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Transcript
Momentum Lecture A
Momentum can be defined as "mass in motion."
All objects have mass; so if an object is moving, then it
has momentum - it has its mass in motion. The amount
of momentum which an object has is a product of two
variables: how much mass is moving and how fast the
mass is moving. Thus momentum is a product of the
variables mass and velocity. (However, as we will see
in the future, momentum depends on two very different
variables!) In terms of an equation, the momentum of
an object is equal to the mass of the object times the
velocity of the object.
Momentum = mass x velocity
In physics, the symbol for the quantity
momentum is the small case "p"; thus, the above
equation can be rewritten as
p = mv
where,
p = momentum (kg*m/s)
m = mass (kg)
v = velocity (m/s)
The equation illustrates that momentum is
directly proportional to an object's mass and directly
proportional to the object's velocity. The units for
momentum would be mass units times velocity units.
The standard metric unit of momentum is the kg*m/s.
Momentum is a vector quantity. As we have
learned, a vector quantity is a quantity which is fully
described by both magnitude and direction. To fully
describe the momentum of a 5-kg bowling ball moving
westward at 2 m/s, you must include information about
both the magnitude and the direction of the bowling
ball.
From the definition of momentum, it becomes
obvious that an object has a large momentum if either
its mass or its velocity is large. Both variables are of
equal importance in determining the momentum of an
object. Consider a Mack truck and a roller skate
moving down the street at the same speed. The
considerably greater mass of the Mack truck gives it a
considerably greater momentum. Yet if the Mack truck
were at rest, then the momentum of the least massive
roller skate would be the greatest, for the momentum of
any object which is at rest is 0. Objects at rest do not
have momentum because they do not have any "mass
in motion."
Ticker Tape Diagrams
A common way of analyzing the motion of objects in
physics labs is to perform a ticker tape analysis. A long
tape is attached to a moving object and threaded
through a device that places a tick upon the tape at
regular intervals of time – say every 0.1 second. As the
object moves, it drags the tape through the "ticker,"
thus leaving a trail of dots. The trail of dots provides a
history of the object's motion and is therefore a
representation of the object's motion.
The distance between dots on a ticker tape represents
the object's position change during that time interval. A
large distance between dots indicates that the object
was moving fast during that time interval. A small
distance between dots means the object was moving
slow during that time interval. Ticker tapes for a fastmoving and a slow-moving object are depicted below.
The analysis of a ticker tape diagram will also reveal if
the object is moving with a constant velocity or with a
changing velocity (accelerating). A changing distance
between dots indicates a changing velocity and thus an
acceleration. A constant distance between dots
represents a constant velocity and therefore no
acceleration. Ticker tapes for objects moving with a
constant velocity and an accelerated motion are shown
below.
And so ticker tape diagrams provide one more means
of representing various features of the motion of
objects.
*Example from board:
Momentum and Impulse
The concepts in the above paragraph should not seem
like abstract information to you. You have observed
this a number of times if you have watched any contact
sport such football. In football, the defensive players
apply a force for a given amount of time to stop the
momentum of the offensive player who has the ball.
You have also experienced this a multitude of times
while driving. As you bring your car to a halt when
approaching a stop sign or stoplight, the brakes serve to
apply a force to the car for a given amount of time to
stop the car's momentum. An object with momentum
can be stopped if a force is applied against it for a
given amount of time. Put another way, an unbalanced
force always accelerates an object - either speeding it
up or slowing it down. (Remember in physics that
acceleration can mean speeding up or slowing down).
A force will change the velocity of an object. And if
the velocity of the object is changed, then the
momentum of the object is changed.
These concepts are an extension of Newton's second
law. Newton's second law (Fnet=ma) stated that the
acceleration of an object is directly proportional to the
net force acting upon the object and inversely
proportional to the mass of the object. When combined
with the definition of acceleration (a = ∆v/∆t), we can
have the following:
F = ma
a = ∆v/t
So,
F = m∆v/t
Or,
Ft = m∆v
This equation is commonly seen as Ft = ∆mv
To truly understand the equation, it is important to
understand its meaning in words. In words, it could be
said that the force times the time equals the mass times
the change in velocity. It is this force x time (Ft) that
the mass and velocity (mv) depends on. In physics, the
quantity force x time is known as the impulse. And
since the quantity m x v is the momentum, the quantity
∆mv must be the change in momentum. The equation
really says that
Impulse = Change in momentum
The Effect of Collision Time upon the Force
Now let’s examine the importance of the collision time
in affecting the amount of force which an object
experiences during a collision. An object with 100 units
of momentum must experience 100 units of impulse in
order to be brought to a stop. But, any combination of
force and time could be used to produce the 100 units
of impulse necessary to stop an object with 100 units of
momentum. This is depicted in the table below.
Combinations of Force and Time Required to
Produce 100 units of Impulse
Force
100
50
25
10
4
2
1
0.1
Time
1
2
4
10
25
50
100
1000
Impulse
100
100
100
100
100
100
100
100
Observe that the greater the time over which the
collision occurs, the smaller the force acting upon the
object. Thus, to minimize the effect of the force on an
object involved in a collision, the time must be
increased; and to maximize the effect of the force on an
object involved in a collision, the time must be
decreased.
There are several real-world applications of this
phenomena. One example is the use of air bags in
automobiles. Air bags are good because they are able to
minimize the effect of the force on an object involved
in a collision. Air bags accomplish this by extending
the time required to stop the momentum of the driver
and passenger. When encountering a car collision, the
driver and passenger tend to keep moving (inertia) in
accord with Newton's first law. Their motion carries
them towards a windshield which results in a large
force exerted over a short time in order to stop their
momentum. If instead of hitting the windshield, the
driver and passenger hit an air bag, then the time
duration of the impact is increased. When hitting an
object with some give such as an air bag, the time
duration is increased and the collision hurts a lot less.
Fans of boxing frequently observe this same principle
of minimizing the effect of a force by extending the
time of collision. When a boxer recognizes that they
will be hit in the head by their opponent, the boxer
often relaxes their neck and this allows their head to
move backwards upon impact. In the boxing world, this
is known as riding the punch. A boxer rides the punch
in order to extend the time of impact of the glove with
their head. Extending the time results in decreasing the
force and thus minimizing the effect of the force in the
collision. Merely increasing the collision time by a
factor of ten would result in a tenfold decrease in the
force.
(The above concepts pertain to a constant impulse. But
if, the force remaining the same, you could somehow
increase the time that the force is acting, this will
equate to a greater change in momentum and thus a
greater impulse. A great demonstration of this is the
famous 1-inch punch so named and demonstrated by
Bruce Lee)
http://www.youtube.com/watch?v=Kx9iPFMriz0