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MASTER Sciences de l`Ingénieur
MASTER Sciences de l`Ingénieur

... crucial for cognitive development in humans (Deci and Ryan, 1985). In the recent years, a growing number of artificial intelligence and robotics researchers have tried to implement intrinsic motivation systems in robots. One of the main objectives is to enable the autonomous, incremental and progres ...
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Knowledge Representation (and some more Machine Learning)

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Machine Learning - University of Birmingham
Machine Learning - University of Birmingham

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... training examples observed, the number of hypotheses under consideration, and the expected error in learned hypotheses  Biological systems ...
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... training examples observed, the number of hypotheses under consideration, and the expected error in learned hypotheses  Biological systems ...
An information-theoretic approach to curiosity
An information-theoretic approach to curiosity

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Lecture 20 Reinforcement Learning I

... for control along the learned trajectory. We apply our algorithm to the problem of autonomous helicopter flight. In all cases, the autonomous helicopter's performance exceeds that of our ...
Marie desJardins
Marie desJardins

... As iintelligent agents and rob bots become more commo only used, m methods to make interactio on with the a agents more accessible will become b incre easingly impo ortant. In this talk, I will prresent a systtem for intellig gent agents to learn task descriptions from m linguistically annotated dem ...
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Reinforcement Learning (RL) --- Intro

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Development (cont`d)

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Learning Theory - yorkhighphillips

... trace conditioning – bell rings, break, food simultaneous conditioning – bell, food together backward conditioning – food then bell (ineffective) John B. Watson – human conditioning (Little Albert) aversive conditioning (pairing of unpleasant stimulus with pleasant stimulus) Higher-order conditionin ...
operant conditioning - Farrell`s Class Page
operant conditioning - Farrell`s Class Page

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Extra Credit Quiz #20

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260.5 KB - KFUPM Resources

... Classic Learning Research Animal Research Operant Chamber or Skinner Box Isolation of variables Determined the most/ least effective learning strategies ...
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... Build Game Board where Predator is Searching a matrix looking for least cost path to Prey Task Environment is fully observable  Both Single and Multi-Agent Implementations [i.e. both predator and prey are moving]  A* ...
Reinforcement learning (Part I, intro)
Reinforcement learning (Part I, intro)

... problem solving), we assumed a given State Space and operators that lead from one State to one or more Successor states with a possible operator Cost. The State space can be exponentially large but is in principle Known. The difficulty was finding the right path (sequence of moves). This problem sol ...
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... – supervised learning --- where the algorithm generates a function that maps inputs to desired outputs. One standard formulation of the supervised learning task is the classification problem: the learner is required to learn (to approximate the behavior of) a function which maps a vector into one of ...
Modern Artificial Intelligence
Modern Artificial Intelligence

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Reinforcement Learning Reinforcement Learning General Problem

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1997-Learning to Play Hearts - Association for the Advancement of

... The success of neural networks and temporal difference methods in complex tasks such as in (Tesauro 1992) provides the opportunity to apply these methods in other game playing domains. I compared two learning architectures: supervised learning and temporal difference learning for the game of hearts. ...
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Course Outline - WordPress.com

... This course provides a generic introduction and explanation of the most prominent branches of the science of Artificial Intelligence (AI). One of the aims of this course is to introduce the undergrad students to the concept of devising and implementing research-based projects, i.e., those projects w ...
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CS B553: Algorithms for Optimization and Learning

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Reinforcement Learning: Dynamic Programming
Reinforcement Learning: Dynamic Programming

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Reinforcement learning

Reinforcement learning is an area of machine learning inspired by behaviorist psychology, concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward. The problem, due to its generality, is studied in many other disciplines, such as game theory, control theory, operations research, information theory, simulation-based optimization, multi-agent systems, swarm intelligence, statistics, and genetic algorithms. In the operations research and control literature, the field where reinforcement learning methods are studied is called approximate dynamic programming. The problem has been studied in the theory of optimal control, though most studies are concerned with the existence of optimal solutions and their characterization, and not with the learning or approximation aspects. In economics and game theory, reinforcement learning may be used to explain how equilibrium may arise under bounded rationality.In machine learning, the environment is typically formulated as a Markov decision process (MDP) as many reinforcement learning algorithms for this context utilize dynamic programming techniques. The main difference between the classical techniques and reinforcement learning algorithms is that the latter do not need knowledge about the MDP and they target large MDPs where exact methods become infeasible.Reinforcement learning differs from standard supervised learning in that correct input/output pairs are never presented, nor sub-optimal actions explicitly corrected. Further, there is a focus on on-line performance, which involves finding a balance between exploration (of uncharted territory) and exploitation (of current knowledge). The exploration vs. exploitation trade-off in reinforcement learning has been most thoroughly studied through the multi-armed bandit problem and in finite MDPs.
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