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Light and Optics - Mayfield City Schools
Light and Optics - Mayfield City Schools

... at which the light will not enter the air but reflect back into the water! • This effect is called total internal reflection. ...
refl and refr, mirrors
refl and refr, mirrors

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Chapter 36 Summary – Magnetism
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Light II - Galileo and Einstein
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No Slide Title
No Slide Title

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chapter35
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Lecture 28 - LSU Physics
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Extra Credit
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PHYS 1111 Mechanics, Waves, & Thermodynamics
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Lecture Series: Building the Future of Optical Modeling and Design
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... increasing number of us has experienced that in practice already. Ray tracing suffers from serious limitations in advanced optical modeling. Maybe some of you has already tried to solve that problem by applying a Maxwell’s solver like Finite-Difference Time-Domain Technique (FDTD). Then you found ou ...
Document
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... being reflected. These curved mirrors are silvered on the concave side and are known as concave mirrors. Other curved mirrors are silvered on the convex side. They are commonly used too give a wider field view. These mirrors cause the parallel rays incident on their surface to be reflected as throug ...
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optics(conceptuals)
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Guided Discovery and Lesson Notes on Mirrors and Applications
Guided Discovery and Lesson Notes on Mirrors and Applications

... 1. Parallel rays far from the axis do converge at a point slightly closed to the mirror than the focal point: thus, the image formed by parallel rays is a disk instead of a point. 2. This deviation from an ideal point is called spherical aberration. 3. Spherical aberration can be eliminated using pa ...
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... B. Concave Mirrors: 1. Concave mirror- a mirror with a surface that curves inward like the inside of a bowl. 2. Optical Axis- imaginary line that divides a mirror in half. 3. Focal Point-The point at which rays parallel to the optical axis meet. 4. The more curved the mirror the closer the focal poi ...
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Ray tracing (graphics)



In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, usually higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television visual effects, and more poorly suited for real-time applications like video games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).
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