
Extensive Games with Possibly Unaware Players
... game with awareness has a generalized Nash equilibrium by associating with a game with awareness a standard game (where agents are aware of all moves) such that there is a one-to-one correspondence between generalized Nash equilibria of the game with awareness and Nash equilibria of the standard gam ...
... game with awareness has a generalized Nash equilibrium by associating with a game with awareness a standard game (where agents are aware of all moves) such that there is a one-to-one correspondence between generalized Nash equilibria of the game with awareness and Nash equilibria of the standard gam ...
Robust equilibria and ε-dominance
... sharply with the Nash predictions and fit very well with experiment and intuition. ...
... sharply with the Nash predictions and fit very well with experiment and intuition. ...
DSP705
... Artificial intelligence includes rather new technologies that can be used to solve complex business problems in different domains. The information technology specialist must be able to select the most suitable artificial intelligence technologies for business problems. The main topic is their usage ...
... Artificial intelligence includes rather new technologies that can be used to solve complex business problems in different domains. The information technology specialist must be able to select the most suitable artificial intelligence technologies for business problems. The main topic is their usage ...
Algorithmic Problems Related To The Internet
... even price equilibria) be found efficiently? • Explicit games vs. succinct games (graphical, strategic form, congestion, network congestion, multimatrix, facility location, etc.) Warwick, March 26 2007 ...
... even price equilibria) be found efficiently? • Explicit games vs. succinct games (graphical, strategic form, congestion, network congestion, multimatrix, facility location, etc.) Warwick, March 26 2007 ...
Artifical Intelligence
... • Neural nets consist of an input layer, output layer and one or mode hidden internal layers – Input and output layers are connected to the middle layers by “weights” of various strengths – Weights change as the net learns what is good and bad (e.g. credit card transaction) and stabilize after havin ...
... • Neural nets consist of an input layer, output layer and one or mode hidden internal layers – Input and output layers are connected to the middle layers by “weights” of various strengths – Weights change as the net learns what is good and bad (e.g. credit card transaction) and stabilize after havin ...
KR techniques
... First implementation of semantic networks in machine translation Quillian’s semantic network – Influential program – Define English words in a dictionary-like, but no basic axioms – Each definition leads to other definitions in an unstructured and sometimes circular fashion – When look up a word, tr ...
... First implementation of semantic networks in machine translation Quillian’s semantic network – Influential program – Define English words in a dictionary-like, but no basic axioms – Each definition leads to other definitions in an unstructured and sometimes circular fashion – When look up a word, tr ...
New complexity results about Nash equilibria
... algorithm for finding a Nash equilibrium, the Lemke–Howson algorithm (Lemke and Howson, 1964), has been shown to indeed have exponential running time on some instances (and is therefore not a polynomial-time algorithm) (Savani and von Stengel, 2006). More recent algorithms for computing Nash equilib ...
... algorithm for finding a Nash equilibrium, the Lemke–Howson algorithm (Lemke and Howson, 1964), has been shown to indeed have exponential running time on some instances (and is therefore not a polynomial-time algorithm) (Savani and von Stengel, 2006). More recent algorithms for computing Nash equilib ...
1 Introduction to Computational Intelligence
... certain classes of optimization problems and belong to the family of metaheuristics, which offers algorithms to approximately solve may types of optimization problems. Metaheuristics are defined by an abstract sequence of steps that are applicable to more or less arbitrary problem descriptions. Howe ...
... certain classes of optimization problems and belong to the family of metaheuristics, which offers algorithms to approximately solve may types of optimization problems. Metaheuristics are defined by an abstract sequence of steps that are applicable to more or less arbitrary problem descriptions. Howe ...
Slides
... 1. The Aim of AI research After much philosophical and psychological debate over many centuries, moreover, there's no agreed definition of 'intelligence'. In 1994 a group of 52 academics involved in intelligence-related research published a statement on what they considered it to be, and it is quot ...
... 1. The Aim of AI research After much philosophical and psychological debate over many centuries, moreover, there's no agreed definition of 'intelligence'. In 1994 a group of 52 academics involved in intelligence-related research published a statement on what they considered it to be, and it is quot ...
Robotics? - OpenHouse @ DEIB
... What is Artificial Intelligence? «The field of theory & development of computer systems able to perform tasks normally assumed to require human intelligence to be performed» In short, how to make machines «smart/intelligent» : ...
... What is Artificial Intelligence? «The field of theory & development of computer systems able to perform tasks normally assumed to require human intelligence to be performed» In short, how to make machines «smart/intelligent» : ...
Introduction - Texas Tech University
... Learning to recognize when and how a new problem can be solved with an existing technique. ...
... Learning to recognize when and how a new problem can be solved with an existing technique. ...
Artificial Intelligence Artificial Intelligence Running head
... one of the founders of the field of AI defined it as the science and engineering of making intelligent computer programs (p.1). Many robots are made to look and act like humans. According to Rodney Brooks (2002), humans have been interested for thousands of years in making robots that are in the hum ...
... one of the founders of the field of AI defined it as the science and engineering of making intelligent computer programs (p.1). Many robots are made to look and act like humans. According to Rodney Brooks (2002), humans have been interested for thousands of years in making robots that are in the hum ...
00. Preliminaries
... 1. Why Make Games? • It’s fun! People like to play games • The game industry is huge and growing rapidly ...
... 1. Why Make Games? • It’s fun! People like to play games • The game industry is huge and growing rapidly ...
Press Release - Association for the Advancement of Artificial
... “The summer conference, convened on the campus of Dartmouth College in Hanover, New Hampshire, brought together for the first time many of the early pioneers of cybernetics, automata and information theory, operations research, and game theory,” according to the Software History Dictionary Project ...
... “The summer conference, convened on the campus of Dartmouth College in Hanover, New Hampshire, brought together for the first time many of the early pioneers of cybernetics, automata and information theory, operations research, and game theory,” according to the Software History Dictionary Project ...
SP07 cs188 lecture 7.. - Berkeley AI Materials
... Games are a form of multi-agent environment What do other agents do and how do they affect our success? Cooperative vs. competitive multi-agent environments. Competitive multi-agent environments give rise to adversarial search a.k.a. games ...
... Games are a form of multi-agent environment What do other agents do and how do they affect our success? Cooperative vs. competitive multi-agent environments. Competitive multi-agent environments give rise to adversarial search a.k.a. games ...