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UNIVERSITY OF TEESSIDE
MODULE SPECIFICATION
Module Title
Java Programming
Module Status
Revised
SITS Module
Code
COM1044-N
Date of Official
Approval
September 2009
(SCM Code JPR)
This module will introduce students to the Java programming
language, event driven systems and the principles of object
oriented (OO) software development.
Module
Descriptor
This module will make use of problem-based learning, and
assessment will be by 100% In-Course-Assessment.
Key Words (10
max)
Java, programming, objects, events, OO, GUI, API, extreme
programming, XP.
Contact the Admin Office for the latest information about which
members of staff are lecturing / tutoring this module.
Module
Owner
Staff changes are possible right up until the start of
teaching.
Mark Truran
Module
Leader
Mark Truran
Module
Tutor(s)
Elizabeth Norval, Annette Marshall
Module Type
Standard
Credits (UoT
CAMS)
40
Max length of
modules in
weeks
30
Level
4 - Undergraduate
Yr1
Total Learning
Hours
400
Period of
Delivery
All Year
Lecture
e.g. 1 hr x 1
1hr x 2
Tutorial / Seminar
e.g. 1 hr x 1
Delivery Pattern
(average hours
per week)
Science Laboratory
e.g. 1 hr x 1
IT Laboratory
e.g. 1 hr x 1
Studio
e.g. 1 hr x 1
Practice
e.g. 1 hr x 1
Open Distance
Learning
e.g. 1 hr x 1
Delivery Sites
UoT Campus
Mode of Delivery
Standard
Maximum no. of
students on
module
999
Minimum no. of
students on
module
20
2hr x 1
If delivery is not
in hours per
week please
state actual
delivery that
requires
timetabling
Summative
Assessment
Arrangements
Assessment
(%)
The % ages listed must
add up to 100
100
Assessment
(%)
Type
In Course
Assessment
Type
Exam
Assessment Marking
Scheme
Standard UoT Undergraduate (40%)
Assignment
Submission
School of Computing
Available as
Open/Distance
Learning
No
Assignment Resubmission possible
No
Roll On / Roll Off
No
Compensatable
Yes
Pre-requisites
(Include module
title and code)
None
Co-requisites
(Include module
title and code)
Other
Requirements
None
Forbidden combination with Programming (VIS1038-N) or
Web Programming (MUL1031-N).
UNIVERSITY OF TEESSIDE QUALITY UNIT
APPROVAL OF A MODULE - MODULE SPECIFICATION
Module Aims
This module aims to:
1. Provide students with knowledge of fundamental object oriented concepts
including classes, objects, methods, inheritance, polymorphism and
encapsulation.
2. Provide students with the practical skills required to implement complex
graphical user interfaces (GUIs) using the Java programming language.
3. Provide students with familiarity with a professional source code editor and an
integrated development environment (IDE).
Indicative Content
This module will examine the following topics:

Basic Java syntax (class declarations, reserved words, variables, identifiers
etc.).

Object oriented concepts (classes, objects, methods, inheritance,
polymorphism etc.)

The agile / extreme approach to software construction.

Software development using a source code editor and an IDE.

Software design techniques (unified modelling language (UML), pseudocode
etc.)

The Swing GUI library (containers, components, layout, event handling etc.)

Input and output (file handling, the Scanner class etc.).

Exceptions and Exception handling.

The Java Collections framework.

Software documentation using the Javadoc tool.

Software evaluation techniques (formal test cases etc.)
Teaching Resources
Lectures
A lecture room with the specified source code editor / IDE and java software
development kit (SDK).
Practicals
A programming laboratory with projection facilities, the specified source code editor /
IDE and java software development kit (SDK).
Learning Strategy
Students will be introduced to theoretical concepts through practical demonstrations in
lectures. Laboratory sessions will develop the student's understanding of these concepts
through problem based learning. A significant proportion of this learning in this module
will be student centred. Students will be expected to engage in 4 -5 hours individual,
self-led activity per week. This activity will be supported and encouraged through the
University�s online learning environment.
Learning Outcomes
Knowledge & Understanding
On successful completion of this module, the student will be able to:
1. Demonstrate knowledge of basic OO concepts including classes, objects, methods and
encapsulation.
2. Demonstrate knowledge of further OO concepts including inheritance, abstraction and
polymorphism.
Cognitive & Intellectual Skills
On successful completion of this module, the student will be able to:
3. Build an efficient Java solution to a simple problem specification.
4. Select the appropriate Java API classes for a given task.
Practical & Professional Skills
On successful completion of this module, the student will be able to:
5. Implement a simple graphical user interface using the Java programming language.
6. Test a software application using a set of test cases.
7. Implement robust exception handling strategies using the Java programming
language.
Key Transferable Skills
On successful completion of this module, the student will be able to:
8. Produce software documentation using source code comments.
9. Produce software documentatio using the JavaDoc tool and reflect upon the
effectiveness of their work.
Assessment
Assessment Strategy
Assessment will be via one individual in-course assessment (ICA) with three elements.
These elements will be submitted in November, January and May respectively.
Element one will be worth 20% of the overall mark for the module and will assess
learning outcomes 1 and 3.
Element two will be worth 30% of the overall mark for the module and will assess
learning outcomes 5, 6 and 8.
Element three will be worth 50% of the overall mark for the module and will assess
learning outcomes 2, 4, 7 and 9.
The ICA as a whole will be presented to students as an ongoing portfolio of work.
The School operates a standard procedure for providing (at least) a minimum level of
feedback to students in line with Minimum Standards.
Assessment Criteria
Assessment criteria will be supplied with the assignment brief.
Indicative Resources
Purchase
Bell , D. & Parr, M. (2006) Java for students. 5th ed. Harlow: Prentice Hall.
Essential
Deitel, P.J. & Deitel, H.M. (2007) Java: how to program. 7th ed. Harlow: Prentice Hall.
Liang, Y.D. (2008) Introduction to Java Programming: Comprehensive. 7th ed. Harlow:
Prentice Hall
Martin, R.C. (2002) Agile Software Development. Harlow: Prentice Hall.
Recommended
None.
Journals
None.
Electronic
Suitable open source Java IDE such as Eclipse or Netbeans: http://www.netbeans.org/
http://www.eclipse.org/
Latest version of the Java development kit:
http://java.sun.com/javase/downloads/index.jsp
Virtual learning environment (VLE): https://eat.tees.ac.uk
Sun Java tutorial: http://java.sun.com/docs/books/tutorial/
Accessibility
The School of Computing endeavours to make all of its modules inclusive and does its
best to adopt accessible and inclusive practices but we are aware that we cannot
anticipate every possible special needs or requirements. There may be elements of this
module (resources, assessment, learning and teaching methods, etc) that may present
difficulties for students with special needs.
You are strongly advised to check the module details carefully and discuss any potential
problems with the School's Disability Co-ordinator so that your particular needs can be
accommodated wherever possible. Further advice is available from the University
Student Services staff.
Last Updated : 18 June 2010