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Making Your Awesome Game Even Better Brittany #1. Analyze What You Have The Art of Game Design: A Book of Lenses • http://www.sg4adults.eu/files/art-game-design.pdf • No matter what stage your game is at, you can benefit from analyzing what you have. • Main point: What experience do you want people to have? (Game Design Doc) • And how do the mechanics, aesthetics, story, and technology (MAST) help convey that experience? Prototype and Iteration • Make a basic prototype version of what you have and play it! • Then see how that experience compares to what you wanted for an experience and how well MAST helps convey that experience. • Have other people play it to get an opinion, but don’t take them too seriously. You’re making the game, it’s your time, and most importantly make a game that makes you happy. #2. Inspiration From Real Life • Boo from Mario Series • https://en.wikipedia.org/wiki/Boo _(character) • Wife + will-o’-whisp = Boo • Capture the experience or memory • Then abstract it with symbolism Combine Unrelated Things • Language Learning + Gamification = Influent! • https://www.youtube.com/watch?v =XN6vnKz__gk • RPG Character Classes + Classroom Integration = ClassCraft • https://vimeo.com/88171112 Explore! • Explore options outside of the scope of your game! (Don’t be afraid to daydream and experiment with thoughts and ideas) • You don’t need to keep the entire idea, but maybe parts of it could improve the current idea or spark a better idea. General Idea: Get a New Perspective • Can use the lenses from The Art of Game Design to focus on one aspect and see how well it works or how it might be added to the game • Lens #72 – Indirect Control – How do you develop the experience in a way to control how the person plays it without taking away their feeling of choice? • Lens #97 – Transformation – How is your game changing the player, and is it a good thing? • Lens #5 – Endogenous Value – What about the game is valuable to the player or yourself ? The community it promotes, the experience, the achievements? Use Tools/Apps/Etc. to Help You Applications • Twine • Keep track of different story lines • Evernote • Easy cloud-based note taking system • Great to jot down ideas while brainstorming • Art of Game Design • All the lenses in your pocket for free • http://twinery.org • https://evernote.com • https://play.google.com/store/app s/details?id=com.schellgames.deck oflenses&hl=en Randomization • Use a character/setting/plot/name generator to spark ideas • http://www.seventhsanctum.com • If something repeats in your game you can try to find a way to abstract, kind of like a formula, so you can easily generate versions of it with random information Successful Randomization • Binding of Isaac (Newgrounds.com Demo) http://www.newgrounds.com/port al/view/581168