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White Space • Spaces, blank lines, and tabs are collectively called white space and are used to separate words and symbols in a program • Extra white space is ignored • A valid Java program can be formatted many different ways • Programs should be formatted to enhance readability, using consistent indentation Comments • Comments in a program are also called inline documentation • They should be included to explain the purpose of the program and describe processing steps • Java comments can take two forms: – // comment runs to the end of the line – /* comment runs to terminating symbol, even across line breaks */ Identifiers • Identifiers are the words a programmer uses in a program • Most identifiers have no predefined meaning except as specified by the programmer • An identifier can be made up of letters, digits, the underscore character (_), and the dollar sign • They cannot begin with a digit Reserved Words • Some identifiers, called reserved words, have specific meanings in Java and cannot be used in other ways • abstract boolean break byte byvalue case cast catch char class const continue default do double else extends false final finally float for future generic goto if implements import inner Literals • A literal is an explicit data value used in a program • Integer literals: 25 69 -4288 • Floating point literals: 3.14159 42.075 0.5 • String literals: "The result is: " "To thine own self be true." The Java API • The Java Application Programmer Interface (API) is a collection of classes that can be used as needed • The println and print methods are part of the Java API; they are not part of the Java language itself • Both methods print information to the screen; the difference is that println moves to the next line when done, but print Errors • A program can have three types of errors • The compiler will find problems with syntax and other basic issues (compiletime errors) • If compile-time errors exist, an executable version of the program is not created • A problem can occur during program execution, such as trying to divide by zero, which causes a program to terminate Command Line Arguments • See Name_Tag.java • The main method accepts extra information on the command line when a program is executed • > java Name_Tag John • Each extra value is called command line argument • In Java, command line arguments are always read as a list of character strings Object-Oriented Programming • Java is object-oriented language • Programs are made from software components called objects • An object contains data and methods • An object is defined by a class • Multiple objects can be created from the same class Object-Oriented Programming • A class represents a concept and an object represents the realization of that concept • Car Class Objects Object-Oriented Programming • Objects can also be derived from each other using a process called inheritance • Objects, classes, and inheritance will be discussed in greater detail later Class Libraries • The Java API is a class library, a group of classes that support program development Classes in a class hierarchy are often related by inheritance • The classes in the Java API is separated into packages • The System class, for example, is in package java.lang • Each package contains a set of classes that The Java API Packages • Some packages in the Java API: java.applet java.beans java.security java.lang java.net java.text java.awt java.io java.sql java.math java.rmi java.util • java.lang package: free gift Importing Packages • Using a class from the Java API can be accomplished by – using its fully qualified name: java.lang.System.out.println (); – Or, the package can be imported using an import statement, which has two forms: – import java.applet.*; – import java.util.Random; • The java.lang package is automatically Primitive Data Types • A data type is defined by a set of values and the operators you can perform on them • Each value stored in memory is associated with a particular data type • The Java language has several predefined types, called primitive data types. The following reserved words represent eight different primitive types: – byte, short, int, long, float, double, Integers • There are four separate integer primitive data types They differ by the amount of memory used to store them Type byte short int long •Boolean • A boolean value represents a true or false condition • They can also be used to represent any two states, such as a light bulb being on or off • The reserved words true and false are the only valid values for a boolean type Characters • The ASCII character set is still the basis for many other programming languages • ASCII is a subset of Unicode, including: – uppercase letters – lowercase letters – punctuation digits special symbols control characters A, B, C, … Wrappers • For each primitive data type there is a corresponding wrapper class. • For example: Wrapper classes are useful in situations where you need an object instead of a primitive type They also contain some useful methods Numeric Input • Converting a string that holds an integer into the integer value can be done with a method in the Integer wrapper class: value=Integer.parseInt(my_string); • A value can be read and converted in one line: num= Integer.parseInt (stdin.readLine()); Expressions • An expression is a combination of operators and operands – The arithmetic operators include addition (+), subtraction (-),multiplication (*), and division (/) – Operands can be literal values, variables, or other sources of data – The programmer determines what is done with the result of an expression (stored, printed, etc.) Operator Precedence • The order in which operands are evaluated in an expression is determined by a well-defined precedence hierarchy Operators at the same level of precedence are evaluated according to their associativity (right to left or left to right) The if Statement • The Java if statement has the following syntax: if (condition) statement; If the boolean condition is true, the statement is executed; if Block Statements • Several statements can be grouped together into a block statement – Blocks are delimited by braces – A block statement can be used wherever a statement is called for in the Java syntax The if-else Statement • An else clause can be added to an if statement to make it an if-else statement: if (condition) statement1; else Nested if Statements • The body of an if statement or else clause can be another if statement These are called nested if statements See Football_Choice.java Note: an else clause is matched to the The while Statement • A while statement has the following syntax: while (condition) statement; If the condition is true, the statement is executed; then the condition is evaluated again The while Statement • If the condition of a while statement is false initially, the statement is never executed Therefore, we say that a while statement executes zero or more times Infinite Loops • The body of a while loop must eventually make the condition false If not, it is an infinite loop, which will execute until the user interrupts the program This is a common type of logical error -- Program Development • The creation of software involves four basic activities: – – – – establishing the requirements creating a design implementing the code testing the implementation • The development process is much more involved that this, but these basic steps are a Requirements • Requirements specify the tasks a program must accomplish (what to do, not how to do it) – They often address the user interface – An initial set of requirements are often provided, but usually must be critiqued, modified, and expanded – It is often difficult to establish detailed, unambiguous, complete requirements – Careful attention to the requirements can save significant time and money in the overall Design • A program follows an algorithm, which is a step-by-step process for solving a problem • The design specifies the algorithms and data needed • In object-oriented development, it establishes the classes, objects, and methods that are required • The details of a method may be expressed in pseudo-code, which is code-like, but does not necessarily follow any specific syntax Implementation • Implementation is the process of translating a design into source code • Most novice programmers think that writing code is the heart of software development, but it actually should be the least creative • Almost all important decisions are made during requirements analysis and design • Implementation should focus on coding details, including style guidelines and Testing • A program should be executed multiple times with various input in an attempt to find errors • Debugging is the process of discovering the cause of a problem and fixing it • Programmers often erroneously think that there is "only one more bug" to fix • Tests should focus on design details as well as overall requirements