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Fear and Loving in Las Vegas: Evolution, Emotion, and Persuasion Vladas Griskevicius, Noah J. Goldstein, Chad R. Mortensen, Jill M. Sundie, Robert B. Cialdini, and Douglas T. Kenrick Topic Influence of arousal-inducing contexts (fear/love) in television programs/advertisements (ads) on the effectiveness of 2 basic persuasion heuristics (PH) => effect will be tested in 3 experiments Former Research arousal-based models: arousal increases effectiveness of diagnostic heuristics affective valence-based models: differentiation: effectiveness depends on whether the context elicits a + or feeling o + feelings => shallower processing => increased effectiveness of heuristics o - feelings => deeper processing => decreased effectiveness of heuristics This Research Evolutionary approach: affectively arousing stimuli can activate specific emotions different emotions => some types of heuristic cues (HCs) = effective + can be interpreted differently depending on which emotion is activated certain emotions can cause some well-established persuasive tactics to be countereffective 3 experiments (cf. infra) PHs While shopping: mostly mental shortcuts instead of deep processing of information => ads with simple, time-tested persuasive appeals (= especially effective when customers ≠ motivated/capable to think deeply about the message/product) social proof: tactic based on the general heuristic rule that if many other are doing it/want it, it must be good; e.g. lists of movies with the number of people who have already seen it scarcity: tactic based on the general heuristic rule that if the product is rare, it must be good; e.g. “limitededition” products These HCs increase the effectiveness of advertisements etc. BUT the content itself of the ads can influence the effectiveness of these appeals => several sets of theoretical models that predict how arousal and affect might influence the use of mental shortcuts (and therefore, the PHs) Arousal (here: fear/romantic desire), Affect, and Persuasion arousal-based explanations: effects of autonomic nervous system activation on thought/behavior if arousal ↗ => more shallow information processing => evaluation through mental shortcuts valence-based explanations: distinction between the effects of + vs. - feelings + affect => simplistic thinking => shortcuts/easier persuaded by a HC, e.g. source expertise - affect => complex thinking => deeper processing (shortcuts) => HCs: persuasion ≠ certain A Modern Evolutionary Approach Limitations in the former research: e.g. different - feelings: not necessarily similar effects on cognition/behavior. 2 key features of the modern research: functionality: how a certain pattern of behavior/affect/cognition might have served to solve an adaptive problem (AP) that all ancestral humans confronted o e.g. protecting themselves from predators, finding/attracting mates o => “What APs might e.g. fear have helped solve for our ancestors and how? “ domain specificity: mental mechanisms for solving one AP are ill-suited to solving another => multiple domain-specific mechanisms, each for solving a specific AP o e.g. learning aversion for poisonous food works differently than learning aversion for physical threat o e.g. responses are more readily conditioned to specific types of stimuli: easier afraid of snakes than cars, even though cars cause more deaths in current-day environments evolutionary perspective: emotions = activators of executive motivational subsystems that deal with specific APs each subsystem promotes a certain behavior/affect/cognition that is best for solving the AP successfully the activation of one subsystem can inhibit/suppress the activation of potentially competing subsystems o e.g. the self-protection system can suppress attention to an attractive person of the opposite sex => effect of arousing contexts depends on 2 major factors o the type of affective state in question o the way in which the particular HC facilitates or inhibits solving recurring APs Fear, Self-Protection, and Persuasion self-protection system = activated by fear-eliciting cues that suggest physical threat threats include photos, messages, movies depicting dangerous others etc. basic strategies that helped avoid harm in ancestral environments o e.g. increased safety in numbers (cf. prey vs. predator => hunt becomes easier when an individual prey is separated from its herd => herd: group cohesive processes) o ~ group cohesive processes also appear when people feel afraid (e.g. conform their opinion to the rest of the group) current investigation: “how could fear influence the (counter)effectiveness of widely used advertising PHs?” traditional research: differences among various HCs : blind spot evolutionary approach: specific content of HC may be especially relevant, particularly when a person is in a state of fear => considering [fear => group cohesive processes]: o “social proof” ads are likely to be particularly effective when people are in state of fear o ↔ “scarcity” ads are likely to backfire because a person in fear will not likely be willing to stand out from the crowd H1: Fear should lead social proof appeals to be more persuasive than when such appeals are not used H2: Fear should lead scarcity appeals to be less persuasive than when such appeals are not used Romantic Desire, Mate Attraction, and Persuasion mate-attraction system = activated by cues that elicit romantic desire desire includes photos, stories, movies that depict attractive people of the opposite sex etc. basic strategies that contributed to greater mating success o core strategy: salient positive differentiation o e.g. animals: certain features/behavior to attract the opposite sex + to differentiate from there “competitors”, like a the peacock’s tail o ~ romantic desire in humans also appears to lead people to engage in salient public display (e.g. conspicuous consumption and public charity) current investigation: “how could romantic desire influence the (counter)effectiveness of widely used PHs?” evolutionary approach: desire to differentiate positively => “scarcity” ads = more likely to be persuasive ↔ “social proof” ads = likely to backfire because doing what many others do ≠ positive differentiation H3: Romantic desire should lead scarcity appeals to be more persuasive than when such appeals are not used H4: Romantic desire should lead social proof appeals to be less persuasive than when such appeals are not used Experiments 1A and 1B test how eliciting fear/romantic desire influences the effectiveness of 2 basis PHs (social proof/scarcity) compared to a control condition that uses neither heuristic concept of 1A and 1B = identical 3 differences: o the rated product (1A: ad for a museum vs. 1B: product review for a restaurant) o the method of emotion elicitation (1A: movie clips vs. 1B: reading short stories) o de wording of the PHs (1A: 1 of the 2 heuristics or control group vs. 1B: different persuasion appeals) Method Participants 1A: 154 students (74m, 80v) 1B: 157 students (63m, 94v) Design and procedure 1A: emotion induced by short video clip, ad 1B: emotion induced by short story, product review both exp.: a between subjects design of 2x3 o 2 = emotion: fear/romantic desire o 3 = PH: social proof/scarcity/control to minimize potential demand characteristics => use of cover stories o 1A: “ ‘marketing and personality’ study” + “everyone same video clip + same ad” o 1B: “‘reading and memory’ task” + “wait 5 minutes after reading to let your memory decay” Emotion manipulation 1A: fear: fragment of a thriller movie; romantic desire: scenes from a romantic comedy 1B: 600-word story; fear: alone in bed at night + hearing someone coming; romantic desire: spending an enjoyable afternoon with a highly desirable person of the opposite sex test of effectiveness of the 2 manipulation strategies on a separate group of 96 people o result: no difference regarding the types of method used to elicit the states o ! higher level of general arousal when romantic desire is elicited, but this cannot explain the predicted interaction of emotion with PH PHs 1A: magazine-like ad for a museum + “you are one of an immense group of participants” to not motivate the participants too much to scrutinize the ad (shown for 15 sec for each group) o control ad = photo + logo of the museum + the line “San Francisco Museum of Art” o social proof condition: line “Visited by over a Million People Each Year” added o scarcity condition: line “Stand out from the Crowd” added 1B: brief positive product review for a restaurant (+ same message to avoid scrutinizing) o control group: no heuristic pieces o social proof: + 3 heuristic pieces title included the phrase “most popular restaurant” review mentioned “many people gather there” review mentioned “if you want to know why …, come join …” o scarcity: + 3 heuristic pieces title included “a unique place off the beaten path” review mentioned “one-of-a-kind place yet to be discovered by others” review mentioned “if you’re looking for… different from any other…” Dependent measures respond to 6 questions, indicating attitudes toward the museum/restaurant + intention to find out more/go there => expectation = similar pattern of results to both types of questions o o 3 nine-point questions regarding the attitudes 3 nine-point questions regarding the intentions (from “not at all” till “very much”) Results Results ~ expectation for the 6 attitudinal/intentional questions, both in exp 1A and exp 1B Also: test if emotion and PH had similar effects in both exp => yes => results of both exp combined Predictions for fear o in line with H1: social proof appeals = more persuasive than the control o in line with H2: scarcity appeals = counterpersuasive in comparison to the control Predictions for romantic desire o in line with H3: scarcity = more persuasive than the control o in line with H4: social proof = counterpersuasive in comparison to the control Discussion influence of fear/love on the effectiveness of social proof/scarcity heuristics ≈ evolutionary model Findings ≠ mere demonstrations of simple persuasion-matching effects (= much more shallow) ↔ evolutionary model: more subtle interplay between emotion and HCs (evolutionarily determined) Experiment 2 Examination of theoretically derived contexts in which potentially detrimental persuasion effects might be avoided + illumination of the process by which fear/romantic desire can lead HCs to be countereffective Basis: again the evolutionary model Two Types of Social Proof Heuristics Functional perspective: romantic desire makes social proof heuristics backfire BUT: closer examination => important distinction: what many others have/are doing what many others desire/are talking about => key difference: mass behavior vs. positive attitude toward that behavior without explicitly conveying that many people are already doing it => behavioral information vs. attitudinal information e.g. a hotel that book most rooms vs. a hotel that is “in place” to be (~boutiques) behavioral social proof appeals imply that you would be “following the herd” attitudinal social proof appeals imply that “many others desire it/talk about it” o not necessarily a backfire effect when the romantic desire emotion is active H5: Although [H1] and [H4], the persuasiveness of attitudinal social proof appeals should not differ as a function of emotion. Two Types of Scarcity Heuristics Functional perspective: fear makes scarcity heuristics backfire BUT: closer examination => important distinction: distinctiveness of a product note that an opportunity to purchase a product is limited (e.g. “only 3 days left!”) ! Often: combination of “distinctiveness” and “limited opportunity”: less available + more likely that other don’t have the same product prediction: fear and romantic desire have a different effect on these two types of scarcity appeals: distinctiveness-based scarcity => having that product = “unique” limited-opportunity scarcity => “unique” => fear should cause “distinctiveness” to backfire and “limited opportunity” to be effective H6: Although [H3] and [H2], the persuasiveness of limited-opportunity scarcity appeals should not differ as a function of emotion. Method Participants 468 students BUT non-proficient English speakers => 454 left for analysis slightly modified cover story compared to exp. 1A and 1B Design and procedure 3x4x2 mixed factorial design o 3 = emotion (fear / love / neutral) o 4 = PH (behavioral vs. attitudinal social proof + distinctiveness vs. limited-opportunity scarcity) o 2 = product (museum / Las Vegas) emotion + product = between-subject factors: participants saw an ad about the museum OR about Las Vegas PH = within-subject factors: each participant saw ads with all four types of PH initially rate a no-heuristic version of the [museum/Vegas]-ad then: emotion elicited through video clip (~1A) then: the 4 PH-versions of the [museum/Vegas]-ad, each for 15 sec in random order dependent measures ≈ 1A and 1B Persuasion heuristic ½ evaluated the museum-ad o the 3 versions of exp. 1A (neutral / behavioral social proof / distinctiveness scarcity) + 2 new versions attitudinal social proof (“the museum that millions are talking about) limited-opportunity scarcity (“last chance to visit”) ½ evaluated the Vegas-ad o neutral: large photo + name of the city o distinctiveness scarcity: phrase “do something different” added o limited-opportunity scarcity: phrase “limited-time offer ends this week” added o behavioral social proof: phrase “visited more than any other city” added o attitudinal social proof: phrase “see what everyone is talking about” added Ad pretesting separate group of 23 people rated all the ads + indicated 2 things o how strongly the provided information was related to the specific PHs o which appeal informed the participants of how few/many people actually visit no interaction between PH and ad => results of both ads were combined for the analyses each PH conveyed the intended information Results No interaction between the two ads => results of both ads were combined for the analyses As predicted: interaction between emotion and PH in line with H5: persuasiveness of attitudinal social proof appeal did not differ across the 3 emotion conditions (fear and romantic desire have opposite effects on behavioral vs. attitudinal social proof appeals) o BUT: the persuasiveness of behavioral social appeal proof did differ significantly in line with H1: behavioral social proof appeals = more persuasive in the fear than in the control condition in line with H4: behavioral social proof appeals = less persuasive in the romantic desire vs. the control condition in line with H6: persuasiveness of limited-opportunity scarcity appeal did not differ across the 3 emotion conditions (fear and romantic desire have opposite effects on distinctiveness vs. limited-opportunity scarcity appeals) o BUT: the persuasiveness of distinctiveness scarcity appeal did differ significantly in line with H3: distinctiveness scarcity appeals = more persuasive in the romantic desire than the control condition in line with H2: distinctiveness scarcity appeals = less persuasive in the fear vs. the control condition Discussion This study = the first to highlight to conceptual differences between behavioral vs. attitudinal social proof appeals and between distinctiveness-based vs. limited-opportunity scarcity appeals. General Discussion This research: How might different affect-arousing contexts influence responses to widely used PHs? o examination of the influence of one + (romantic desire) and one - (fear) affective state on 2 HCs (social proof and scarcity) => exp 1A and 1B o results ≈ predictions (derived from an evolutionary model) Why do these HCs backfire sometimes? o examination of conceptual differences within “social proof” (attitudinal/behavioral) and “scarcity” (distinctiveness-based/limited-opportunity) => exp. 2 o results ≈ predictions Evolutionary Approaches This research is the first to demonstrate the utility of an evolutionary approach in marketing + other scientific fields (e.g. biology/anthropology/economics/…). A theoretical model, not to replace, but to complement existing theories. HOWEVER: more extensive testing by marketing researchers is needed to enable broader theoretical integration. Regarding emotions: there are discrete + and - feelings and both can influence cognition in a specific way BUT there are explicit key differences (cf. exp. 2): o each emotion is defined in an explicitly distinct manner and each one solves a different adaptive problem o ↔ former research defined emotions according to a high or low level of certainty/control/appraisal dimensions Implications and Future Research Directions commercials/ads should be adapted to the program during which they air (cf. exp 2) also possible: elicit a specific emotion during the first 15 sec of a television spot consumption-relevant processes differ qualitatively depending on which adaptive mental system is active o mental system engagement ≠ limited to marketing, but exist in a variety of contexts o e.g. when you see a particular emotional expression on someone’s face o => this is only the top of the data-rich iceberg that can serve as an impetus for novel research