* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Download VELS – Progression Points MATHEMATICS : Number
Trigonometric functions wikipedia , lookup
Möbius transformation wikipedia , lookup
Cardinal direction wikipedia , lookup
Dessin d'enfant wikipedia , lookup
Tessellation wikipedia , lookup
Architectural drawing wikipedia , lookup
Lie sphere geometry wikipedia , lookup
Technical drawing wikipedia , lookup
Rational trigonometry wikipedia , lookup
Cartesian coordinate system wikipedia , lookup
Four-dimensional space wikipedia , lookup
Contour line wikipedia , lookup
Duality (projective geometry) wikipedia , lookup
Euclidean geometry wikipedia , lookup
Euler angles wikipedia , lookup
VELS – Progression Points MATHEMATICS : Space Year 5 Year 6 Year 7 Level 4 3.25 3.5 3.75 Year 8 Level 5 4.0 Standard 4.25 4.5 4.75 5.0 Standard Mid Yr. 5 End of Yr. 5 Mid Yr. 6 End of Yr. 6 Mid Yr. 7 End of Yr. 7 Mid Yr. 8 End of Yr. 8 Progression Points Progression Points Progression Points Progression Points Progression Points Progression Points Progression Points Progression Points * Use mathematical language, including perpendicular, parallel and curved, when making or describing shapes and solids. * Classify two-dimensional shapes using features such as lengths, angles, symmetry, straight or curved sides. * Draw recognisable solids using conventions such as dotted lines for hidden edges, ellipses for circles at an angle. * Visualise three dimensional objects from two-dimensional views, including making a solid from front-back-side views. * Apply properties of angles, lines and congruence in two dimensions, such as explaining why shapes will not tessellate if no combination of angles adds to 360 o. * Construct two-dimensional and simple three-dimensional shapes according to specifications of length, angle and adjacency. * Identify angles statically such as in a triangle and dynamically as measuring amount of turn. * Apply properties of angles and lines in two dimensions, such as calculate angles of an isosceles right-angle triangle or finding all the angles of a symmetric trapezium from one angle. * Understand similarity as preserving shape (angles and proportion) including resizing a photo on a computer. * Describe and apply the angle properties of regular and irregular polygons, in particular, triangles and quadrilaterals. * Draw distant objects smaller and know that angles in the drawing are not the same as angles in reality. * Construct threedimensional objects from visual information such as creating origami. * Identify the transformations required to make linear and twodimensional patterns, such as the pattern « » « » « » can be made from « by repeating the transformations {translate,} * Use grids to enlarge and reduce sketches. * Describe changes to pictures in terms of transformations such as rotate by 90 degrees. * Use a street directory, using maps of different scales, map numbers and map grid references, such as 21D4. * Make a map or a plan using a simple scale, such as 1 cm for 1 m and use some conventional symbols. * Identify a graphically presented scale on a map or plan and use it as a guide to distance and size, such as this map shows 300m to be about as long as my pen lid, means the shop is about 400m from the dam. * Use compass directions, including NNW to describe relative positions and routes. * Construct shapes and tessellations neatly and accurately. * Make well-constructed solids from nets they have made themselves. * Create a grid to enlarge or reduce a drawing by a small whole number or unit fraction factor, such as reducing by a factor of 3 or making a quarter of the size. * Use graphically presented scales on maps and plans to find distances and sizes between marks using simple fractions and proportional reasoning, such as this length represents 300m on the map. * Read and plot points on a map using numerical coordinates. * Classify and sort shapes and solids (for example, prisms, pyramids, cylinders and cones) using the properties of lines (orientation and size), angles (less than, equal to, or greater than 90°), and surfaces. * They create two-dimensional representations of three dimensional shapes and objects found in the surrounding environment. * Develop and follow instructions to draw shapes and nets of solids using simple scale. * Describe the features of shapes and solids that remain the same (for example, angles) or change (for example, surface area) when a shape is enlarged or reduced. * They apply a range of transformations to shapes and create tessellations using tools (for example, computer software). * Use the ideas of size, scale, and direction to describe relative location and objects in maps. * Use compass directions, coordinates, scale and distance, and conventional symbols to describe routes between places shown on maps. * Use a wide range of geometric language correctly when describing or constructing shapes and solids. * Identify congruent shapes and solids when appropriately aligned. * Identify points in the first quadrant of the plane using coordinates. * Distinguish between a coordinate naming a point and a map reference such as D12 naming a region. * Visualise a polyhedron from its net and vice versa. * Identify congruent shapes and objects, using mental rotation or reflection. * Use simple fractions and proportional reasoning to interpolate between labelled coordinates in the first quadrant of the plane, or on any scale of positive numbers, such as Melbourne is about three fifths of the way between 35 oS and 40 oS on this atlas, so it is about 38 oS. * Use the properties of parallel lines and transversals of these lines to calculate angles that are supplementary, corresponding, allied (co-interior) and alternate. * Use two-dimensional nets to construct a simple threedimensional object such as a prism or a platonic solid. * Recognise congruence of shapes and solids. * Accurately identify points in any quadrant of the plane or on a map by interpolating between labelled coordinates. * Relate similarity to enlargement from a common fixed point. * Use single-point perspective to make a two-dimensional representation of a simple three-dimensional object. * Use scales on maps and plans, whether presented graphically or as comparison of units such as 1cm = 1km, or as a ratio such as 1:100000, to accurately convert between map measurements and real distances. * Make tessellations from simple shapes. * Use coordinates to identify position in the plane. *Use lines, grids, contours, isobars, scales and bearings to specify location and direction on plans and maps. * Use network diagrams to specify relationships. * Use network diagrams to show relationships and connectedness such as a family tree and the shortest path between towns on a map. The Middle Years - Building breadth and depth * Consider the connectedness of a network, such as the ability to travel through a set of roads between towns.