
5.3 Notes
... intersect as X. Step 3: Draw Draw Conclusions: 1. Why does this construction work? 2. What do you know about the two angles formed by the angle bisector? 3. Measure the distance from D to the sides of the angles. Make a conjecture about the distance from any point on the angle bisector to the sides ...
... intersect as X. Step 3: Draw Draw Conclusions: 1. Why does this construction work? 2. What do you know about the two angles formed by the angle bisector? 3. Measure the distance from D to the sides of the angles. Make a conjecture about the distance from any point on the angle bisector to the sides ...
Geometry Honors - Santa Rosa Home
... Make conjectures with justifications about geometric ideas. Distinguish between information that supports a conjecture and the proof of a conjecture. ...
... Make conjectures with justifications about geometric ideas. Distinguish between information that supports a conjecture and the proof of a conjecture. ...
Constructions - CBS Thurles blog
... without measuring it Division of a segment into any number of equal segments, without measuring it ...
... without measuring it Division of a segment into any number of equal segments, without measuring it ...
Rule of marteloio
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The rule of marteloio is a medieval technique of navigational computation that uses compass direction, distance and a simple trigonometric table known as the toleta de marteloio. The rule told mariners how to plot the traverse between two different navigation courses by means of resolving triangles with the help of the Toleta and basic arithmetic.Those uncomfortable with manipulating numbers could resort to the visual tondo e quadro (circle-and-square) and achieve their answer with dividers. The rule of marteloio was commonly used by Mediterranean navigators during the 14th and 15th centuries, before the development of astronomical navigation.