• Study Resource
  • Explore
    • Arts & Humanities
    • Business
    • Engineering & Technology
    • Foreign Language
    • History
    • Math
    • Science
    • Social Science

    Top subcategories

    • Advanced Math
    • Algebra
    • Basic Math
    • Calculus
    • Geometry
    • Linear Algebra
    • Pre-Algebra
    • Pre-Calculus
    • Statistics And Probability
    • Trigonometry
    • other →

    Top subcategories

    • Astronomy
    • Astrophysics
    • Biology
    • Chemistry
    • Earth Science
    • Environmental Science
    • Health Science
    • Physics
    • other →

    Top subcategories

    • Anthropology
    • Law
    • Political Science
    • Psychology
    • Sociology
    • other →

    Top subcategories

    • Accounting
    • Economics
    • Finance
    • Management
    • other →

    Top subcategories

    • Aerospace Engineering
    • Bioengineering
    • Chemical Engineering
    • Civil Engineering
    • Computer Science
    • Electrical Engineering
    • Industrial Engineering
    • Mechanical Engineering
    • Web Design
    • other →

    Top subcategories

    • Architecture
    • Communications
    • English
    • Gender Studies
    • Music
    • Performing Arts
    • Philosophy
    • Religious Studies
    • Writing
    • other →

    Top subcategories

    • Ancient History
    • European History
    • US History
    • World History
    • other →

    Top subcategories

    • Croatian
    • Czech
    • Finnish
    • Greek
    • Hindi
    • Japanese
    • Korean
    • Persian
    • Swedish
    • Turkish
    • other →
 
Profile Documents Logout
Upload
Rachel Greenstadt Department of Computer Science Drexel
Rachel Greenstadt Department of Computer Science Drexel

... But is it even possible? • Billions of human computers must be doing something.... ...
Using a cognitive architecture in educational and recreational games
Using a cognitive architecture in educational and recreational games

... their own cards either. The game is divided into multiple rounds. In each round, a face down pyramid card is turned over, starting at the bottom left and moving slowly up the pyramid. The value of a card depends on its position in the pyramid. Cards on the bottom row are worth 1 point, while the top ...
Artificial Intelligence What is an expert system?
Artificial Intelligence What is an expert system?

... Fire rule with the most specific condition Fire the most recently used rule Fire rule with the most recently used variable Fire the most recently added rule ...
Assessing Believability
Assessing Believability

... assessment philosophy was embodied in the Turing Test Track of the recent Mario AI Championship, where non-expert bystanders evaluated the humanlikeness of several agents and humans playing a version of Super Mario Bros. We analyze the results of this competition. Finally, we discuss the possibiliti ...
Document
Document

CS 363 Comparative Programming Languages
CS 363 Comparative Programming Languages

Frankenstein and AI 36KB Mar 11 2003 09:24:32 PM
Frankenstein and AI 36KB Mar 11 2003 09:24:32 PM

Playout Policy Adaptation for Games - LAMSADE
Playout Policy Adaptation for Games - LAMSADE

... the playout. The principle is the same as the adaptation of NRPA except that it only adapts the policy of the winner of the playout with the moves of the winner. The PPA playout algorithm is given in Algorithm 1. It takes as parameters the board, the next player and the playout policy. The playout p ...
How to Write an MSc Research Paper
How to Write an MSc Research Paper

... and environments has changed the ancient form of delivering education, providing numerous advantages such as online learning. 2.2 Features of serious games for enhancing VLEs This section describes some of the main features of serious games that can be taken into account to enhance the effectivenes ...
Manipulating Boolean Games Through Communication
Manipulating Boolean Games Through Communication

... finite set of Boolean variables, Φi ⊆ Φ is the set of Boolean variables under the unique control of i ∈ Ag; γi ∈ L is the goal of agent i ∈ Ag; βi : ΦE → B is the belief function of agent i ∈ Ag; c : Φ × B → R≥ is a cost function; and vE : ΦE → B is the (fixed) valuation function for environment var ...
PPT
PPT

Glossary
Glossary

... cellular telephony systems that can carry voice and data circuits, as well as short packet-data messages. GUI: Graphical User Interface. That part of a computer application seen and interacted with by its user. Specifically, that part of the interface that is based upon visual structures like icons, ...
Presentation - Carnegie Mellon University
Presentation - Carnegie Mellon University

... for a significant length of time, the odds of encountering a program to solve it are very small. Therefore, we’re probably talking with a human. ...
Dice and Card Games - Coatesville School
Dice and Card Games - Coatesville School

... 2. Each player selects four of their cards and creates two 2-digit numbers from them. The goal is to create two numbers that have a sum as close to 100 as possible, without going over (For example, a player may choose to use the cards 4, 6, 8, and 1, creating the problem 14 + 86 = 100.) 3. After pla ...
Lattice Games and the Economics of Aggregators
Lattice Games and the Economics of Aggregators

The “Structured Matcher” Paper
The “Structured Matcher” Paper

Human Computation and Serious Games AIIDE Joint
Human Computation and Serious Games AIIDE Joint

... AAAI maintains compilation copyright for this technical report and retains the right of first refusal to any publication (including electronic distribution) arising from this AAAI event. Please do not make any inquiries or arrangements for hardcopy or electronic publication of all or part of the pap ...
Delegating Decisions in Strategic Settings Sarit Kraus and Michael Wooldridge
Delegating Decisions in Strategic Settings Sarit Kraus and Michael Wooldridge

... of the principal. We will do no more here than simply note that our focus is somewhat different, and we will comment on the similarities (and differences) in the conclusions of the paper. The formal model we use to frame the delegation problem is based on Boolean games [6, 2, 3, 4]. In a Boolean gam ...
• Lecture 4- Introduction to AI COMP14112: Artificial Intelligence Fundamentals
• Lecture 4- Introduction to AI COMP14112: Artificial Intelligence Fundamentals

Equilibria and Efficiency Loss in Games on Networks
Equilibria and Efficiency Loss in Games on Networks

Simulating Virtual Humans Across Diverse Situations
Simulating Virtual Humans Across Diverse Situations

... PPAs are controlled using Fuzzy Cognitive Maps (FCMs) [9], which are directed graphs in which nodes represent fuzzy concepts and arcs represent fuzzy rules, or the causal flow between concepts. At each node in an FCM the activation levels of its input arcs are summed to give its activation. FCMs hav ...
Artificial Intelligence Fundamentals Lecture 1
Artificial Intelligence Fundamentals Lecture 1

Nash equilibrium and its proof using Fix Point Theorems
Nash equilibrium and its proof using Fix Point Theorems

... The idea solution for these two players would be they both hold out, in which case they will stay in prison only for 1 year. But this state is stable, because they both have the incentive to confess. So the state that they both confess is the stable state, which is an equilibrium. ...
A DIRECT PROOF OF A THEOREM OF TELGÁRSKY TWO wins the
A DIRECT PROOF OF A THEOREM OF TELGÁRSKY TWO wins the

Computing the Optimal Strategy to Commit to
Computing the Optimal Strategy to Commit to

... indifferent between the strategies. In such cases, we will assume that the column player will choose the strategy that maximizes the row player’s utility (in this case, the right strategy). Hence, the optimal mixed strategy to commit to for the row player is p = 1/2. There are a few good reasons fo ...
< 1 ... 35 36 37 38 39 40 41 42 43 ... 101 >

Artificial intelligence in video games

  • studyres.com © 2025
  • DMCA
  • Privacy
  • Terms
  • Report