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Transcript
Chapter 11
I/O Management and Disk Scheduling
– Operating System Design Issues
– I/O Buffering
– Disk Scheduling
– Disk Cache
1
Goal: Generality
• For simplicity and freedom from error, it’s better to
handle all I/O devices in a uniform manner
• Due to the diversity of device characteristics, it is
difficult in practice to achieve true generality
• Use a hierarchical modular design of I/O functions
– Hide details of device I/O in lower-level routines
– User processes and upper levels of OS see devices in
terms of general functions, such as read, write, open,
close, lock, unlock
2
Hierarchical design
• A hierarchical philosophy leads to
organizing an OS into layers
– Each layer performs a related subset of the
functions required of OS
– Each layer relies on the next lower layer to
perform more primitive functions and to
conceal the details of those functions
– Each layer provides services to the next
higher layer
– Changes in one layer should not require
changes in other layers
3
Local peripheral device
• Logical I/O:
– Deals with the device as a logical resource
and is not concerned with the details of
actually controlling the device
– Allows user processes to deal with the device
in terms of a device identifier and simple
commands such as open, close, read, write
• Device I/O:
– Converts requested operations into sequence
of I/O instructions
– Uses buffering techniques to improve
utilization
4
Local peripheral device
• Scheduling and Control:
– Performs actual queuing / scheduling and
control operations
– Handles interrupts and collects and
reports I/O status
– Interacts with the I/O module and hence
the device hardware
5
Goal: Efficiency
• Most I/O devices are extremely slow
compared to main memory
 I/O operations often form a bottleneck
in a computing system
• Multiprogramming allows some processes
to be waiting on I/O while another process
is executing
6
Goal: Efficiency
• Swapping brings in ready processes but
this is an I/O operation itself
• A major effort in I/O design has been
schemes for improving the efficiency of I/O
– I/O buffering
– Disk scheduling
– Disk cache
7
Roadmap
– Operating System Design Issues
– I/O Buffering
– Disk Scheduling
– Disk Cache
8
I/O Buffering
• Processes must wait for I/O to complete
before proceeding
– busy waiting (like programmed I/O)
– process suspension on an interrupt (like
interrupt-driven I/O or DMA)
• Problems
– the program is hung up waiting for the
relatively slow I/O to complete
– interferes with swapping decisions by OS
9
I/O Buffering
– Data area within the address space of the
user process must be locked in main memory
during I/O
– Otherwise, data may be lost or single-process
deadlock may happen
10
I/O Buffering
• It may be more efficient to perform input
transfers in advance of requests being
made and to perform output transfers
some time after the request is made.
11
Block-oriented Buffering
• For block-oriented I/O devices such
as
– disks and
– USB drives
• Information is stored in fixed sized
blocks
• Transfers are made a block at a time
• Can reference data by block number
12
Stream-Oriented
Buffering
• For stream-oriented I/O devices such as
– terminals
– printers
– communication ports
– mouse and other pointing devices, and
– most other devices that are not secondary
storage
• Transfer information as a stream of bytes
13
No Buffer
• Without a buffer, OS directly accesses the
device as and when it needs
14
Single Buffer
• OS assigns a buffer in the system portion
of main memory for an I/O request
15
Block Oriented
Single Buffer
• Input transfers are made to system buffer
• Block moved to user space when needed
• The next block is immediately requested,
expecting that the block will eventually be
needed
– Read ahead or Anticipated Input
• A reasonable assumption as data is
usually accessed sequentially
16
Block Oriented
Single Buffer
•  Provide a speedup
– User process can be processing one block of
data while the next block is being read in
•  OS is able to swap the process out
because the I/O operation is taking place
in system memory
17
Block Oriented
Single Buffer
•  Complicate the logic in OS
– OS must keep track of the assignment of
system buffers to user processes
•  Affect the swapping logic
– Consider both the I/O operation and swapping
involve the same disk
• Does it make sense to swap the process out after
the I/O operation finishes?
18
Stream-oriented
Single Buffer
• Line-at-time or Byte-at-a-time
• Terminals often deal with one line at a time with
carriage return signaling the end of the line
– Also line printer
• Byte-at-a-time suites devices where a single
keystroke may be significant
– Also sensors and controllers
– Interaction between OS and user process follows the
producer/consumer model
19
Double Buffer
• Use two system buffers instead of one
• A process can transfer data to or from one
buffer while OS empties or fills the other
buffer
20
Circular Buffer
• More than two buffers are used
• Each individual buffer is one unit in a circular
buffer
• Used when I/O operation must keep up with
process
• Follows the bounded-buffer producer/consumer
model
21
Buffer Limitations
• Buffering smoothes out peaks in I/O
demand
– But with enough demand eventually all buffers
become full and their advantage is lost
• In multiprogramming environment,
buffering can increase the efficiency of OS
and the performance of individual
processes
22
Roadmap
– Operating System Design Issues
– I/O Buffering
– Disk Scheduling
– Disk Cache
23
Disk Performance
Parameters
• Currently, disks are at least four orders of
magnitude slower than main memory
 performance of disk storage subsystem is of
vital concern
• A general timing diagram of disk I/O transfer is
shown here.
24
Positioning the
Read/Write Heads
• When the disk drive is operating, the disk is
rotating at constant speed.
• To read or write, the head must be positioned at
the desired track and at the beginning of the
desired sector on that track.
• Track selection involves moving the head in a
movable-head system or electronically selecting
one head on a fixed-head system.
25
Disk Performance
Parameters
• Access Time is the sum of:
– Seek time: The time it takes to position the
head at the desired track
– Rotational delay or rotational latency: The
time its takes for the beginning of the sector to
reach the head
• Transfer Time is the time taken to transfer
the data (as the sector moves under the
head)
26
Disk Performance
Parameters
• Total average access time Ta
where
Ta = Ts + 1 / (2r) + b / (rN)
Ts = average seek time
b = no. of bytes to be transferred
N = no. of bytes on a track
r = rotation speed, in revolutions / sec.
• Due to the seek time, the order in which
sectors are read from disk has a
tremendous effect on I/O performance
27
Disk Scheduling
Policies
• To compare various schemes, consider a
disk head is initially located at track 100.
– assume a disk with 200 tracks and that the
disk request queue has random requests in it.
• The requested tracks, in the order
received by the disk scheduler, are
– 55, 58, 39, 18, 90, 160, 150, 38, 184.
28
First-in, first-out (FIFO)
• Process requests sequentially
• Fair to all processes
• May have good performance if most requests
are to clustered file sectors
• Approaches random scheduling in performance
if there are many processes
disk arm
movement
29
Priority
• Control of the scheduling is outside the
control of disk management software
• Goal is not to optimize disk use but to
meet other objectives
• Often, short batch jobs & interactive jobs
are given higher priority than longer jobs
– Provide high throughput & good interactive
response time
– Longer jobs may have to wait an excessively
long time
30
Last-in, first-out
• Good for transaction processing systems
– The device is given to the most recent user so
there should be little arm movement for
moving through a sequential file
• Possibility of starvation since a job may
never regain the head of the line
31
Shortest Service
Time First
• Select the disk I/O request that requires
the least movement of the disk arm from
its current position
• Always choose the minimum seek time
32
SCAN
• Arm moves in one direction only, satisfying
all outstanding requests until it reaches the
last track in that direction then the
direction is reversed
• LOOK policy: reverse direction when there
are no more requests in a direction
33
SCAN
• SCAN is biased against the area most
recently traversed
 does not exploit locality
• SCAN favors
– jobs whose requests are for tracks
nearest to both innermost and
outermost tracks and
– the latest-arriving jobs
34
C-SCAN (Circular SCAN)
• Restricts scanning to one direction only
• When the last track has been visited in one
direction, the arm is returned to the opposite end
of the disk and the scan begins again
• Reduces the maximum delay experienced by
new requests
35
N-step-SCAN
• With SSTF, SCAN, C-SCAN, the arm may not
move if processes monopolize the device by
repeated requests to one track: arm stickiness
• Segments the disk request queue into
subqueues of length N
• Subqueues are processed one at a time, using
SCAN
• New requests are added to other queue when a
queue is being processed
36
FSCAN
• Two subqueues
• When a scan begins, all of the requests
are in one of the queues, with the other
empty
• During the scan, all new requests are put
into the other queue
• Service of new requests is deferred until all of
the old requests have been processed
37
Performance Compared
Comparison of Disk Scheduling Algorithms
38
Roadmap
– Operating System Design Issues
– I/O Buffering
– Disk Scheduling
– Disk Cache
39
Disk Cache
• Buffer in main memory for disk sectors
• Contains a copy of some of the sectors
• When an I/O request is made for a
particular sector, a check is made to
determine if the sector is in the disk cache
– If so, the request is satisfied via the cache
– If not, the requested sector is read into the
disk cache from the disk
40
Disk Cache
• Locality of reference
– When a block of data is fetched into the cache
to satisfy a single I/O request, it is likely that
there will be future references to that same
block
• One design issue: replacement strategy
– When a new sector is brought into the disk
cache, one of the existing blocks must be
replaced
41
Least Recently Used (LRU)
• The block that has been in the cache the
longest with no reference to it is replaced
• A stack of pointers reference the cache
– Most recently referenced block is on the top of
the stack
– When a block is referenced or brought into
the cache, it is placed on the top of the stack
– The block on the bottom of the stack is to be
replaced
42
LRU Disk Cache
Performance
• The miss ratio is, principally, a function of
the size of the disk cache
43
Least Frequently Used (LFU)
• The block that has experienced the fewest
references is replaced
• A counter is associated with each block
– Incremented each time the block is accessed
• When replacement is required, the block
with the smallest count is selected.
Consider certain blocks are referenced
repeatedly in short intervals due to locality, but
are referenced relatively infrequently overall
44
Frequency-Based
Replacement
• Blocks are logically organized in a stack,
similar to LRU
On a cache hit
On a miss, the block with the
smallest count that is not in the new
section is chosen for replacement
45
Refined Frequency-Based
Replacement
• Only blocks in the old section are eligible for
replacement
• Allows relatively frequently referenced blocks a
chance to build up their reference counts before
becoming eligible for replacement
• Simulation studies indicate that this refined
policy outperforms LRU and LFU
46