
Rachel Greenstadt Department of Computer Science Drexel
... But is it even possible? • Billions of human computers must be doing something.... ...
... But is it even possible? • Billions of human computers must be doing something.... ...
Using a cognitive architecture in educational and recreational games
... their own cards either. The game is divided into multiple rounds. In each round, a face down pyramid card is turned over, starting at the bottom left and moving slowly up the pyramid. The value of a card depends on its position in the pyramid. Cards on the bottom row are worth 1 point, while the top ...
... their own cards either. The game is divided into multiple rounds. In each round, a face down pyramid card is turned over, starting at the bottom left and moving slowly up the pyramid. The value of a card depends on its position in the pyramid. Cards on the bottom row are worth 1 point, while the top ...
Artificial Intelligence What is an expert system?
... Fire rule with the most specific condition Fire the most recently used rule Fire rule with the most recently used variable Fire the most recently added rule ...
... Fire rule with the most specific condition Fire the most recently used rule Fire rule with the most recently used variable Fire the most recently added rule ...
Assessing Believability
... assessment philosophy was embodied in the Turing Test Track of the recent Mario AI Championship, where non-expert bystanders evaluated the humanlikeness of several agents and humans playing a version of Super Mario Bros. We analyze the results of this competition. Finally, we discuss the possibiliti ...
... assessment philosophy was embodied in the Turing Test Track of the recent Mario AI Championship, where non-expert bystanders evaluated the humanlikeness of several agents and humans playing a version of Super Mario Bros. We analyze the results of this competition. Finally, we discuss the possibiliti ...
Playout Policy Adaptation for Games - LAMSADE
... the playout. The principle is the same as the adaptation of NRPA except that it only adapts the policy of the winner of the playout with the moves of the winner. The PPA playout algorithm is given in Algorithm 1. It takes as parameters the board, the next player and the playout policy. The playout p ...
... the playout. The principle is the same as the adaptation of NRPA except that it only adapts the policy of the winner of the playout with the moves of the winner. The PPA playout algorithm is given in Algorithm 1. It takes as parameters the board, the next player and the playout policy. The playout p ...
How to Write an MSc Research Paper
... and environments has changed the ancient form of delivering education, providing numerous advantages such as online learning. 2.2 Features of serious games for enhancing VLEs This section describes some of the main features of serious games that can be taken into account to enhance the effectivenes ...
... and environments has changed the ancient form of delivering education, providing numerous advantages such as online learning. 2.2 Features of serious games for enhancing VLEs This section describes some of the main features of serious games that can be taken into account to enhance the effectivenes ...
Manipulating Boolean Games Through Communication
... finite set of Boolean variables, Φi ⊆ Φ is the set of Boolean variables under the unique control of i ∈ Ag; γi ∈ L is the goal of agent i ∈ Ag; βi : ΦE → B is the belief function of agent i ∈ Ag; c : Φ × B → R≥ is a cost function; and vE : ΦE → B is the (fixed) valuation function for environment var ...
... finite set of Boolean variables, Φi ⊆ Φ is the set of Boolean variables under the unique control of i ∈ Ag; γi ∈ L is the goal of agent i ∈ Ag; βi : ΦE → B is the belief function of agent i ∈ Ag; c : Φ × B → R≥ is a cost function; and vE : ΦE → B is the (fixed) valuation function for environment var ...
Glossary
... cellular telephony systems that can carry voice and data circuits, as well as short packet-data messages. GUI: Graphical User Interface. That part of a computer application seen and interacted with by its user. Specifically, that part of the interface that is based upon visual structures like icons, ...
... cellular telephony systems that can carry voice and data circuits, as well as short packet-data messages. GUI: Graphical User Interface. That part of a computer application seen and interacted with by its user. Specifically, that part of the interface that is based upon visual structures like icons, ...
Presentation - Carnegie Mellon University
... for a significant length of time, the odds of encountering a program to solve it are very small. Therefore, we’re probably talking with a human. ...
... for a significant length of time, the odds of encountering a program to solve it are very small. Therefore, we’re probably talking with a human. ...
Dice and Card Games - Coatesville School
... 2. Each player selects four of their cards and creates two 2-digit numbers from them. The goal is to create two numbers that have a sum as close to 100 as possible, without going over (For example, a player may choose to use the cards 4, 6, 8, and 1, creating the problem 14 + 86 = 100.) 3. After pla ...
... 2. Each player selects four of their cards and creates two 2-digit numbers from them. The goal is to create two numbers that have a sum as close to 100 as possible, without going over (For example, a player may choose to use the cards 4, 6, 8, and 1, creating the problem 14 + 86 = 100.) 3. After pla ...
Human Computation and Serious Games AIIDE Joint
... AAAI maintains compilation copyright for this technical report and retains the right of first refusal to any publication (including electronic distribution) arising from this AAAI event. Please do not make any inquiries or arrangements for hardcopy or electronic publication of all or part of the pap ...
... AAAI maintains compilation copyright for this technical report and retains the right of first refusal to any publication (including electronic distribution) arising from this AAAI event. Please do not make any inquiries or arrangements for hardcopy or electronic publication of all or part of the pap ...
Delegating Decisions in Strategic Settings Sarit Kraus and Michael Wooldridge
... of the principal. We will do no more here than simply note that our focus is somewhat different, and we will comment on the similarities (and differences) in the conclusions of the paper. The formal model we use to frame the delegation problem is based on Boolean games [6, 2, 3, 4]. In a Boolean gam ...
... of the principal. We will do no more here than simply note that our focus is somewhat different, and we will comment on the similarities (and differences) in the conclusions of the paper. The formal model we use to frame the delegation problem is based on Boolean games [6, 2, 3, 4]. In a Boolean gam ...
Simulating Virtual Humans Across Diverse Situations
... PPAs are controlled using Fuzzy Cognitive Maps (FCMs) [9], which are directed graphs in which nodes represent fuzzy concepts and arcs represent fuzzy rules, or the causal flow between concepts. At each node in an FCM the activation levels of its input arcs are summed to give its activation. FCMs hav ...
... PPAs are controlled using Fuzzy Cognitive Maps (FCMs) [9], which are directed graphs in which nodes represent fuzzy concepts and arcs represent fuzzy rules, or the causal flow between concepts. At each node in an FCM the activation levels of its input arcs are summed to give its activation. FCMs hav ...
Nash equilibrium and its proof using Fix Point Theorems
... The idea solution for these two players would be they both hold out, in which case they will stay in prison only for 1 year. But this state is stable, because they both have the incentive to confess. So the state that they both confess is the stable state, which is an equilibrium. ...
... The idea solution for these two players would be they both hold out, in which case they will stay in prison only for 1 year. But this state is stable, because they both have the incentive to confess. So the state that they both confess is the stable state, which is an equilibrium. ...
Computing the Optimal Strategy to Commit to
... indifferent between the strategies. In such cases, we will assume that the column player will choose the strategy that maximizes the row player’s utility (in this case, the right strategy). Hence, the optimal mixed strategy to commit to for the row player is p = 1/2. There are a few good reasons fo ...
... indifferent between the strategies. In such cases, we will assume that the column player will choose the strategy that maximizes the row player’s utility (in this case, the right strategy). Hence, the optimal mixed strategy to commit to for the row player is p = 1/2. There are a few good reasons fo ...