
NEW: Solving Triangles That Are Not Right
... 3. The course for a boat race starts at point A and proceeds in the direction South 52 West to point B, then in the direction South 40 East to point C, and finally back to point A. Point C lies 8 kilometers directly south of point A. Approximate the total distance of the race course. ...
... 3. The course for a boat race starts at point A and proceeds in the direction South 52 West to point B, then in the direction South 40 East to point C, and finally back to point A. Point C lies 8 kilometers directly south of point A. Approximate the total distance of the race course. ...
Latitude and Longitude
... In writing a location’s longitude, be sure to include a west or east direction – because that point is either west or east of the prime meridian. The hours of the day are based upon the sun’s position in the sky. Local noon is when the sun is at its highest altitude in the sky (usually at 12 pm). We ...
... In writing a location’s longitude, be sure to include a west or east direction – because that point is either west or east of the prime meridian. The hours of the day are based upon the sun’s position in the sky. Local noon is when the sun is at its highest altitude in the sky (usually at 12 pm). We ...
Rule of marteloio
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The rule of marteloio is a medieval technique of navigational computation that uses compass direction, distance and a simple trigonometric table known as the toleta de marteloio. The rule told mariners how to plot the traverse between two different navigation courses by means of resolving triangles with the help of the Toleta and basic arithmetic.Those uncomfortable with manipulating numbers could resort to the visual tondo e quadro (circle-and-square) and achieve their answer with dividers. The rule of marteloio was commonly used by Mediterranean navigators during the 14th and 15th centuries, before the development of astronomical navigation.