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College of Business Administration CASE ANALYSIS Presented by: Abdulrahman Al-Mutlaq 200901480 Abdullah Al Zahrani 200700660 Ghalib Al Hammad 200901806 Current Situation one of the world’s most famous character-based entertainment companies with over 8,000 characters featured in various forms of media. formed from the merger of Marvel Entertainment Group and Toy Biz Inc. holds the record of highest grossing movie of all time at $4.75 billion. uses its character franchises in entertainment, licensing and publishing. the number one comic book publisher with a 40% market share. earns toy licensing revenues through a deal with Hasbro. Other licensing fees come from character use in consumer products such as clothing and video games. adopted the name Marvel Entertainment in 2005 to reflect the corporation’s expansion into financing its own movie productions. faces strong competition from DC Entertainment, Sony Pictures Entertainment and Warner Bros. has only few comparable companies or direct competitor because of the company’s licensing business model. copyright piracy is one of the challenges the company is facing nowadays. In 2009, The Walt Disney Company acquired Marvel Entertainment in a stock and cash transaction for a total of $4.24 billion deal. was delisted from the New York Stock Exchange. Four Segments: Licensing- earns revenues from selling rights to movies, television production companies, video game publishers, and merchandise manufacturers. Publication- produces, markets, and sells comic books. Toys- collect royalties and service fees from Hasbro. Movie Production - set up to independently produce films and grow revenues. Societal Environment 1. Economic Entertainment industry is fragmented into different market segments. The global economic recession registered negative impact to Marvel Entertainment’s operations. People all over the world have particular and specific need for entertainment regardless of economic condition. Most consumers particularly children and pre-teen age groups are easily lured by advertisement of characters through all forms of media. Consumers loyalty to brand makes them pay the cost of the product. Societal Environment 2. Technological Entertainment is available in variety of ways including online, cell phone and other platforms. Sales in traditional formats dropped. Recent technological inventions like tablets and Xbox. Wide range of information technology in the industry Innovation and more trendy entertainment medium are accessible. Movies, films and other entertainment are all shown on television and on the net Production employs high technology in creating digital image of characters. Youtube is a very popular, effective and cost-efficient platform for advertising and promotion. Societal Environment 3. Political-legal Entertainment industry is regulated through government censorship. Entertainment companies are facing lawsuits from consumer groups for violent contents of films and movies produced. The threat of piracy and illegal licensing is imminent in entertainment industry. The industry is lobbying for government law to protect intellectual property rights. Parental guidance is necessary for the entertainment industry. 4. Socio-cultural Entertainment industry is a powerful medium to reach consumers. It has extreme influence on the community’s culture, beliefs and traditions. It is a means of educating children and influences their well being. Entertainment by any means is one thing everybody desires Task Environment 1. Threat of New entrants The possibility of new entrants in the entertainment industry is high. Employees and key personnel who has gained experienced in the industry breaks away and established their own entertainment outfit 2. Bargaining powers of buyer Consumers have the power to choose any form of entertainment where they enjoy most. They have the ability to patronize or not to patronize an entertainment outlet. Consumers are sensitive to the entertainment value of the product or service. Once dissatisfied you cannot convince them to try again, they will definitely seek other forms of entertainment. Price can also be a factor. Bargaining power of buyers is high. Task Environment 3. Threat of substitute product or services The threat of any substitute in entertainment industry is high. It comes during holiday seasons and is seasonal. Movie releases are timing during vacations and holiday seasons. Entertainment comes in many forms and is competing with the limited money of consumers. 4. Bargaining power of suppliers Through advances in technology, suppliers are creating new outlets for the entertainment industry. The winner is usually the company who has the most partners. Leveraging through partnership tapping the distribution networks provide competitive advantages to the competing firms. 5. Rivalry among competing firms The entertainment industry is fragmented and a lot of products from different companies are offered to satisfy the consumers need for entertainment. Strategic Alliances- continue to make strategic alliances, joint ventures, and licensing deals. Innovation- should make 3D movies and films Online- products and services are continued to be offered online for easy accessibility and wider market reach. Product and services expansion- expand target market and try different segment, like creating characters for young girls. Takeovers- the company can ask a bigger and more stable company to take like Walt Disney Company. Licensing- expand licensing deals to leverage global market opportunities New business ventures- creating their own TV network like Cartoon Network and create TV series for their characters. Market development in untapped countries - penetrate and introduce the products to countries where Marvel Entertainment has never been before. Diversification- to minimize risk the company can venture into a different business. Competition- strong multi-media competitors; Marvel Entertainment faces strong competition from DC Entertainment, Sony Pictures Entertainment and Warner Bros. Economic slowdown- the global economic crisis affects consumer’s buying behavior decreasing sales of the product. Piracy- copyright piracy is one of the challenges the company is facing nowadays. Changing consumer taste and preferences- Marvel customers may seek other means of entertainment. Price wars- the entertainment industry is vast and differentiated each competing for limited market leads to prices wars causing the company’s sales to decline. EXTERNAL FACTORS Weight Rating Weight Comments OPPORTUNITIES Strategic Alliance Innovation 0.05 0.04 4.5 4.5 0.225 0.18 Intensify partnership Improve design & creative story line Licensing Expansion Diversification 0.05 0.1 0.04 4.5 4 4.5 0.225 0.4 0.18 Increase licensing deals Penetrate untapped Market Utilize the opportunity 0.04 0.3 0.3 0.05 3.5 1.5 2 1.5 0.14 0.45 0.6 0.075 Innovate products Consider pricing strategy Intensify security Research new trends 0.03 1 2.5 0.075 2.55 Consider production efficiencies Not affected by the threats THREATS Competition Economic Slowdown Piracy Changing Consumer Taste Price Wars TOTAL SCORES 1. Corporate Structure Marvel’s structure has a well defined roles and functions. Follows a single line of command from the top to the bottom Strong conviction to succeed and perform the objectives 2. Corporate Culture Marvel Entertainment has developed positive and creative culture among its people Total quality management prevails in the whole management. Commitment and loyalty to company products Creativity and innovative minds in working Management and employee’s commitment to support to the company’s goals 3. Corporate Resources Marketing- Effective, efficient and well defined strategic market plan. Financial- Declining annual revenues. Research and Development - Creative design is well funded by the company. On-going discoveries and testing on what characters the consumers will find more appealing and interesting. Operations and Logistics- Partnership with distribution networks Products are sold to different production outfits. Information- subscribes to the availability of Information Technology Utilizes the internet for advertising and promotion. Has state-of-the-art imaging technology Strong Brand Recognition and Loyalty- is one of the most popular names in entertainment industry. Film production- Marvel Studios is set up to independently produce films to increase revenues capitalizing on its popular characters. Asset Leverage and Cost advantage- the company’s nearly 70 years of character history is an extremely valuable intangible asset that produces unlimited revenues with little maintenance cost. Portfolio of characters- has over 8,000 popular characters featured in various forms of media. Licensing- the company earns toy licensing revenues through a deal with Hasbro. Other licensing fees come from character use in consumer products such as clothing and video games Publishing- through Marvel Worldwide, the company is the number one comic book publisher with a 40% market share. Box office success- each Marvel character based film have taken in an average close to 400 million in worldwide box office receipts. Competencies in Sales and Marketing Strategies- the company’s proven sales and marketing strategies has driven sales volume. Toy business- Marvel has entered a licensing deal with Hasbro for its toy business, capitalizing Hasbro’s competitive advantage in this area. Capitalize Video Games -has entered licensing agreement for video games. Worldwide audience- the company has a worldwide presence Creative Writing – they have their own creative style of story writing, their Stories are based on characters. Online - products and services are offered online, a marketing and selling strategy. Limited target market- primary target market for its comic books has been male teenagers and young adults in the 13 to 23 age group. Smaller than competitor- DC Entertainment, Sony Pictures Entertainment and Warner Bros are bigger in size and operation compare to Marvel Entertainment. Weak management team – the company suffered major setbacks because of departure of key leaders. Weak, damaged brand- had been into bankruptcy and has a damaged reputation. Declining sales- sales has been declining Fluctuating financials- the company assumes high financial risk. INTERNAL FACTORS STRENGTHS Strong Brand Equity Asset Leverage/Cost Advantage Comprehensive Strategy Licensing Highly innovative and creative WEAKNESSES Limited market Relatively small in size Fluctuating Financials Damaged brand TOTAL Weight Rating Weight 0.03 0.05 4.5 5 0.135 0.25 Popular and established Exploit opportunity 0.3 0.3 0.04 5 4.5 4 1.5 1.35 0.16 Monitor the execution Excellent opportunity Maintain good performances 0.04 0.05 0.04 0.15 3.5 3.5 4.5 4.5 0.14 0.175 0.18 0.675 Study possible expansion Increase production Examine the root causes Press release Reputation buildup Higher than the acceptable level of 3 1 4.565 COMMENTS STRATEGIC FACTOR W R WS 1 2 3 4 DURATION S I COMMENTS L S1 Strong Brand Equity 0.05 5.00 0.25 x S4 Licensing 0.05 5.00 0.25 x S5 Highly innovative and creative 0.04 4.50 0.18 x W1 Damaged Brand 0.04 3.50 0.14 x Change company image W3 Fluctuating Financials 0.04 3.50 0.14 x O1 Strategic Alliance 0.10 4.50 0.45 x Intensify sales and marketing Leverage partnership O4 Expansion 0.30 5.00 1.50 x Seek untapped markets O5 Diversification 0.05 4.50 0.23 x Consider other businesses T1 Competition 0.30 4.50 1.35 x Intensify marketing T3 Piracy 0.03 5.00 0.15 x Intensify security TOTAL 1.00 4.64 Maintain company structure Increase licensing contracts Creative story lines and images Level is high for the external As Marvel Entertainment bids itself to becoming the leader in the entertainment industry through strategic alliances, joint ventures, and partnership, there is no doubt that the company is guided by its mission and objectives. Judging from the point of view of the internal and external analysis, Marvel Entertainment has gained improvements and annual growth based on their strategic management and marketing strategy. The weaknesses of the company have been strengthened, opportunities were exploited, and strengths were maintained. The impending threats of competition and piracy are always there but the company is aware and has prepared for it. INTERNAL EXTERNAL OPPORTUNITIES Strategic Alliance Innovation Licensing Expansion STRENGTHS Strong Brand Equity Asset Leverage/Cost Advantage Comprehensive Strategy Licensing Highly innovative and creative SO STRATEGIES 1. Partnership for distribution 2. Enter untapped market 3. Increasing licensing deals 4. Maintain quality products/service WEAKNESSES Limited market Relatively small in size Fluctuating Financials Damaged brand WO STRATEGIES 1. Expand target market 2. Intensify sales 3. Brand reputation buildup 4. Increase distribution/ production Diversification THREATS Competition 5. More creative writing/innovation ST STRATEGIES WT STRATEGIES 1. Increase security of intellectual 1. Expand target market property Economic Slowdown 2. Review pricing strategy 2. Increase security of intellectual property Piracy Changing Consumer Taste 3. Improve advertizing campaign 4. Offer something new and different 3. Review pricing strategy 4. Improve advertizing campaign Price Wars 5. Alliance with competitors 5. Alliance with competitors Recommended Strategy 1. Strategic alliance- Marvel Entertainment can outsource its distribution to its partners. Distribution channels must be expanded for global reach and cost efficiency. 2. Increase licensing and security- maintain control over characters through licensing deals and improve security against piracy. 3. Merger - consider partnership with big time entertainment companies like Warner and DC Comics. (Marvel was recently acquired by Walt Disney, Hasbro for its toy business) 4. Expand target market- expand video games licensing, create new characters for new markets, enter untapped market overseas. All strategies and strategic plans are useless if not properly implemented. The implementation of any marketing plan must be a bi-product of the time table set for the achievement of the company’s objectives. To implement company plans and strategies, all responsible people who were assigned to a specific task must coordinate as often as they can to regularly monitor the progress of the plans. Strategy #1: Strategic Alliance Implementation: Management must talk to local and international distribution companies and enter into contracts with them. The contract should include a provision on commission basis computation of service fees. International marketing of products increases to a great extent the income of Marvel Entertainment. Strategy #2: Increase licensing and security Implementation: Marvel characters must be registered under its name to avoid copyright infringements. The company should invest in state-of-the art security technology to address problems against piracy and intellectual property rights. Pursue cases against pirates for punishment. Strategy #3 Merger and Consolidation Implementation: Marvel Entertainment can enter a deal to merge with Walt Disney, DC Comics and Warner Bros. for cash or stock acquisition. Strategy #4 Expand Target Market Implementation: hire a creative group to focus on creating new characters, develop or hire new writers to create new story lines, develop or hire new graphic artists to enhance the design of the characters. Marvel can conduct research on new markets overseas. The company can enter into contracts with video games creators allowing them to use its characters. The end part of marketing plans and strategic management planning is the evaluation and control. This is usually done after the first quarter, then moves on to the mid-year period and summarizes everything in the annual progress report. By doing so, the person responsible for the given task keeps on evaluating and recording all data that were gathered during the implementation of the program. The importance of evaluation is to assess whether the plans and objectives were met. Controls must always be in place to make sure plans and objectives are carried out as designed and redirect the activities towards the plan. Total Profit Approach The total profit approach to evaluating business strategic plans requires forecasts of potential sales and costs during the life of the plan to estimate profitability and feasibility. Looking at total profit over a five-year span is a way to compare strategies that bring short run profits that fade away with alternatives that build profitability over time. Marvel Entertainment must prepare a projected financial statement over 5 to 10 years. The projections must include the impact of the strategies to the sales and expenses of the company. A comparison of the actual versus the plan is made yearly to assess and evaluate the success of the strategy. Responsibility Accounting A planning grid is a way to develop strategic plans for every different business and to balance the plans and needed resources in such a way that the whole company reaches its objectives. Marvel must set specific objectives for its different divisions aligned with the main objective of the company as a whole. Each division is evaluated based on its performance. Control The control function provides feedback that will give Marvel the opportunity to modify their marketing strategies. To maintain control, Marvel should use a number of tools--like computer sales analysis, marketing research surveys, and financial statement analysis and profits, variance analysis and SWOT analysis. Marvel’s marketing manager must be concerned about the competitive environment; economic and technological environment; political and legal environment; cultural and social environment; and the resources and objectives of the firm. Clearly, the environment in which the marketing manager operates affects strategic planning. Marvel’s marketing managers must engage in a more creative strategic marketing plan which is becoming even more important because firms today can no longer win profits just by spending more money on plant and equipment. Increased competition threatens those who can't create more satisfying goods and services. New markets, new customers, and new ways of doing things must be found if companies are to operate profitably in the future. Thank you for listening!