives at steep angles, competitive
interindividual shading is predicted to reduce absolute net photosynthetic return of the individual (a TOC) by increasing specific leaf
area (Schieving & Poorter 1999), LAI (Anten & Hirose 2001; Anten
2002) or horizontal leaf angle (Hikosaka & Hirose 1997).
Belowground competition for resources
Similar to models of optimal plant height, game theoretical models
of active root investment (hereafter, simply ‘root density’) predict a
TOC in root production (King 1990; Zhang et al. 1999; Brown
2001; Gersani et al. 2001; Craine 2006; O’Brien et al. 2007; O’Brien
& Brown 2008; Dybzinski et al. 2011). The explanation is similar in
each case: in the absence of competition (i.e. when the problem is
properly framed as density-independent), the optimal root density is
just enough to prevent leaching of any limiting belowground
resources from the system. However, a plant that produced the
minimal root density would be potentially susceptible to a challenge
by a strategy that increased its root density beyond the minimum,
allowing the challenger to pre-empt the resource supply. The situation is analogous to height-structured competition for light and
highlights the frequency-dependent nature of competition; being taller is an advantage aboveground and having greater root density is
an advantage belowground against competitors that are shorter or
have less root density respectively.
Greenhouse pot experiments have demonstrated a belowground
TOC via the plastic behaviour of roots grown alone vs. with competitors (Maina et al. 2002; Mommer et al. 2010; Semchenko et al.
2010). In some cases, plants grown alone produced less per capita
root mass with more per capita allocation to fecundity, whereas the
plants that grew in competition produced more per capita root mass
with less per capita allocation to fecundity. Many of these studies
(e.g. Gersani et al. 2001; O’Brien et al. 2005) have been criticised on
methodological grounds and future work should take care to avoid
these methodological problems (see Laird & Aarssen 2005; Schenk
2006; Hess & de Kroon 2007; Semchenko et al. 2007 for detailed
discussion of these methodological pitfalls). Furthermore, other
studies found no evidence (Murphy & Dudley 2007; Semchenko
et al. 2007; Cahill et al. 2010) or ambiguous evidence (O’Brien et al.
2005) of a belowground TOC via root plasticity. Clearly more
data are needed to explore this hypothesis. It is also true that all
experimental studies of a belowground TOC to date have focussed
Review and Synthesis
Game theory and plant ecology 549
exclusively on plastic responses. However, just as trees have more
fixed allocation to height than an herb, there would be value in
considering this game theoretical prediction of a belowground TOC
in terms of fixed allocation to roots.
Models of plant allocation with respect to competition
There are some similarities between non-game theoretical and game
theoretical models of plant strategies for competition. (1) Models
find some optimal level of allocation either to aboveground or
belowground tissues. That is, low allocation to tissues associated
with resource capture can be costly in terms of missed foraging
opportunities, whereas high allocation can be costly because it
wastes resources on unnecessary tissue production (Fig. 4a). (2)
Models also assume that increasing resource levels (e.g. full
sun > shade, nutrient-rich soil > nutrient-poor soil) have a positive
effect on plant fitness (Fig 4b). Thus, under this density-independent framework, the only effect of neighbours is through changes
to resource levels (shade, nutrient depletion). That is, neighbours
cast shade, or cause a reduction in soil nutrients, and so a focal
plant that does not respond to neighbours is simply smaller or less
fecund because it lost some resources. This density-independent
framework is the simplest necessary to capture plant responses to
competitors, and indeed this may be all the relevant processes in
some systems (e.g. Givnish 1982).
Density-independent
(a)
(b)
0
Future directions
0
Focal plant’s root
or height strategy
Soil resource
or light availability
Density- & frequency-dependent
Focal plant’s fitness
However in other systems, density- and frequency-dependence
may become important and game theoretical models can extend this
framework to incorporate these processes. Such models still find (1)
optimal tissue allocation (Fig 4c), and (2) the idea that higher levels
of resources have positive effects on plant fitness (Fig 4d) –
although the inclusion of density- and frequency-dependence causes
a TOC that alters these curves from the density-independent version. Two additional variables are included; (3) first, plant growth is
almost always negative density-dependent (Fig 4e), and allocations
strategies should be expected to change as a function of the density
of plants. (4) Second, frequency-dependence is included by recognising that neighbours employ a variety of strategies, and that different strategies can have different effects on the focal plant’s fitness
(Givnish 1982, 1995; Gersani et al. 2001; Dybzinski et al. 2011). For
aboveground competition, this effect is size asymmetrical – shorter
neighbours have almost no effect on light interception of the focal
plant, while taller neighbours can have extremely negative effects by
casting shade on the focal plant (Fig 4f – dashed). Without this frequency-dependent effect, the optimal height of a plant is as close to
0 as is possible (Fig 4a). Alternatively, for belowground competition, this effect is size symmetrical – each increment of root length
density leads to an increment of nutrient acquisition and this produces a monotonically increasing negative effect on a focal plant
from neighbours with higher root length density strategies (Fig 4f –
solid). This frequency- and density-dependence is common in many
plant systems, and is captured in game theoretical models of optimal allocation.
(c)
0
(d)
0
Focal plant’s root
or height strategy
Soil resource
or light availability
(e)
0
(f)
0
Population density
Alternative neighbor
root or height strategies
Figure 4 Summary of models for plant allocation in response to neighbours that
are density-independent (a, b) or density- and frequency-dependent (c–f). Root
(solid) and shoot (dashed) models are both shown. Curves are perturbations and
represent a hypothetical slice through multidimensional space in which values for
companion panels are held fixed as shown (dash-dot line for a & b;
Evolutionarily Stable Strategy dashed line for c–f). (a & c) relationship between
root or shoot strategy and fitness. (b & d) relationship between resource levels
and focal fitness. (e) relationship between population density and focal fitness. (f)
relationship between neighbour root or shoot strategies and focal plant fitness.
See text for more detailed description of relationships.
(1) One relatively new area of plant ecology where game theory
may provide insight is in plant allocation responses to elevated
atmospheric CO2 (eCO2). The leaf-level responses to eCO2 are well
understood (Norby & Zak 2011), but the allocation responses have
been notoriously difficult to understand (K€
orner et al. 2007) and
might benefit from a game theoretical viewpoint. For example, the
model of Dybzinski et al. (2011) predicts an increase in ESS allocation to fine roots in response to increased leaf-level nitrogen use
efficiency, a phenomenon that occurs under eCO2 (Norby & Zak
2011). A stand that was formerly at ESS under ambient atmospheric
CO2 will no longer be at ESS under eCO2 and thus will be susceptible to a challenge from a strategy with greater fine root density.
One hypothesis is that resource availabilities (e.g. light, nitrogen,
water) are sufficiently variable that plants have evolved a plastic
response that maintains competitive superiority under varying conditions. Thus, as leaves increase their nitrogen use efficiency under
eCO2, plants may assess and respond to pre-empt competitors by
increasing fine root density to the new ESS. Alternatively, if plants
lack sufficient plasticity to remain at ESS under eCO2, then one
would predict turnover in community composition as better competitors under the new conditions colonise and replace the old resident species.
(2) How prevalent are TOC allocation strategies, and what conditions favour plastic vs. fixed allocation strategies? The mixed support for a plastic TOC in the literature suggests that our
understanding of belowground TOCs is incomplete. Thus, it would
greatly aid the development of models to have more data concerning when and which species exhibit above- or belowground TOCs.
Similarly, it would greatly aid the development of experiments to
© 2013 Blackwell Publishing Ltd/CNRS
550 G. G. McNickle and R. Dybzinski
Review and Synthesis
have models that explore more detailed hypotheses about when a
plastic TOC is or is not expected.
(a)
0
ENEMY DEFENCE
© 2013 Blackwell Publishing Ltd/CNRS
0
Focal plant’s defense
strategy
Focal plant’s fitness
The enemies of plants can dramatically impact individual fitness
(Agrawal 2011; Johnson 2011; Karban 2011), and these fitness
impacts can influence community and population dynamics (Johnson & Agrawal 2005; Viswanathan et al. 2008; Agrawal 2011). We
define an enemy as any organism that benefits from an interaction that is, on balance, harmful to plants. Herbivores, parasites
and diseases fall under our definition of plant enemies, and in
this section, we review game theoretical models of plant defence
against enemies. Many of the existing game theoretical models
have focused on plant–herbivore interactions, and more specifically, most models have asked: what is the optimal level or type
of defence plants should employ against herbivores? Thus, we will
limit our discussion to plant defences against herbivores and
point out that plant–pathogen and plant–disease interactions are
important (van der Heijden et al. 2008; Bever et al. 2010;
Rasmann et al. 2011; de Kroon et al. 2012) and understudied by
game theorists.
When viewed in isolation (i.e. as density-independent), the
problem of plant defence against herbivores is a straightforward
optimisation based on the potential costs of the herbivore vs. the
costs of the defence (Coley et al. 1985; Endara & Coley 2011).
How might density- and frequency-dependence play into a plant’s
optimal defence strategy? Because plants compete with their
neighbours for limiting resources, and because herbivores may
select hosts based on their defence levels (Oksanen 1990; Augner
et al. 1991; Augner 1994; Viswanathan et al. 2007), a strategy used
by an individual that is a net cost to its neighbours will potentially be a net benefit to itself. For example, because many herbivores are mobile and selective for at least part of their lifecycle
(Tuomi et al. 1994), a plant with a higher defence strategy than a
neighbour may be able to deflect herbivores onto those neighbours. This produces the direct benefit of minimising enemy
attack, and potentially an indirect benefit through reduced competitive ability of attacked neighbours. Thus, the goal of plant
defences might be conceptualised partly as an attempt to minimise
attack and partly as an attempt to deflect herbivores onto neighbours (e.g. Oksanen 1990; Augner et al. 1991) resulting in a TOC
for the evolution of defence. As focal and neighbour plants
simultaneously attempt to deflect potential enemies onto each
other, and because they may differ in the strategies they use for
defence, the analysis of the problem becomes frequencydependent, or game theoretical (Oksanen 1990; Augner et al.
1991; Augner 1994; Tuomi et al. 1994; Augner 1995; Augner &
Bernays 1998; Broom et al. 2005).
Game theoretical and non-game theoretical models of defence
often have several features in common: (1) They seek to find an
optimal level of defence; that is, low defence levels are costly
because of herbivore damage, whereas high levels are costly because
they are higher than is necessary to defend against attack (Fig. 5a).
(2) Models must also include the fact that herbivore damage is
costly to plant fitness (Fig. 5b). These first two features are not
specific to game theoretical models and represent the minimum
conditions necessary to predict a plant’s best defence strategy. For
example, the resource availability hypothesis posits that fast-growing
Density-independent
(b)
Relative enemy
density
Density- & frequency-dependent
(c)
0
(d)
0
Focal plant’s defense
strategy
Relative enemy
density
(e)
0
(f)
0
Population density
Alternative neighbor
defense strategies
Figure 5 Summary of models of enemy defence that are density-independent
(a, b) or density- and frequency-dependent (c–f). Curves are perturbations and
represent a hypothetical slice through multidimensional space in which values for
companion panels are held fixed as shown (dash-dot line for a & b;
Evolutionarily Stable Strategy dashed line for c–f). (a & c) relationship between
defence strategy and fitness. (b & d) Relationship between enemy density and
focal fitness. (e) relationship between population density and focal fitness. (f)
relationship between neighbour strategies and focal plant fitness. See text for
more detailed description of relationships.
species may invest less into defence because they are more able to
replace tissues lost to herbivory, whereas slow-growing species have
have less capacity to replace tissues and must invest in defence
(Coley et al. 1985; Endara & Coley 2011).
Game theoretical models add to this existing theory by exploring
the consequences of explicitly including interactions among different
strategies. This still includes the idea that (1) there is an optimal
defence strategy (Fig. 5c) and that (2) herbivory is costly (Fig. 5d)
– though as above, the ESS shifts compared with a densityindependent model. Game theoretical models add two more
parameters, (3) including the potential negative effects of the competitive interactions between alternative plant strategies that occur
with increasing population density (Fig. 5e). That is, negative density-dependence can influence the resources plants have available to
invest in defence and alter the ESS level of defence. (4) the strategy used by a neighbour can now influence the probability of
attack of the focal plant (Fig. 5f). For example, growing next to a
relatively undefended neighbour might be advantageous because
mobile and selective herbivores might attack the neighbour. Alternatively, growing next to a highly defended neighbour might be
bad because mobile and selective herbivores would attack the focal
plant. Explicitly including density- and frequency-dependence into
models is what sets game theoretical models (E.g. Oksanen 1990;
Augner et al. 1991; Tuomi et al. 1994; Broom et al. 2005) apart
Review and Synthesis
from non-game theoretical models (e.g. Coley et al. 1985; Endara
& Coley 2011).
A basic hypothesis of these game theoretical models for optimal
defence strategies is that the success of a given strategy might
depend on which other strategies co-occur. This need not be true
in all systems, in which case non-game theoretical models are adequate. However, when frequency-dependence does occur, game theoretical models will be necessary to capture the relevant ecological
interactions. A clear empirical example of the importance of alternative plant strategies for defence in shaping ecological outcomes is a
series of papers by Viswanathan et al. (2005, 2007, 2008) that
investigated the consequences of sequential attack by flea beetles
(Psylliodes affinis) and tortoise beetles (Plagiometriona clavata) feeding
on bittersweet nightshade (Solanum dulcamara). Bittersweet nightshade
has an inducible response to both beetles, but each herbivore
induces a different and apparently mutually exclusive response
(Viswanathan et al. 2007). Moreover, once each defence is induced,
it appears that the plant cannot switch its defence strategy, which is
maintained through the growing season (Viswanathan et al. 2005).
Thus, when a flea beetle is the first to attack a plant, it induces one
type of chemical defence (Viswanathan et al. 2007) that decreases
the future occurrence of either beetle. Alternatively, initial attack by
tortoise beetles induces a completely different type of chemical
defence (Viswanathan et al. 2007) that has no impact on future
occurrence of either beetle. In other words, this plant-herbivore
system produces a situation where individuals within a bittersweet
nightshade population may employ different strategies for herbivore
defence.
Thus, we might hypothesise that there would be a strong relationship between the types of herbivores and the types of plant defence
strategies that occur. Indeed, an experiment that manipulated the
frequency of plant strategies in common garden plots (all flea beetle
induced, all tortoise beetle induced or mixture) demonstrated strong
frequency-dependence of the types of plant defence strategies for
the structure of the herbivore community throughout the growing
season (Viswanathan et al. 2008). The two beetles differ greatly in
their mode of feeding, and the authors have also shown strong
frequency-dependent effects of herbivore type and abundance on
damage to plants based on the plant defence strategy (Viswanathan
et al. 2005). Furthermore, the herbivores experience frequencydependence depending on the types of defence strategies expressed
in the population (Viswanathan et al. 2008).
Density-independent models cannot make predictions about these
types of frequency-dependent effects because they do not include
them in the model. Instead, the S. dulcamara examples illustrate that
certain questions or systems require models which explicitly capture
frequency-dependent effects. As the S. dulcamara example illustrates,
such frequency-dependence can have cascading effects on population and community dynamics and has broad implications for our
understanding of these dynamics. This single empirical example
does not mean that frequency-dependence will always be important;
for example, non-mobile or non-selective herbivores that have little
opportunity to switch hosts based on plant defence levels may represent a truly density-independent scenario where a game theoretical
approach would not be necessary. However, the results described
above are sufficient to make the point that frequency-dependence
can have strong impacts in the ecology and evolution of plant and
herbivore species, and that for these systems non-game theoretical
models would get the wrong answer.
Game theory and plant ecology 551
Future directions
(1) One of the biggest open questions in the field of plant–herbivore interactions is why do different plants differ in the type and
level of defence (Johnson 2011)? One potential answer is that this
is driven by frequency-dependent processes. Understanding frequency-dependent interactions among plants with different strategies
for defence will necessitate moving away from studying (or assuming) single strategy systems and instead experimentally manipulating
systems with multiple strategies (e.g. Johnson & Agrawal 2005;
Viswanathan et al. 2005, 2008). For example, do the costs and
benefits of defence for a plant with one type of defence shift as a
function of the presence or absence of other strategies? And how
does this shape plant or herbivore population and community
dynamics?
(2) Increasingly, the role of pathogens, especially in soil, has been
recognised as an important determinant of plant population and
community organisation (van der Heijden et al. 2008; Bever et al.
2010; Rasmann et al. 2011; Schnitzer et al. 2011; de Kroon et al.
2012; Johnson et al. 2012). Game theoretical models have largely
been silent on plant–pathogen interactions, although verbal models
are often implicitly game theoretical (e.g. de Kroon et al. 2012). We
suggest that the development of more explicitly quantitative hypotheses that incorporate density- and frequency-dependence into theories of plant–pathogen interactions would generate testable
hypotheses in this field.
MUTUALISMS
Mutualistic associations between plants and other taxa can affect
plant fitness, and these fitness impacts may alter population growth,
community structure and ecosystem function (van der Heijden et al.
1998; Hoeksema & Bruna 2000; van der Heijden et al. 2008;
Archetti et al. 2011). We define mutualism as any interaction
between partners, where the interaction benefits both individuals by
producing a positive fitness outcome for each. This definition therefore includes a diverse group of taxa, including nitrogen fixing bacteria (van der Heijden et al. 2008), arbuscular and ecto-mycorrhizal
fungi (van der Heijden et al. 1998; Hoeksema et al. 2010), free living
rhizosphere bacteria (Kuzyakov 2002; Denison et al. 2003; Kiers &
Denison 2008), a diverse group of pollinators (Marshall & Folsom
1991; Fenster et al. 2004) and seed dispersers (Howe & Smallwood
1982). This enormous variation in taxa and types of activities
involved in the interaction has made generalizations difficult, and
much of the existing literature has been focussed on simply defining
the nature of the types of games that might be applicable to
mutualisms or understanding when and how it is even possible that
mutualisms might evolve (Trivers 1971; Axelrod & Hamilton 1981;
Bshary & Bronstein 2004; Brown & Vincent 2008; Archetti et al.
2011). As a result, specific models are rare, but based on the structure of models for competition (Fig. 4) and enemies (Fig. 5) we
offer a suggestion for the basic parameters and structure such
models might take.
Many models of plant mutualisms make use of biological markets
theory, which envisions the mutualism as a continuous game of
trading resources between individuals that differ in how efficiently
they can capture each resource (Schwartz & Hoeksema 1998;
Bshary & Bronstein 2004; Archetti et al. 2011). The simplest
form of a biological markets model is density-independent
© 2013 Blackwell Publishing Ltd/CNRS
552 G. G. McNickle and R. Dybzinski
Review and Synthesis
(e.g. Hoeksema & Bruna 2000). In these models, there are two general features: (1) There is some optimal level of investment into the
mutualistic association that maximises the returns on trade with the
mutualistic partner (too low and the plant misses out on resources
or services that they cannot easily acquire themselves, while too
high and they risk overpaying for the traded resource, Fig. 6a) and
(2) that investment from mutualistic partners have a net positive
effect on the fitness of the focal plant (Fig. 6b) – though a mutualism-parasitism continuum (Hoeksema et al. 2010) could also be captured if necessary. This model structure, combined with parameters
about resource availability, makes predictions about when plants
should gather resources themselves, vs. when they should engage in
trade with their mutualistic partner.
When they are important, density- and frequency-dependent considerations can be merged with these conventional ideas. Although
specific models are rare, we suggest the following general framework.
A game theoretical model would produce a situation where there is
(1) still some optimal level of investment into mutualistic trade by a
focal plant (Fig 6c) and (2) where investment from the mutualistic
partner produces a net benefit to the focal plant (Fig. 6d) – though,
as always the inclusion of density- and frequency-dependence
changes the optimal strategy. As above, game theory would add two
more parameters related to frequency and density-dependence. (3)
Density-independent
(a)
(b)
0
0
Density of mutualists
Focal plant’s fitness
Focal plant’s
mutualism strategy
Density- & frequency-dependent
(c)
0
(d)
0
Density of mutualists
Focal plant’s
mutualism strategy
(e)
0
(f)
0
Population density
Alternative neighbor
mutualism strategies
Figure 6 Many existing models of plant investment into mutualisms are densityindependent (a, b), however, following the general model framework of Fig. 1,
we suggest some basic relationships that could introduce frequency- and densitydependence into these models (c–f). Curves are perturbations and represent a
hypothetical slice through multidimensional space in which values for companion
panels are held fixed as shown (dash-dot line for a & b; Evolutionarily Stable
Strategy dashed line for c–f). (a & c) Relationship between mutualism investment
strategy and fitness. (b & d) Relationship between mutualistic partner density and
focal fitness. (e) relationship between population density and focal fitness. (f)
relationship between neighbour strategies and focal plant fitness. See text for
more detailed description of relationships.
© 2013 Blackwell Publishing Ltd/CNRS
Density-dependence will also play a role in the optimal strategy for
investment into mutualisms. We suggest that for mutualisms densitydependence will take the form of some hump-shaped relationship,
where increasing population density has positive effects at low densities, switching to negative effects at higher population densities
(Fig. 6e). We expect such a relationship because in many cases the
mutualistic partners of plants often cannot exist without plants, and
vice versa, so low plant density often will also mean a low density of
mutualistic partners leading to suboptimal plant performance (e.g.
van der Heijden et al. 1998; Burrows & Pfleger 2002). However, as
plant population density increases past some critical threshold, competition for mutualistic partners becomes limiting and produces a
shift to negative density-dependence (E.g. Allison 1990; Kunin
1997). (4) We suggest that frequency-dependence would manifest
itself through competition for access to mutualistic partners among
plants using different strategies producing a TOC. Specifically, this
would become important where mutualistic partners are able to
choose plants that offer more reward for the partnership such that
increasing investment by neighbours would have a negative effect on
the focal plant by pre-empting access to mutualisms (Fig. 6f). For
example, there is considerable evidence that pollinators preferentially
pollinate plants that offer the most nectar (Pyke 1978; Lefebvre et al.
2007) or that foraging animals may disperse seeds that are in the largest or most nutritious fruits (Howe & Smallwood 1982). This preemption of mutualistic services through frequency-dependent processes is probably most important for mobile mutualists (e.g. seed
dispersers, pollinators) and can have dramatic effects on plant fitness,
yet it is not captured in density-independent models. This means that
many models potentially severely underestimate plant investment
into mutualisms. These effects are often observed in data, and theoretical descriptions of mutualisms will only be enhanced by explicitly
including density and frequency-dependence into theory.
However, even immobile mutualistic partners may influence plant
performance leading to frequency-dependent effects. A basic hypothesis of this type of game theoretical model for investment into mutualisms suggests that the success of any given plant strategy would
depend on the strategies used by its neighbours. For example, van der
Heijden et al. (1998) performed a number of experiments on microcosm plant communities where the number and type of arbuscular
mycorrhizal fungi (AMF) species was manipulated (zero AMF, one
AMF species or four AMF species). In one experiment, successful
growth of eight of the eleven plant species studied was strongly tied
to the presence of at least one AMF species. Further, among these
eight species of plants different plant species benefitted from different
AMF species suggesting species specific strategies for association
between plants and AMF. Alternatively, the non-mycorrhizal species
of plant in this experiment performed best in the zero AMF treatment
and poorest when any AMF were present. In short, the success of
plant strategies was strongly tied to the frequency of other plant
strategies available. For example, being a non-mycorrhizal plant is a
very effective strategy in an AMF free environment but becomes less
successful when the frequency of plants engaging in AMF associations increases (van der Heijden et al. 1998). In field experiments,
strong positive links between manipulated AMF diversity and plant
species diversity are commonly observed (van der Heijden et al. 1998;
Burrows & Pfleger 2002; Hoeksema et al. 2010). Together, these suggest strong frequency-dependent effects on community composition.
As for competition and herbivory, theory that is density-independent cannot make any predictions about the frequency-dependent
Review and Synthesis
effects described above. Instead, the study of van der Heijden
(1998) highlights that specific plant taxa often benefit from specific
mutualistic taxa, and that the success of any given plant species can
depend on the strategy used by the other plant species around it
(e.g. the non-mycorrhizal species succeeded only when there were
no AMF present, whereas the success of the mycorrhizal plant
species depended on which types mycorrhizal fungi were present).
We suggest that a game theoretical approach to the study of mutualisms would make markedly different predictions about the optimal
strategy for investing into mutualisms, and for the overall fitness
benefits obtained by any individual. Specifically, game theoretical
models might predict a TOC for investment into mutualistic partnerships that produces a higher level of investment into mutualisms
compared with non-game theoretical models. This occurs when
mutualistic species preferentially associate with plants that
offer them the highest reward, driving an arms race or a TOC for
investment into mutualisms.
Future directions
(1) Most of the literature we have reviewed on plant mutualisms
treats the problem generally. This is not surprising given the great
diversity of taxa that form mutualisms with plants. However, the
field would benefit from the development and testing of specific
models for specific mutualisms. For example, how does investment
into alternative traits that attract pollinators influence competition
for access to pollinators? How do plants choose among and invest
in a diverse set of potential mycorrhizal partners when their neighbours are also competing for access to those same partners?
(2) Is there any evidence for a TOC in investment by plants to
mutualists? We hypothesise that when mutualists are selective and
mobile, this should occur. However, no one, to our knowledge, has
looked for a TOC in terms of plant investment in mutualists.
DISCUSSION
Plant ecologists recognise the importance of density-independent,
density-dependent and frequency-dependent processes (De Deyn &
Van der Putten 2005; Bever et al. 2010; Johnson 2011; Thorpe et al.
2011). Yet, many theories are built upon an explicitly density-independent framework, while density-dependence and frequency-dependence are only implicitly considered. This is perhaps unsurprising
since many of theories in plant ecology pre-date much of the formal
development of evolutionary game theory (Smith 1982; Weibull
1997; Vincent & Brown 2005). Furthermore, ‘starting simple’ is a
reasonable scientific strategy: understand the simplest and perhaps
most important variables before building in additional complexity.
However, few ideas in science represent an end point. We have
shown how game theory can take classic ideas (e.g. optimal tissue
allocation, optimal enemy defence and optimal investment into
mutualism), and build in density- and frequency-dependence using
game theory to make novel predictions (Figs 4–6). When these
processes are important, this produces more ecologically realistic
models that we believe offer enhanced understanding and predictive
power for plant ecologists.
In a similar way, the studies that we have reviewed are unlikely to
represent end points in the theoretical understanding of plant ecology. Indeed, these models cry out for further development in at
least two respects. First, the studies that we reviewed tended to
Game theory and plant ecology 553
treat plant–plant interactions as a game influenced by static external
factors (e.g. competitors, enemies or mutualisms). Biotic interactions
in past models were largely viewed as static external factors that
influence plant–plant interactions, but are not reciprocally influenced through co-evolution. Although this approach recognises the
importance of density- and frequency-dependence for plants, it is
almost certainly still too simplistic. Plant enemies and mutualistic
partners are not static external factors; they are dynamic entities
subject to both density- and frequency-dependence themselves and
to co-evolution with plants. As we gain an understanding of how
density- and frequency-dependence influence plant–plant interactions, models of co-evolution (e.g. Ripa et al. 2009; Pintor et al.
2011) between plants and the taxa that interact with them will be a
worthy future goal. Second, the studies that we reviewed tended to
permit only a single-ESS solution for a given set of environmental
factors. As Falster & Westoby (2003) point out, most plant communities, which persist at a given set of environmental factors, are
quite diverse, containing many species and many strategies for competition, enemy defence and mutualism. This contrasts sharply with
simple models that often produce single-ESS solutions for one type
of biological interaction (Augner et al. 1991; Gersani et al. 2001).
Again, it is reasonable to begin with simple models and expand as
empirical results inform the development of future theory, but models that represent multiple-ESS solutions (e.g. Vincent & Brown
2005; Ripa et al. 2009; Pintor et al. 2011) will be a step forward.
Our goal here was to provide a simple introduction to how game
theory can contribute to our understanding of plant ecology.
Following an emphasis in the literature, we focussed on three
fundamental biotic interactions and showed how game theory can
be used to build in more ecological realism. However, we do not
wish to give the impression that our review circumscribes all that
game theory may contribute to plant ecology in the future. Indeed,
many more plant traits than just allocation to tissue, defence and
trade with mutualistic parters might be influenced by density- or
frequency-dependent processes, and game theoretical models could
be made to better understand any of them.
CONCLUSION
Game theory produces very different predictions from conventional
ideas in plant ecology, and can be especially important when
frequency-dependent processes occur. First, game theoretical models
of plant–plant competition extend conventional ideas that plants
should allocate biomass to the organs that collect whichever
resource is limiting (a density-independent framework), to account
for the fact that plants interact with a diverse set of height, leaf and
root strategies that also affect fitness (a density- and frequencydependent framework). Second, game theoretical models of
plant–herbivore interactions extend conventional ideas about optimal herbivore defence (a density-independent framework) to
account for the fact that deflecting herbivores onto one’s neighbours may not only prevent damage, but may remove competition
(a density- and frequency-dependent framework). Finally, game
theoretical models of plant–mutualism interaction might extend
conventional ideas about optimal investment into mutualisms or
partner choice (a density-independent framework), into a sort of
bidding war, where plants must compete for access to trades with
potential mutualistic partners (a density- and frequency-dependent
framework). By extending existing ideas to account for density- and
© 2013 Blackwell Publishing Ltd/CNRS
554 G. G. McNickle and R. Dybzinski
frequency-dependence, game theory provides an exciting new frontier in the study of plant ecology.
ACKNOWLEDGEMENTS
Both authors contributed equally to this project. GGM thanks the
Natural Sciences and Engineering Research Council of Canada for
Post-Doctoral Fellowship. RD thanks the Princeton Environmental
Institute and the Carbon Mitigation Initiative for support. We thank
Joel S. Brown, Caroline Farrior, Paul Orlando, Steve Pacala and
Chris J. Whelan for helpful discussion and comments on this manuscript. We also thank Jonathan M. Chase and two anonymous
reviewers for greatly improving this manuscript.
AUTHORSHIP
The authors contributed equally to the literature review and writing
of this manuscript.
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Editor, John Klironomos
Manuscript received 31 July 2012
First decision made 7 September 2012
Manuscript accepted 10 December 2012
© 2013 Blackwell Publishing Ltd/CNRS