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PowerPoint slides since the midterm posting
PowerPoint slides since the midterm posting

... through classical conditioning! ...
Should I trust my teammates? An experiment in Heuristic
Should I trust my teammates? An experiment in Heuristic

... 2006-15140-C03-01, and FEDER funds. Reinaldo Bianchi acknowledge the support of the CNPq (Grant No. 201591/2007-3) and FAPESP (Grant No. 2009/01610-1). ...
AI - UTRGV Faculty Web
AI - UTRGV Faculty Web

... Only cares about the total cost and does not care about the number of steps a path has. ...
Advanced Artificial Intelligence CS 687 Jana Kosecka, 4444
Advanced Artificial Intelligence CS 687 Jana Kosecka, 4444

... and improve performance on future tasks •  Regression and classification problems •  Regression - E.g. prediction of house prices •  Classification – disease/no disease •  Artificial neural networks •  Unsupervised learning •  Finding structure in the available data ...
Multiagent models for partially observable environments
Multiagent models for partially observable environments

... • Cooperative version of POSGs. • Only one reward, i.e., reward functions are identical for each agent. • Reward function R : S × A1 × . . . × An → R. Dec-MDPs: • Jointly observable Dec-POMDP: joint observation ō = {o1 , . . . , on } identifies the state. • But each agents only observes oi . MTDP ( ...
Abstract pdf - International Journal on Information Processing
Abstract pdf - International Journal on Information Processing

The adversarial stochastic shortest path problem with unknown
The adversarial stochastic shortest path problem with unknown

... Table 1: Existing results related to our work. For each paper we describe the setup by specifying the type of the reward function and feedback, whether the results correspond to a general MDP with loops (we do not list other restrictions presented in the papers such as mixing) or the loop-free SSP, ...
as PDF - The ORCHID Project
as PDF - The ORCHID Project

... dynamic Bayesian networks and solved by ExpectationMaximization (EM) algorithms [Dempster et al., 1977]. Most recently, this concept has been successfully applied to solve infinite-horizon DEC-POMDPs [Kumar and Zilberstein, 2010]. However, like other model-based DEC-POMDP algorithms, this approach r ...
PowerPoint - University of Virginia, Department of Computer Science
PowerPoint - University of Virginia, Department of Computer Science

... • To update the agent function in light of observed performance of percept-sequence to action pairs – Explore new parts of state space  Learn from trial and error – Change internal variables that influence action selection ...
here. - University of Sussex
here. - University of Sussex

What is an agent?
What is an agent?

... • To update the agent function in light of observed performance of percept-sequence to action pairs – Explore new parts of state space  Learn from trial and error – Change internal variables that influence action selection ...
Building agents from shared ontologies through apprenticeship
Building agents from shared ontologies through apprenticeship

... Bayesian network approaches, Cohen’s theory has the advantage that it does not require the assignment of numeric or traditional probabilistic measures to elements in the knowledge base. In this theory, probability is a generalization of the notion of provability. Following the inductive probability ...
Applied Machine Learning for Engineering and Design
Applied Machine Learning for Engineering and Design

... The course will involve a substantial term project where you can apply the techniques you learn in class to a personal or research project of your choice. You will demo and present these projects in an end-of-semester exposition open to the public. Examples of things you will be able to do after com ...
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File

... Operant conditioning involves behavior that is primarily reflexive. The optimal interval between CS and US is about 15 seconds. Negative reinforcement decreases the likelihood that a response will recur. The learning of a new behavior proceeds most rapidly with continuous reinforcement. As a rule, v ...
Powerpoint slides - Computer Science
Powerpoint slides - Computer Science

... Kuhn, R. & De Mori, R.: A Cache-Based Natural Language Model for Speech Reproduction, IEEE Trans. on Pattern Analysis and Machine Intelligence, vol.12(6), pp.570-583, 1990 McCallum, R.A.: Instance-Based Utile Distinctions for Reinforcement Learning with Hidden State, 12th ...
Week 1 - Subbarao Kambhampati
Week 1 - Subbarao Kambhampati

... – Simon’s Ant in the sciences of the artificial ...
b - IS MU
b - IS MU

... P: Percentage of email messages correctly classified. E: Database of emails, some with human-given labels ...
Machine Learning - Department of Computer Science
Machine Learning - Department of Computer Science

... Machine Learning is the study of how to build computer systems that learn from experience. It intersects with statistics, cognitive science, information theory, artificial intelligence, pattern recognition and probability theory, among others. The course will explain how to build systems that learn ...
progress test 2: unit 6: learning
progress test 2: unit 6: learning

progress test 2: unit 6: learning
progress test 2: unit 6: learning

... 10. On an intermittent reinforcement schedule, reinforcement is given: A. in very small amounts. B. randomly. C. for successive approximations of a desired behavior. D. only some of the time. 11. You teach your dog to fetch the paper by giving him a cookie each time he does so. This is an example of ...
Course Specifications
Course Specifications

... lecturer-in-charge crdts ...
Psychology -
Psychology -

... in such a way to prevent the reoccurrence of an unpleasant stimulus ...
Module 26 -Learning: process of acquiring new and relatively
Module 26 -Learning: process of acquiring new and relatively

... “Students must be told immediately whether what they do is right or wing and, when right they must be directed to the step to be taken next” d. Skinners ideas have been applied to education i. Electronic quizzes allow students to receive immediate feedback and go at their own rate 2. In sports a. Re ...
ReinforcementLearning_part2
ReinforcementLearning_part2

... • The game ends when both players pass ...
COS 511: Theoretical Machine Learning Problem 1
COS 511: Theoretical Machine Learning Problem 1

... that A0 takes a fixed number of examples and only needs to succeed with fixed probability 1/2. Note that no restrictions are made on the form of hypothesis h used by A0 , nor on the cardinality or VC-dimension of the space from which it is chosen. For this problem, assume that A0 is a deterministic ...
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Reinforcement learning

Reinforcement learning is an area of machine learning inspired by behaviorist psychology, concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward. The problem, due to its generality, is studied in many other disciplines, such as game theory, control theory, operations research, information theory, simulation-based optimization, multi-agent systems, swarm intelligence, statistics, and genetic algorithms. In the operations research and control literature, the field where reinforcement learning methods are studied is called approximate dynamic programming. The problem has been studied in the theory of optimal control, though most studies are concerned with the existence of optimal solutions and their characterization, and not with the learning or approximation aspects. In economics and game theory, reinforcement learning may be used to explain how equilibrium may arise under bounded rationality.In machine learning, the environment is typically formulated as a Markov decision process (MDP) as many reinforcement learning algorithms for this context utilize dynamic programming techniques. The main difference between the classical techniques and reinforcement learning algorithms is that the latter do not need knowledge about the MDP and they target large MDPs where exact methods become infeasible.Reinforcement learning differs from standard supervised learning in that correct input/output pairs are never presented, nor sub-optimal actions explicitly corrected. Further, there is a focus on on-line performance, which involves finding a balance between exploration (of uncharted territory) and exploitation (of current knowledge). The exploration vs. exploitation trade-off in reinforcement learning has been most thoroughly studied through the multi-armed bandit problem and in finite MDPs.
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