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Transcript
By the end of Year2, most children should be able to:
 Count, read, write and order whole numbers to at least 100: know what
each digit represents in 2 digit number
 Describe and extend simple number sequences (including odd/even
numbers, counting on or back 2’s, 3’s, 5’s and 10’s from any two-digit
number, and so on)
 Understand that subtraction is the inverse of addition; state the subtraction
corresponding to a given number and vice versa
 Know by heart all addition and subtraction facts for each number to at least
20 and derive and use related facts up to 100
 Use knowledge that addition can be done in any order to do mental
calculations more efficiently. (E.g. counting on from a number 28 + 6 =
‘28, 29, 30, 31, 32, 33, 34’)
 Know by heart facts for the 2, 5 and 10 multiplication tables
 Recognise and write simple fractions e.g ½ of 6 = 3
 Estimate, measure and compare lengths, masses, temperatures and
capacities, using standard units; suggest suitable units and equipment for
such measurements. (Measure using cm/m/kg/degrees/ litres)
 Read a simple scale to the nearest labelled division, including using a ruler
to draw and measure lines to the nearest centimetre
 Use the mathematical names for common 2-D and 3-d shapes; sort shapes
and describe some of their features. (E.g. vertices/corners, edges, sides,
faces)
 Tell and write the time to five minutes including quarter past/to the hour
on an analogue clock
 Use mathematical vocabulary to describe position, direction and movement
¼, ½ and ¾ turns anti-clockwise and clockwise
 Choose and use appropriate operations and efficient calculation strategies
to solve problems, explaining how the problem was solved
 Interpret and construct pictograms, block diagrams and simple tables

We hope you have found this leaflet useful. It is only a guide and there are many
other ways that you can help your child develop their number skills. Some children
may exceed these objectives earlier in the year. Please do not hesitate to speak to
your child’s teacher about more challenging activities. Thank you!
Helping Your Child
With Maths
Year 2
St Michael’s CEVC Primary School
Ideas on ways to help your child at home
Count, read, write and order whole numbers to at least 100: know what each digit
represents.
 Practise counting to 100 and beyond
 Count a collection of pegs, buttons, sweets etc
 Group objects into tens and ones (units) e.g. to make 14 put 10 buttons
together and 4 buttons together
Describe and extend simple number sequences (including odd/even
numbers, counting on or back 2’s, 3’s, 5’s and 10’s from any two-digit
number, and so).
 Count 10, 20, 30 40 etc
 Count 5, 10, 15, 20, etc
 Count 2, 4, 6, 8 etc
Know by heart all addition and subtraction facts for each number to
at least 20 (and 100)
Ask how can we make 20? E.g.
15 + 5 = 19 + 1 = 18 + 2 = 17 + 3 = 16 + 4 =
etc
Ask how can we make 100? E.g.
100 + 0 = 90 + 10 = 80+20= 70+ 30 = 60 + 40 = 50 + 50 = etc
Know by heart facts for the 2, 5 and 10 multiplication tables
Ask your child multiplication sums, for example:
What are two twos? Four
Four twos are eight
Use knowledge that addition can be done in any order to do mental
calculations more efficiently.
Children to understand that 5 + 6 = 11 is the same as 6 + 5 = 11
11 – 6 = 5 is same as 11 – 5 = 6
Children to use a number line
_________________________________________________
0
1
2
3
4
5
6
7
8
9 10
Estimate, measure and compare lengths, masses and
capacities, using standard units; suggest suitable units and
equipment for such measurements.
Whilst cooking ask your child to help weigh out different
ingredients e.g. can you weigh me 100 kg of sugar, 50g of
margarine, 100ml of water etc.
Estimate and count: How many steps do you think it is from here to the
post office? Let’s count and check.
How many minutes do you think we will have to wait in the queue? Let’s
count and check.
How many pears do you think we will get for £1?
Car number plate game:
One person is ‘even’ and the other is ‘odd’. Add up the digits on car
number plates. If the answer is even the Even person scores a point; if
it’s odd the Odd person scores. E.g. M376 TFN “3 and 7 and 6 make 16.
That’s even, so its my point!”
Aim for £1 game:
You need plenty of 10p, 5p and 1p coins and a dice. Take turns to
throw the dice and take that many coins. All the coins must be of the
same value (all 10ps, all 5ps or all 1ps). Add up the total value of your
coins. Keep track of how much money has been collected. If the coins
take you over £1, you must put coins back instead of collecting them.
First person to get exactly £1 is the winner!
There are also some excellent websites, for example,
www.bbc.co.uk/schools/4_11/numeracy.shtml where children can
practise their number skills. So get surfing!