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Momentum Lecture A Momentum can be defined as "mass in motion." All objects have mass; so if an object is moving, then it has momentum - it has its mass in motion. The amount of momentum which an object has is a product of two variables: how much mass is moving and how fast the mass is moving. Thus momentum is a product of the variables mass and velocity. (However, as we will see in the future, momentum depends on two very different variables!) In terms of an equation, the momentum of an object is equal to the mass of the object times the velocity of the object. Momentum = mass x velocity In physics, the symbol for the quantity momentum is the small case "p"; thus, the above equation can be rewritten as p = mv where, p = momentum (kg*m/s) m = mass (kg) v = velocity (m/s) The equation illustrates that momentum is directly proportional to an object's mass and directly proportional to the object's velocity. The units for momentum would be mass units times velocity units. The standard metric unit of momentum is the kg*m/s. Momentum is a vector quantity. As we have learned, a vector quantity is a quantity which is fully described by both magnitude and direction. To fully describe the momentum of a 5-kg bowling ball moving westward at 2 m/s, you must include information about both the magnitude and the direction of the bowling ball. From the definition of momentum, it becomes obvious that an object has a large momentum if either its mass or its velocity is large. Both variables are of equal importance in determining the momentum of an object. Consider a Mack truck and a roller skate moving down the street at the same speed. The considerably greater mass of the Mack truck gives it a considerably greater momentum. Yet if the Mack truck were at rest, then the momentum of the least massive roller skate would be the greatest, for the momentum of any object which is at rest is 0. Objects at rest do not have momentum because they do not have any "mass in motion." Ticker Tape Diagrams A common way of analyzing the motion of objects in physics labs is to perform a ticker tape analysis. A long tape is attached to a moving object and threaded through a device that places a tick upon the tape at regular intervals of time – say every 0.1 second. As the object moves, it drags the tape through the "ticker," thus leaving a trail of dots. The trail of dots provides a history of the object's motion and is therefore a representation of the object's motion. The distance between dots on a ticker tape represents the object's position change during that time interval. A large distance between dots indicates that the object was moving fast during that time interval. A small distance between dots means the object was moving slow during that time interval. Ticker tapes for a fastmoving and a slow-moving object are depicted below. The analysis of a ticker tape diagram will also reveal if the object is moving with a constant velocity or with a changing velocity (accelerating). A changing distance between dots indicates a changing velocity and thus an acceleration. A constant distance between dots represents a constant velocity and therefore no acceleration. Ticker tapes for objects moving with a constant velocity and an accelerated motion are shown below. And so ticker tape diagrams provide one more means of representing various features of the motion of objects. *Example from board: Momentum and Impulse The concepts in the above paragraph should not seem like abstract information to you. You have observed this a number of times if you have watched any contact sport such football. In football, the defensive players apply a force for a given amount of time to stop the momentum of the offensive player who has the ball. You have also experienced this a multitude of times while driving. As you bring your car to a halt when approaching a stop sign or stoplight, the brakes serve to apply a force to the car for a given amount of time to stop the car's momentum. An object with momentum can be stopped if a force is applied against it for a given amount of time. Put another way, an unbalanced force always accelerates an object - either speeding it up or slowing it down. (Remember in physics that acceleration can mean speeding up or slowing down). A force will change the velocity of an object. And if the velocity of the object is changed, then the momentum of the object is changed. These concepts are an extension of Newton's second law. Newton's second law (Fnet=ma) stated that the acceleration of an object is directly proportional to the net force acting upon the object and inversely proportional to the mass of the object. When combined with the definition of acceleration (a = ∆v/∆t), we can have the following: F = ma a = ∆v/t So, F = m∆v/t Or, Ft = m∆v This equation is commonly seen as Ft = ∆mv To truly understand the equation, it is important to understand its meaning in words. In words, it could be said that the force times the time equals the mass times the change in velocity. It is this force x time (Ft) that the mass and velocity (mv) depends on. In physics, the quantity force x time is known as the impulse. And since the quantity m x v is the momentum, the quantity ∆mv must be the change in momentum. The equation really says that Impulse = Change in momentum The Effect of Collision Time upon the Force Now let’s examine the importance of the collision time in affecting the amount of force which an object experiences during a collision. An object with 100 units of momentum must experience 100 units of impulse in order to be brought to a stop. But, any combination of force and time could be used to produce the 100 units of impulse necessary to stop an object with 100 units of momentum. This is depicted in the table below. Combinations of Force and Time Required to Produce 100 units of Impulse Force 100 50 25 10 4 2 1 0.1 Time 1 2 4 10 25 50 100 1000 Impulse 100 100 100 100 100 100 100 100 Observe that the greater the time over which the collision occurs, the smaller the force acting upon the object. Thus, to minimize the effect of the force on an object involved in a collision, the time must be increased; and to maximize the effect of the force on an object involved in a collision, the time must be decreased. There are several real-world applications of this phenomena. One example is the use of air bags in automobiles. Air bags are good because they are able to minimize the effect of the force on an object involved in a collision. Air bags accomplish this by extending the time required to stop the momentum of the driver and passenger. When encountering a car collision, the driver and passenger tend to keep moving (inertia) in accord with Newton's first law. Their motion carries them towards a windshield which results in a large force exerted over a short time in order to stop their momentum. If instead of hitting the windshield, the driver and passenger hit an air bag, then the time duration of the impact is increased. When hitting an object with some give such as an air bag, the time duration is increased and the collision hurts a lot less. Fans of boxing frequently observe this same principle of minimizing the effect of a force by extending the time of collision. When a boxer recognizes that they will be hit in the head by their opponent, the boxer often relaxes their neck and this allows their head to move backwards upon impact. In the boxing world, this is known as riding the punch. A boxer rides the punch in order to extend the time of impact of the glove with their head. Extending the time results in decreasing the force and thus minimizing the effect of the force in the collision. Merely increasing the collision time by a factor of ten would result in a tenfold decrease in the force. (The above concepts pertain to a constant impulse. But if, the force remaining the same, you could somehow increase the time that the force is acting, this will equate to a greater change in momentum and thus a greater impulse. A great demonstration of this is the famous 1-inch punch so named and demonstrated by Bruce Lee) http://www.youtube.com/watch?v=Kx9iPFMriz0