Survey
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Sound and Music One of the major elements a film maker uses to craft a finished work is the soundtrack for a film. The sound of a film can be divided into three major categories: Voice Sound Effects Music Each of these three components help to create the total experience we have with the artist's work. Voice: Dialogue: words spoken between two or more characters. Monologue: words spoken by a single character, usually to him or herself, but said aloud. This is often a developed meditation on something, rather than just a few words. Voice-over Narration: a form of narration in which a character's lips remain unmoving while the voice is heard, implying or expressing the character's thoughts. This narration can be a representation of what the character is currently thinking (internal monologue) or superimposed over the scene to imply the character's later reflections on this moment in the past. Internal Monolgue: the presentation of a character's thoughts as the character is thinking them. These can be a conscious or semi-conscious stream of thoughts—a conversation with oneself. Narration: the voice of someone who is telling us the story. With narration, in contrast to voice-over, the speaker may not be in the scene and may not even be a character in the story. Sound Effects: Ambient Sound: noise that comes from the setting or environment in a scene Natural Sound: a synonym for ambient sound. Though often used to make a scene realistic, ambient/natural sounds can also be used for the dramatic intensification of a scene. Visible Sound: noise that comes from something we see on screen and matches it realistically Invisible Sound: noise that comes from something off screen that we can't see, but we can hear, which matches realistically with the scene Synchronous Sound: when a sound effect matches naturally and realistically with what is making the sound Asynchronous Sound: when a sound effect does not match naturally and realistically with what is making the sound, creating a juxtaposition of the image and the sound for some other artistic or rhetorical purpose Dead Track: a shot or scene with minimal audio information, the most extreme being the total absence of sound Sound Link: the repetition of a sound or piece of music from one shot/scene into the next shot/scene to transition from one to the next Inner Monologue: technique of revealing a character's private thoughts or mood. This can be done with narration, as internal monolgue, or this can be done with sound effects or music. Subjective Sound: noises used to portray or reveal the psychological state of a character, or to emphasize particular sounds the character is hearing, though this would be different than just emphasizing the ambient sounds. Rather, this would be more to indicate what or how a particular character were hearing something in comparison to others. Music: Generalized Score: music intended to capture the overall tone or mood of a film and of particular scenes. The music here is not generally part of something playing in the setting or environment of the scene itself. Micky-Mousing: technique of matching the music and the action in a scene Peter-and-the-wolf-ing: technique of matching music with particular characters, such as a foreboding score when the villain appears Background Music: music accompanying a scene, sometimes used to create a mood, to provide continuity, or to reinforce--or undercut-- the action. Like the generalized score, background music is not usually from a source in the setting or environment of the scene. Local Music: music that has its source within the visual element of a scene, such as playing on a stereo, or in a club, or on someone's headphones. Often, the music is used to add another layer of meaning to the scene, rather than just being a random piece of music. Musical Interlude: technique of using music to separate parts of a film Leitmotif: a recurring sound, color, image, or piece of music that serves as a trademark for a particular character.