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Making Your Awesome
Game Even Better
Brittany
#1. Analyze What You
Have
The Art of Game Design: A Book of Lenses
• http://www.sg4adults.eu/files/art-game-design.pdf
• No matter what stage your game is at, you can benefit from analyzing what
you have.
• Main point: What experience do you want people to have? (Game Design
Doc)
• And how do the mechanics, aesthetics, story, and technology (MAST) help
convey that experience?
Prototype and Iteration
• Make a basic prototype version of what you have and play it!
• Then see how that experience compares to what you wanted for an
experience and how well MAST helps convey that experience.
• Have other people play it to get an opinion, but don’t take them too
seriously. You’re making the game, it’s your time, and most importantly make
a game that makes you happy.
#2. Inspiration
From Real Life
• Boo from Mario Series
• https://en.wikipedia.org/wiki/Boo
_(character)
• Wife + will-o’-whisp = Boo
• Capture the experience or memory
• Then abstract it with symbolism
Combine Unrelated Things
• Language Learning + Gamification
= Influent!
• https://www.youtube.com/watch?v
=XN6vnKz__gk
• RPG Character Classes +
Classroom Integration = ClassCraft
• https://vimeo.com/88171112
Explore!
• Explore options outside of the scope of your game! (Don’t be afraid to
daydream and experiment with thoughts and ideas)
• You don’t need to keep the entire idea, but maybe parts of it could improve
the current idea or spark a better idea.
General Idea: Get a New Perspective
• Can use the lenses from The Art of Game Design to focus on one aspect
and see how well it works or how it might be added to the game
• Lens #72 – Indirect Control – How do you develop the experience in a way to control
how the person plays it without taking away their feeling of choice?
• Lens #97 – Transformation – How is your game changing the player, and is it a good
thing?
• Lens #5 – Endogenous Value – What about the game is valuable to the player or
yourself ? The community it promotes, the experience, the achievements?
Use Tools/Apps/Etc. to
Help You
Applications
• Twine
• Keep track of different story lines
• Evernote
• Easy cloud-based note taking system
• Great to jot down ideas while
brainstorming
• Art of Game Design
• All the lenses in your pocket for free
• http://twinery.org
• https://evernote.com
• https://play.google.com/store/app
s/details?id=com.schellgames.deck
oflenses&hl=en
Randomization
• Use a character/setting/plot/name generator to spark ideas
• http://www.seventhsanctum.com
• If something repeats in your game you can try to find a way to abstract, kind
of like a formula, so you can easily generate versions of it with random
information
Successful Randomization
• Binding of Isaac (Newgrounds.com
Demo) http://www.newgrounds.com/port
al/view/581168