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By the end of Year2, most children should be able to: Count, read, write and order whole numbers to at least 100: know what each digit represents in 2 digit number Describe and extend simple number sequences (including odd/even numbers, counting on or back 2’s, 3’s, 5’s and 10’s from any two-digit number, and so on) Understand that subtraction is the inverse of addition; state the subtraction corresponding to a given number and vice versa Know by heart all addition and subtraction facts for each number to at least 20 and derive and use related facts up to 100 Use knowledge that addition can be done in any order to do mental calculations more efficiently. (E.g. counting on from a number 28 + 6 = ‘28, 29, 30, 31, 32, 33, 34’) Know by heart facts for the 2, 5 and 10 multiplication tables Recognise and write simple fractions e.g ½ of 6 = 3 Estimate, measure and compare lengths, masses, temperatures and capacities, using standard units; suggest suitable units and equipment for such measurements. (Measure using cm/m/kg/degrees/ litres) Read a simple scale to the nearest labelled division, including using a ruler to draw and measure lines to the nearest centimetre Use the mathematical names for common 2-D and 3-d shapes; sort shapes and describe some of their features. (E.g. vertices/corners, edges, sides, faces) Tell and write the time to five minutes including quarter past/to the hour on an analogue clock Use mathematical vocabulary to describe position, direction and movement ¼, ½ and ¾ turns anti-clockwise and clockwise Choose and use appropriate operations and efficient calculation strategies to solve problems, explaining how the problem was solved Interpret and construct pictograms, block diagrams and simple tables We hope you have found this leaflet useful. It is only a guide and there are many other ways that you can help your child develop their number skills. Some children may exceed these objectives earlier in the year. Please do not hesitate to speak to your child’s teacher about more challenging activities. Thank you! Helping Your Child With Maths Year 2 St Michael’s CEVC Primary School Ideas on ways to help your child at home Count, read, write and order whole numbers to at least 100: know what each digit represents. Practise counting to 100 and beyond Count a collection of pegs, buttons, sweets etc Group objects into tens and ones (units) e.g. to make 14 put 10 buttons together and 4 buttons together Describe and extend simple number sequences (including odd/even numbers, counting on or back 2’s, 3’s, 5’s and 10’s from any two-digit number, and so). Count 10, 20, 30 40 etc Count 5, 10, 15, 20, etc Count 2, 4, 6, 8 etc Know by heart all addition and subtraction facts for each number to at least 20 (and 100) Ask how can we make 20? E.g. 15 + 5 = 19 + 1 = 18 + 2 = 17 + 3 = 16 + 4 = etc Ask how can we make 100? E.g. 100 + 0 = 90 + 10 = 80+20= 70+ 30 = 60 + 40 = 50 + 50 = etc Know by heart facts for the 2, 5 and 10 multiplication tables Ask your child multiplication sums, for example: What are two twos? Four Four twos are eight Use knowledge that addition can be done in any order to do mental calculations more efficiently. Children to understand that 5 + 6 = 11 is the same as 6 + 5 = 11 11 – 6 = 5 is same as 11 – 5 = 6 Children to use a number line _________________________________________________ 0 1 2 3 4 5 6 7 8 9 10 Estimate, measure and compare lengths, masses and capacities, using standard units; suggest suitable units and equipment for such measurements. Whilst cooking ask your child to help weigh out different ingredients e.g. can you weigh me 100 kg of sugar, 50g of margarine, 100ml of water etc. Estimate and count: How many steps do you think it is from here to the post office? Let’s count and check. How many minutes do you think we will have to wait in the queue? Let’s count and check. How many pears do you think we will get for £1? Car number plate game: One person is ‘even’ and the other is ‘odd’. Add up the digits on car number plates. If the answer is even the Even person scores a point; if it’s odd the Odd person scores. E.g. M376 TFN “3 and 7 and 6 make 16. That’s even, so its my point!” Aim for £1 game: You need plenty of 10p, 5p and 1p coins and a dice. Take turns to throw the dice and take that many coins. All the coins must be of the same value (all 10ps, all 5ps or all 1ps). Add up the total value of your coins. Keep track of how much money has been collected. If the coins take you over £1, you must put coins back instead of collecting them. First person to get exactly £1 is the winner! There are also some excellent websites, for example, www.bbc.co.uk/schools/4_11/numeracy.shtml where children can practise their number skills. So get surfing!